Little Dudes Planting Stuff so They Don't get Eaten by klianc09

[raw]
made by klianc09 for Ludum Dare 52 (JAM)

Screenshot<em>20230109</em>195332.png

Run around and explore the world, find food or grow it yourself.

You are tasked with keeping the monster trapped, this can only be achieved by keeping its appetite at bay. Feed it whatever it demands or land on the plate yourself. However, its hunger grows ever stronger, and will never be satisfied.

You are allowed to fail one delivery.

Pick up water and throw it at plants to make them grow faster.

If you find a summoning site (pentagram on the floor), you can make sacrifices of the item it requests, to receive helping hands. (You need to use the "Plant" action when near it).

Helpers will follow you and will carry items for you, however they need to eat too.

Paths often traveled turn into roads that allow for quicker movement.

Controls

controller recommended

Keyboard: Arrowkeys + XCV

alternate: WASD + JKL

ESC to restart when dead

Actions

Pick Up - pick up the closest item to you OR pick up a water drop while standing in water

Throw - throw the currently held item

Plant - plant the current item (if it's a seed or potato) OR sacrifice the current item at a summoning site

About Development

As an additional challenge tried to make a game that fits every theme of the final voting round (got about 8 out of 16).

No sound effects, no particles, no polish. Getting it done took already long enough.

Ratings

Overall 524th 3.316⭐ 21🧑‍⚖️
Fun 500th 3.211⭐ 21🧑‍⚖️
Innovation 318th 3.421⭐ 21🧑‍⚖️
Theme 73th 4.263⭐ 21🧑‍⚖️
Graphics 689th 2.684⭐ 21🧑‍⚖️
Humor 262th 3.265⭐ 19🧑‍⚖️
Mood 468th 3.361⭐ 20🧑‍⚖️
Given 22🗳️ 6🗨️

Feedback

torcado
09. Jan 2023 · 21:48 UTC
this is really cool! parts of it remind me of dont starve. i loove the idea of frequently-walked tiles becoming paths, that's such a cool interaction. it would be nice if the visual for it was a little subtler, i initially thought it was destroying the terrain and making it so i couldnt plant on it anymore (which i would also accept as a perfectly viable mechanic. actually i never tried planting on cobbled paths, maybe that is the case).
having things to discover in the world is also very fun, even if it's just one main thing in this case :)
ofiro
10. Jan 2023 · 19:08 UTC
Liked the concept. I too thought the paths were a nice touch. I did get kinda lost in the map at one point and didn't feel like going all the way back. So something like a minimap or a compass back to the monster would be cool :)

It took me some time to learn the controls (keyboard) but then again YEETING a carrot away was really funny
serpo
10. Jan 2023 · 21:09 UTC
The mechanics in this game are great! The systems combine to create a really fun game play loop. Trying to manage hunger for your squad of summons and the monster while also being strategic about your own traversal to manage tile development and crop growth results in frantic, fun game play. I'd love to see this concept developed and polished further.
LDJam user 274509
11. Jan 2023 · 09:42 UTC
Not the game I was expecting from you Toni haha very surprising! cool stuff!
Piko
13. Jan 2023 · 19:35 UTC
Oh, this game is addictive! I played it until my firefox crashed... (Yes, my firefox crashed, it might have to do with the game? I had a lot of gardening going on...) I like how it is getting more difficult, but at a very slow pace!
The xcv-keys felt a little arbitrary and I always confused them.
RomeRomey
20. Jan 2023 · 22:20 UTC
Great game loop you have here! I definitely had a bit of trouble getting up and running but once I understood the mechanics I was really in to it. It would be great to see this idea fleshed out and polished up a bit more.

I know you did say "controller recommended" and I'm not sure if this would apply as much if you were using an analog stick to more around but I did have a little trouble with moving too quickly on well-trodden roads with the keyboard.
adhesion
21. Jan 2023 · 05:25 UTC
Nice! Cool concept and surprisingly engaging once I got the hang of it. Controls took a bit of getting used to (are all 3 buttons necessary? kinda feels like you could do more contextual controls with just one button maybe) but I definitely appreciated the gamepad controls. The desire path feature is interesting but of course a little annoying once you can't plant on it anymore. Not sure whether the helpers were worth it or just a resource drain. The carrot economy is pretty bad so once I got a 14 carrot request I was just done for, so that was frustrating. Still really fun overall, great work!
Vyndilis
24. Jan 2023 · 22:46 UTC
The concept is cool and addictive. Making water easier to throw at plants would be nice because sometimes it's hard to aim well.

I really liked this game, it makes me want to play a more polished version! Good job!
alexrose
26. Jan 2023 · 01:24 UTC
My favourite thing was escaping the monster after he appears haha, sometimes bugs become emergent gameplay. After I learnt the difference between some of the planted sprites and finished sprites it got more fun, at first I was overwhelmed but it got better on the second play. Nice one