Apollo 111 by Kazzter

Apollo 111 is a strategy game made for Ludum Dare 52.
You're on mission to a new planet, and it's your goal to keep your crew alive until your reach your destination.
Farm crops to harvest food, build solar panels to collect energy, and explore asteroids to gather resources to help you on your journey. Take care of everyone making sure you have enough food as the crew gets bigger and bigger with time.
If your ship doesn't have enough to feed all the people, you fail the mission.
Controls:
Left Click | Interact


| Link | https://eranot.itch.io/apollo-111 |
| Original URL | https://ldjam.com/events/ludum-dare/52/apollo-111 |
Ratings
| Overall | 71th | 4.022⭐ | 25🧑⚖️ |
| Fun | 124th | 3.891⭐ | 25🧑⚖️ |
| Innovation | 250th | 3.543⭐ | 25🧑⚖️ |
| Theme | 176th | 4.065⭐ | 25🧑⚖️ |
| Graphics | 27th | 4.543⭐ | 25🧑⚖️ |
| Humor | 372th | 2.952⭐ | 23🧑⚖️ |
| Mood | 92th | 4.043⭐ | 25🧑⚖️ |
| Given | 16🗳️ | 29🗨️ |
On the downside, it is a little long to wait 30s+ for each action after a while. And I wish you could navigate between the 3 rooms with left and right arrows.
Overall, a VERY solid entry. Great game, great job !
But why? :(
Would absolutely download it if the game was a mobile idle game that stretched over multiple days :)
Really solid entry, lovely job!
As a pixel artist, i focused a lot on graphics and for a game jam i have to say that they are awesome. Congrats on this point !
The music also catch me a lot, but again, fan of this kind.
Well, to resume, i love the theme, the pixel art and the music.
The gameplay feels slow at a moment but still fun.
A great entry!
- Every interactable object (ui and game) has a visual notifier like changing brightness on hover
- The scrolling background in ALL of the screens
- The subtle use of colour to indicate effects (the hunger bar blinks red the energy one green)
Its overall just a great game. Love the pixel art and colour choice!
This game was so cool and polished, you art is super cool and you thought about onboarding.
During my game, i looked for issue to point out and i noticed that balancing could have been a little sharper. But in the end i lost because of the greed.
Of course, you could have added other features but you served us a certainly minimalist but finished game and that's way more important to me.
Good job !
Gonna do a second run !