Seeds of Civilisation by Istaera

[raw]
made by Istaera for Ludum Dare 52 (JAM)

The elders have gone before you to seed planets with life. Over time, these seeds have grown, and have yielded a great prize - intelligent life. Your task is to protect the burgeoning civilisation until its Great Minds are ready for harvest.

Windows Download (Post Jam)

ld52 sshot 1.png

At least, that's what we put on the recruitment pamphlet. Really, your task is to fill the quota. If you need to carefully position an asteroid to get a physician conversant with the four humours out from under a particle accelerator, then that's what you need to do.

I mean, look at this. We can't have this sort of artillery just hanging around. It's bad for business. Next thing you know, these guys will become the competition. Best stop them before they get that far.

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Good luck! And remember to keep that green post-it over your dash-cam, so we can 'digitally enhance' the footage later.

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  • Watch as each planet's civilisation goes through each stage, upgrading over time.
  • Collect the people shown on the right. Different levels of civilisation will produce different kinds of great minds.
  • Don't let life on the planet be destroyed by asteroids or stray bullets. If a planet gets hit, the civilisation level will be reduced temporarily. Usually it will grow back, but watch out: if a planet at the earliest stage is hit, it will die, and dead planets will not respawn life.
  • However, don't be afraid to engage in some light planetary bombardment if you find yourself needing a Great Mind from an earlier era.
  • Beware of Smugglers, who will compete with you to harvest the Great Minds, and Space Police, who will try to stop you.

Controls: - WASD/Arrow Keys to move. The ship moves by turning on the spot, accelerating, and braking. - You can also brake with X/Numpad 0, in case you want to accelerate and brake with different hands. - Space/Enter/Z to shoot.

Quality of life controls: - P/Esc: Pause and open menu. - Ctrl+M: Toggle music. - Ctrl+R: Reset current level. - Ctrl+N: Next level. - Ctrl+P: Previous level. - Ctrl+S: Take screenshot.

Versions: - 101 was uploaded at the end of the jam. - 102 is the jam version with a fix for a rare crash. - 11POST_JAM has animations that were drawn during the jam but not implemented, a behaviour fix for police (failing to avoid asteroids), and tweaks to two of the later levels.

Ratings

Overall 91th 3.979⭐ 26🧑‍⚖️
Fun 130th 3.88⭐ 27🧑‍⚖️
Innovation 58th 4⭐ 26🧑‍⚖️
Theme 180th 4.06⭐ 27🧑‍⚖️
Graphics 413th 3.6⭐ 27🧑‍⚖️
Audio 155th 3.717⭐ 25🧑‍⚖️
Humor 134th 3.614⭐ 24🧑‍⚖️
Mood 241th 3.708⭐ 26🧑‍⚖️
Given 27🗳️ 29🗨️

Feedback

theHerborist
09. Jan 2023 · 21:42 UTC
VERY nice game! The controls are a bit wonky, maybe the pointing could have been done with the mouse? They are the piece I found most problematic. The stories are good, the enemies are devious, the objectives are varied even if they remain around the same concept.

Again, very good game!
Fromage
09. Jan 2023 · 23:50 UTC
Really cool idea!

I think there is a lot of room to expand this idea too.

I love how many puzzles you came up with using the base concept, though!

I did have a bit of trouble with the controls but I've never been good at asteroids. I will say the few times pushing was needed I had a hard time with it.
Reflextions
10. Jan 2023 · 02:28 UTC
This was a really interesting take on the theme. I like the absurdist humor a lot, I laughed at the monoliths. Controls are rather tricky, but true enough to space physics.
F1Krazy
10. Jan 2023 · 20:39 UTC
This was great fun! The gameplay is tricky, but only because of its realism, and because more often than not, by the time you realise there's an asteroid on a collision course with the planet, it's too late for you to do anything about it.

I love the humorous presentation, with your activities being presented as... not exactly legal. I also love how the music changes as the planet goes from era to era, and the number of different puzzles and mechanics you were able to integrate. I think I must have been playing for nearly half an hour and didn't even finish it, and there aren't many Ludum Dare entries I can say that about. Good job!
mnocenti
10. Jan 2023 · 23:25 UTC
Great game !

