{"author_link":"\/author\/mortalwombat\/","author_name":"MortalWombat","author_uid":"14060","comments":[{"author_name":"keyle","author_uid":"41933","time":"Aug 24, 2015 @ 3:48am","epoch":1440387780,"text":"ping me on twitter @keyle when you got the windows build!"},{"author_name":"dosmaen","author_uid":"4122","time":"Aug 24, 2015 @ 5:13am","epoch":1440392880,"text":"I'll give it a try once there's a windows build."},{"author_name":"FirebrushStudios","author_uid":"56884","time":"Aug 25, 2015 @ 9:36pm","epoch":1440538260,"text":"This is a rather good game, i love the fact that power ups can combine, eventhought that sometimes results in really wierd plays (for example 2x speed, and negative gravitation), i loved the function bonus, in which the ball curves, please add a sinewave at post jam(if that works) the game is rather hard, but maybe thats because im not skilled enough, this would be fun as an online beat a random oponent game."},{"author_name":"WubAlliance","author_uid":"54258","time":"Aug 25, 2015 @ 9:37pm","epoch":1440538320,"text":"Fun game! I enjoyed the fact that you had to hit the ball perfectly so as not to bounce it back onto your side. Neat powerups. Good job!"},{"author_name":"Phil Strahl","author_uid":"47131","time":"Aug 25, 2015 @ 9:40pm","epoch":1440538500,"text":"Very interesting interpretation of Pong, a little glitchy at times (or maybe I was just not good with rebounding shots). AI is a little too good for me. I liked the minimalist graphics, but a little sound would have been nice too, just a square wave sound or something? Still, quite an accomplishment for basically starting from scratch in cpp!"},{"author_name":"crucknuk","author_uid":"53686","time":"Aug 25, 2015 @ 10:23pm","epoch":1440541080,"text":"You should add a two player !"},{"author_name":"MortalWombat","author_uid":"14060","time":"Aug 25, 2015 @ 10:32pm","epoch":1440541620,"text":"@crucknuk I would have loved to put local multiplayer with splitscreen in but the time was just to short. I will definitely make a post compo version at some point, though."},{"author_name":"thebmxeur","author_uid":"35178","time":"Aug 25, 2015 @ 10:51pm","epoch":1440542760,"text":"When closing the game on windows, the process doesn't stop, I had to kill it in the task manager. Apart from that, looks like you're watching handmade hero !"},{"author_name":"Sypanite","author_uid":"44146","time":"Aug 25, 2015 @ 11:07pm","epoch":1440543720,"text":"Cool idea, nice looking game. I feel it's too easy to score on your own side. At any rate, I got my ass kicked! :)"},{"author_name":"MortalWombat","author_uid":"14060","time":"Aug 25, 2015 @ 11:25pm","epoch":1440544800,"text":"@thebmxeur\r<br\/>Thanks for pointing that out, I'm going to look into it tomorrow!"},{"author_name":"MortalWombat","author_uid":"14060","time":"Aug 25, 2015 @ 11:35pm","epoch":1440545400,"text":"@thebmxeur\r<br\/>Okay, I actually fixed it just now. Thanks again!"},{"author_name":"MortalWombat","author_uid":"14060","time":"Aug 25, 2015 @ 11:36pm","epoch":1440545460,"text":"Also: yeah, handmade hero is awesome!"},{"author_name":"keyle","author_uid":"41933","time":"Aug 26, 2015 @ 9:35am","epoch":1440581400,"text":"Nice. Same issue. Process hung around after quitting. Fun gameplay."},{"author_name":"danidre14","author_uid":"32791","time":"Aug 26, 2015 @ 4:53pm","epoch":1440607680,"text":"Okay graphics, the collision itself wasn't bad. It lagged slightly for me, but really like the idea of pong. Nice entry."