Rot Waits for No One by giuti
Play on itch: https://tissueinu.itch.io/rot-waits-for-no-one
Your organic farm is at risk of bankruptcy!
In this cozy (ish) farm manager, plant seeds, harvest crops before they rot and deliver hand made boxes to your demanding clients.
In each level, plant and harvest different traditional and non-traditional in-season crops. Make sure you keep track of your clients' patience level, as they will leave if they have to wait too long.
The review meter must not be overlooked - if you have too many bad reviews in a season, clients will review-bomb your business, and you will go bankrupt. Have fun!
*The music was created by us using BeepBox, but sound effects are from Zapsplat.
Engine: Godot
Software: Procreate, Adobe Photoshop, Adobe Illustrator
Game by Tissue Inu






| Itch | https://tissueinu.itch.io/rot-waits-for-no-one |
| Original URL | https://ldjam.com/events/ludum-dare/52/rot-waits-for-no-one |
Ratings
| Overall | 77th | 4⭐ | 26🧑⚖️ |
| Fun | 66th | 4⭐ | 27🧑⚖️ |
| Innovation | 491th | 3.167⭐ | 26🧑⚖️ |
| Theme | 29th | 4.404⭐ | 28🧑⚖️ |
| Graphics | 134th | 4.22⭐ | 27🧑⚖️ |
| Humor | 325th | 3.109⭐ | 25🧑⚖️ |
| Mood | 134th | 3.935⭐ | 25🧑⚖️ |
| Given | 26🗳️ | 38🗨️ |
@naomiajacobs Thank you! That was the mashup we were going for. Yeah, the game is very much intended for mouse, must be pretty tough on a trackpad
@kapuetze Thanks for your review! Yep, the process in place right now may feel a bit odd in later stages as we had to cut some progression features that would've optimized and the systems in place
Thanks for the experience <3
I loved that game
Really good job with this, I had fun! I got to season 7 and then things started going downhill.
I like the art and music, level of polish is high and it all comes together nicely.

It's quite discouraging on like season 8+ cause there is no way to serve even a majority of your clients. I'm pretty sure some of them even had so huge orders and little patience that they could barely even grown in that time. Let alone having to manage all the packing and few orders at the same time. Basically you could just serve one or maybe two of the clients and the rest will storm out. Didn't feel great.
I was doing quite good before the timers just became nigh impossible, the bar was even almost out of the frame already. Not a great use of space on this screen by the way.

It gets very repetitive after few seasons in because there is nothing new really. Just bigger orders and more ingredients which doesn't really make it any harder, just more annoying and time consuming. Sure it also got easier to do the orders wrong but having the box in correct spot helped and you only managed to serve two customers at a time anyway. Pretty much only sometimes forgot some slow growing ingredient from an order because I thought it was going to the later one.
Strong and cohesive visual art style, looked nice and the sound effects did their job well. Music got repetitive quick too being that short of a loop but not to the point of annoyance really. The orange sprite kinda popped out from the rest by being less detailed and sloppy looking. The customer patience meter was kinda confusing. Would have made a lot more sense (to me at least) to get rid of that arrow and just have the red fill up.
At first I didn't quite understand that the boxes needed to be closed. After messing about trying desperately to drag them, I found the button and clicked it on all of the boxes not really noting what was inside of em. Run ruined, it was time for a reset. The close button was also annoyingly small compared to everything else that had a a quite generous hitboxes and effect areas.
Other thing that felt tedious was watering the plants. The can being positioned so far and needing to drag for each plant separately was a bore. So much going back and forth there for no good reason. Didn't require any skill or precision, just a waste of time.
And these aren't seeds really. 😅 But of course it would maybe be confusing to have some other sprites for them (and more work to the artist on your team too).

But yeah, that's it. Good job, very strong entry! 👍
The game does become basically impossible in later seasons though, and the ramp in difficult is of course something you'd want and it's difficult to balance on a LD deadline so either way, really good work you two!
Still very impressed that looking at how the game is put together there's almost no rough edges visually, sound wise and otherwise (and props for actually being able to return to menu and even having confirmation UI in between!)
Loved the game :)
## Extra notes through my lovely girlfriend who also tried it:
* the art is super cute
* the mechanics are straightforward, but it doesn't prevent the game from being reasonably challenging
* can't really tell what i've put down when planting seeds in tiles
I would like if there are more mechanics when the game goes further (not only add/change seeds), for example, differents soil / other thing than water to do.