Don't let them bug you by Brandsma
In this game you'll take on the role of a farmer warding off an infestation of pests from your lands such that they do not get into your house or worse: last year's harvest!
In this tower defense game you'll use your green thumb to defend yourself against waves of bugs by tactically sowing various crops/plants that will in turn help ward off those pesky little creatures.
Warding off pests from your farm however is a costly endeavor and definitely does not generate any income, so contrary to the formula in this game you'll have to reap what you sow. By giving your plants enough time to grow they will level up and become stronger. They will fire faster, do more damage, and often gain an awesome new look in the process. They also increase their yield such that, should you choose to harvest them, you will gain more seeds in return allowing you to plant even more defenders of your home! Just click on any of your plants to inspect them.

Controls and Gameplay in a nutshell
- Bugs are coming to attack your house, place plants to protect your home
- Plants slowly grow and become stronger over time
- When the plants have grown they can be harvested in order to plant more plants of that type
- Balance the strength of letting individual plants grow stronger versus planting more plants If you encounter any bugs feel free to let us know!
Thanks for playing!
Check out our Itch.io page as well

About us
We are a team of three friends from the Netherlands who love making games and programming. We wanted to make as much of the game on our own as we could. We made most of the sounds, materials, meshes and other game assets. We hope you all enjoy our little game, and maybe, just maybe, if you enjoy our game leave a like/comment. We also love to hear feedback! :)
Installation and Tips
When running on macOS or Linux you may run into some trouble getting started. At least for the linux build you'll have to add executable rights to the main executable.
To do this on linux run the following command: chmod +x ./<GAMENAME>.x86_64
To do this on MacOS run the following command: chmod +x ./<GAMENAME> MacOS.app/Contents/MacOS/<GAMENAME> and then open the game with ctrl+click > open
Ratings
| Overall | 218th | 3.766⭐ | 34🧑⚖️ |
| Fun | 207th | 3.703⭐ | 34🧑⚖️ |
| Innovation | 359th | 3.375⭐ | 34🧑⚖️ |
| Theme | 177th | 4.063⭐ | 34🧑⚖️ |
| Audio | 229th | 3.563⭐ | 34🧑⚖️ |
| Humor | 462th | 2.759⭐ | 31🧑⚖️ |
| Mood | 482th | 3.328⭐ | 34🧑⚖️ |
| Given | 24🗳️ | 17🗨️ |
It's not done yet! we're still working on building the application, but apparently the page already got published.
Stay tuned and we'll message you :)
Suggestions I'd have for this game are
- Volume slider / on or off button for the music
- The ability to adjust the camera more to scroll into parts of the map not at the bottom
Other than that yall did a great job!
Throwing you off a little was the whole point.
Thanks for playing!
I liked the mechanics of growing new towers and having to choose between the tradeoffs of a higher tier tower or more. I was impressed with the art quality and variety of levels.
Some things I would have like to see:
- Tier numbers over the plants so I could tell when they are ready to harvest
- More sound effects
- The ability to pause the game to adjust towers, or speed up or slow down the wave
- It's unclear why the banna tower doesn't generate seeds, but it's unexpected
- Second level seemed easier than the first, so I would reorder them
- On the final level, some enemies would not follow the path which was unexpected.
Overall though there is really a lot of content here for a weekend game jam. Also was surprised and enjoyed the boss wave! Well done!
There is some weird mouse acceleration which made it really hard for smooth controller.
I saw in another comment that the bugs going off-path in the third level was on purpose? If so, that's a wonderful mechanic that isn't communicated enough to the player. I thought that it was a bug (pun only a little bit intended) until I read your comment above stating that it was the intended behavior. I think just adding similar path assets to the other paths they can take would be plenty to tell the player that it's a feature and not a bug.
One last thing: the sensitivity on the mouse controls for moving the camera is pretty high. This wouldn't be a big deal since you can use WASD to move the camera as well, but because every other control is handled through the mouse I kept defaulting to using the mouse to control the camera. Even after discovering the WASD controls I used the mouse unconsciously because everything else in the game was handled through the mouse.
Overall, this is a genuinely fun and well-made game!
Interesting concept being able to harvest your towers to gain more over time, so you have to balance how long you should have a tower before harvesting it to create more towers!
It starts easy and becomes quite challenging as it progresses but I will keep trying to complete the big spider boss in wave 10 ^^
I dig the low poly art, the default volume of the music was a little on the loud side. All in all, a solid entry!
The last level caught me super off guard with how the enemies don't follow the laid out path; but once I understood that, I was all for it. Honestly, it'd be nice to see more tower defense games take that route and expand on it.
I also appreciate the audio feedback for events such as your plants leveling up. Nice job all around!