},{"author_name":"MortalWombat","author_uid":"14060","time":"Aug 26, 2015 @ 8:53pm","epoch":1440622080,"text":"Okay, so for some reason the fixed windows version didn't upload correctly yesterday. The task should now terminate correctly on closing via clicking the 'X' on your window decorations."},{"author_name":"GraciCebola","author_uid":"31260","time":"Sep 14, 2015 @ 3:10am","epoch":1442199900,"text":"Some weird calculations but game is really fun and nice idea"}],"images":["ld33\/14060-3754860aea03d9ef68346d0f64222d72.jpg"],"links":[{"url":"http:\/\/codingcommotion.com\/ld33\/dist\/win_x64.zip","text":"Windows"},{"url":"http:\/\/codingcommotion.com\/ld33\/dist\/linux_x64.zip","text":"Linux"},{"url":"http:\/\/codingcommotion.com\/ld33\/","text":"Source"}],"metadata":{"g_key":"8724","g_author":"14060","g_event":"LD33","g_eventkey":"29","g_subevent":"COMPO","g_urlkey":"8757","g_title":"Space Pong","g_status":"UCHK1","g_place":"322","g_commentcount":"16","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/14060-shot0-1440523145.png-eq-900-500.jpg"],"text":"~~~~~~~~~~~~~~~~~~~~~~~~~~~\r\n~~~ SPACE PONG - README ~~~\r\n~~~~~~~~~~~~~~~~~~~~~~~~~~~\r\n\r\nSpace Pong is a radial pong game in which you battle an A.I.\r\nopponent.\r\n\r\n\r\n\r\n~~~~~~~~~~~~~~~~\r\n~ CONTROLS ~\r\n\r\nMove you paddle left and right to hit the balls. You can\r\ncontrol the direction the ball goes by controlling your\r\npaddles velocity, similar to a game of \"Breakout\".\r\n\r\n=======\r\nCONTROLLER:\r\n\r\nMOVE PADDLE: LEFT STICK\r\nMOVE CAMERA: RIGHT STICK\r\nTOGGLE FULLSCREEN: START BUTTON\r\n=======\r\n\r\nThe above listed controller bindings correspond to an XBOX\r\ncontroller and may vary when using controllers.\r\n\r\n=======\r\nKEYBOARD:\r\n\r\nMOVE PADDLE: ARROWKEYS LEFT\/RIGHT\r\nMOVE CAMERA: ARROWKEYS UP\/DOWN\r\nTOGGLE FULLSCREEN: F1 KEY\r\n=======\r\n\r\nI highly recommend you play the game with a controller as it\r\nallows for much finer grained movement of the paddle.\r\n\r\n\r\n\r\n~~~~~~~~~~~~~~~~~~~~~~~~~\r\n~ REQUIREMENTS ~\r\n\r\n- OpenGL 3.3 or higher\r\n- A 64 bit system\r\n\r\nIf you encounter a problem while running the game, please\r\nleave a comment so I can look into it.\r\n\r\nTo run the game, just start the executable from the unpacked\r\ndirectory.\r\n\r\n\r\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\r\n~ LUDUM DARE NOTES ~\r\n\r\nThe game was written in C\/C++ using no libraries other than\r\nOpenGL. I used a basic framework I have written myself to\r\nget a window\/OpenGL context with basic input handling.\r\n\r\n\r\nI opted out of the \"Theme\" and \"Audio\" categories:\r\n\r\nAudio I could not get in in time because - while I had a\r\nbasic playback system in place, I forgot to write a .wav\r\nparser which I only noticed about 2 hours before the end at\r\nwhich point I decided it was futile to attempt to get it in\r\nin time.\r\n\r\nThe theme did not inspire me right from the beginning,\r\npartly because it was basically the same as the \"You are the\r\nvillain\" theme from a previous LD I took part in. I had the\r\nidea for the design and thought I might be able to shoehorn\r\nthe theme in on day 2 of the compo but it did not come to\r\npass. Maybe I am a monster for not incorporating the theme?\r\n;-)\r\n","title":"Space Pong"}