Good gameplay idea, and bonus points for it being a nice spin on the classic asteroid formula.

Controls are a bit difficult to handle though, making it a bit harder than it should be.

The tone, humor and theming are on point.

I like how some levels are frantic fun with everything going on at once, and others are more puzzly.

Loved it !
Dosedmonkey
11. Jan 2023 · 14:59 UTC
That's very cool for a game jam. Got up to the scientist level. A few improvements would make it better, imo,
1. level number so i know how far i am getting each time.
2. pausing when new level, so I can read the instructions.
3. turning down the forward thrust and rotation speeds, so the rocket doesnt go beserk so often, i have to use the braking a lot. Gets a bit tedious.

Great game though. 👽
Kizilejderha
11. Jan 2023 · 19:51 UTC
wow this one is really good! the controls are a bit rough but apart from that, shooting the asteroids/enemies feel good, body slamming asteroids out of the planet's way feel especially cool. The story is humorous and places the enemies and obstacles in a meaningful context. I absolutely adore how planets start protecting themselves with little rockets when they reach a certain level of development.

some levels felt kinda tedious (especially the one where we have to push monoliths into the planet). Having the option to skip levels is a nice addition. And it has A LOT of levels, with a good variety too. quite impressive. I like the music, I love how it adapts to the age the planet is going through.

Very good entry overall, nice work :]
RaynaldDantigny
11. Jan 2023 · 20:30 UTC
I love the mood of this game! The concept is really cool, I love to be a god haha! The controls are a bit hard but that's what makes the game... but it is very frustrating to not be able to go backward, when you are glocking an asteroid. But wow, the best game I played so far, and wow I played it for like an hour, I didn't feel the time passing. Very nice work on the audio, the music is cool and relaxing, makes a great mood to be concentrate on piloting.
Nice job
Metzkermeister
12. Jan 2023 · 16:17 UTC
Really cool concept and impressive amount of content.
Sadly the ship controls are a bit rough, might be good to slow everything down a bit to give the player some more control. Other than that gravitational pull and orbiting would be a really cool additions.
Overall great job though!
Hiku
12. Jan 2023 · 18:52 UTC
Nice game!
I think the rotation should be a bit slower, you need a lot of precision when aiming for stuff.
Also I played with X pressed during the whole game! haha

Great entry overall, though :)
fusionnist
12. Jan 2023 · 18:59 UTC
"Are we sure we're the advanced ones here? With how well our ship controls?" Nuh-uh. Not playing that monolith level... so great thanks for the skip option!
Overall a really fun game, I like the idea and the existentialist humor in there. I had a fun time with most levels, while others (understandable in a jam setting) were just too difficult to complete in a casual setting. I don't really think that matters though, because the good impressions were very convincing. Cheers! It's really fun seeing all the diversity the game offers: getting missiles from advanced planets, having a sister planet shield you... thumbs up!!! There's honestly potential for a post-jam release (in a world where the ship controls a bit better, or you rebrand as a rage game :p)
Harmofish
13. Jan 2023 · 02:24 UTC
It does not seem to fit with the harvest theme, in my opinion. The rocket's inertia is too great, resulting in a jerky operation, and the guidance process can be improved.
EvilScotsman
13. Jan 2023 · 19:50 UTC
I found this really difficult. I got as far as the monolith level before skipping through the rest of the game, so thanks for the skip option. Interesting concept though.
n.feofentov
13. Jan 2023 · 20:15 UTC
Supercool game! Had a lot of fun playing. It's hard to control your movement and shooting, but when you overcome difficulties it feels like an achievement. Very clever take on theme. And there are a lot of mechanics in there. Great job!
LDJam user 320805
23. Jan 2023 · 18:38 UTC
As the music shifted from level 1 to level 2 I knew I was in for some good stuff, incredible ! Controls are really hard to get a grip on, especially when it comes to precision shooting, I found myself breaking every 2 seconds to not fly off the sun's orbit