Meat Harvester by Alex Rehberg
You're a tasty plant. But the creatures that find you tasty are quite tasty themselves! Harvest their meat and grow!
This was my first Ludum Dare and I had a lot of fun with it. I wish I'd had a little more time to dedicate to it over the weekend but I at least got a little gameplay loop going and finished something :)

Ratings
| Overall | 384th | 3.525⭐ | 22🧑⚖️ |
| Fun | 310th | 3.525⭐ | 22🧑⚖️ |
| Innovation | 13th | 4.3⭐ | 22🧑⚖️ |
| Theme | 486th | 3.575⭐ | 22🧑⚖️ |
| Graphics | 607th | 3.075⭐ | 22🧑⚖️ |
| Audio | 250th | 3.5⭐ | 22🧑⚖️ |
| Humor | 435th | 2.813⭐ | 18🧑⚖️ |
| Mood | 233th | 3.722⭐ | 20🧑⚖️ |
| Given | 28🗳️ | 9🗨️ |
The audio matches the mood perfectly though and loved it.
If you're developing this further, a common mechanic for these sorts of games is multiplicative/exponential scaling to give the player a "win more" feel. This one kind of gets to that (you can be greedy by making branches or safe by making chompers) but it's never enough to make you feel totally indestructible. For a jam game though this is very well-scoped and an interesting experiment that I hadn't seen before. Nice work!
A really nice job for a jam !
The audio matched the vibe of the game well. The plant growing animations were well done. Also, the meat carcasses were a nice touch. I lost when a whole branch of my plant broke off and died which I thought was a good gamplay mechanic.