FarmTaker by Onizik

[raw]
made by Onizik for Ludum Dare 52 (JAM)

You are a starving farmer that going to harvest some vegetables!

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Ride your blue tractor, but be careful!

On a road you can meet not only tasty vegetables...

Try to avoid all rocks and branches to finaly get home and eat some delishious meal!

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Or not just meal...

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Game support two language - English (by default) and Russian. You can choose it in main menu.

We are going to develop more games in this format in the future.

So you can check it here: https://onizik.itch.io

Thanks for playing and rating! Good luck!

Ratings

Overall 810th 2.5⭐ 21🧑‍⚖️
Fun 805th 2.237⭐ 21🧑‍⚖️
Innovation 772th 2.441⭐ 19🧑‍⚖️
Theme 664th 3.184⭐ 21🧑‍⚖️
Graphics 495th 3.421⭐ 21🧑‍⚖️
Audio 359th 3.167⭐ 20🧑‍⚖️
Humor 337th 3.079⭐ 21🧑‍⚖️
Mood 760th 2.579⭐ 21🧑‍⚖️
Given 25🗳️ 9🗨️

Feedback

LDJam user 300422
12. Jan 2023 · 12:54 UTC
Okay nice, i like the art at the end, the game itself is not really changing anything tho. The lives don't work and i made a second run only picking up garbage instead of the veggies and it didn't change the ending. That being said, i liked the ending, so thats something. Good job :thumbsup:
MathieuSpooky
12. Jan 2023 · 13:02 UTC
a little bit too kinky for me. the game is too short... i choose carrot
Matank
14. Jan 2023 · 07:30 UTC
Cool game, I really liked the tractor song remix (this tractor song was my child's favorite song, I really wonder if you did this remix or if someone else did). I liked the comic book art at the beginning and end. The ending was a bit... surprising :laughing:

One issue I had - during the action sequence, for some reason the objects scrolling hurt my eye a bit (I had to look away from time to time to relax my eyes). I think maybe it's because the frame rate of the scrolling wasn't great or just that they were scrolling too fast? I don't really know, but something about it made it a bit hard for me.
ChevalBancal
21. Jan 2023 · 20:19 UTC
Really liked the art but the actual game part was not really polished :( It has potential though
ginathepotato
22. Jan 2023 · 05:38 UTC
I think this was an interesting concept. A lot of effort was obviously put into the art, especially in the second half of the game. I think the first half moved a bit quickly as you progressed, but more importantly, when viewing obstacles vs. harvestable items, I was a bit confused. The rock and pit were obvious, as were the carrot and potato, but I don't think the obstacles/harvestable foods were consistent so it made it confusing. Overall, the game moved very quickly, and I think more interactive conversation would have added a lot of value in the second half, outside of picking one of the girls, and the ending felt very abrupt. It felt a lot like I was just along for the ride, instead of actively playing the game. I think it has a lot of promise if you want to expand on it in the future, and this is absolutely the kind of game I would play if it were a full game! The character designs were super cute too!