Call of the Harvest by Iak
Description coming when I'm more awake.
Windows version up, will try for web version later but no promises since those are often glitchy.
| Link | https://iakdev.itch.io/calloftheharvest |
| Original URL | https://ldjam.com/events/ludum-dare/52/call-of-the-harvest |
Ratings
| Overall | 605th | 3.196⭐ | 25🧑⚖️ |
| Fun | 520th | 3.174⭐ | 25🧑⚖️ |
| Innovation | 362th | 3.37⭐ | 25🧑⚖️ |
| Theme | 500th | 3.543⭐ | 25🧑⚖️ |
| Graphics | 373th | 3.696⭐ | 25🧑⚖️ |
| Audio | 372th | 3.114⭐ | 24🧑⚖️ |
| Humor | 248th | 3.304⭐ | 25🧑⚖️ |
| Mood | 390th | 3.478⭐ | 25🧑⚖️ |
| Given | 18🗳️ | 20🗨️ |
I really liked the battle system although I did have a few occasions where when I died I was respawn right on another hazard. I think an easy fix for this would be to give the player a second of invulnerability when then die to get themselves back in a safe position. Great job guys!
@kr4ft3r was rly fun thinking of little enemy-monologues XD
Thanks for the feedback everyone!
also, thanks : )
As for spawning, there should be a short (too short, by the looks) invulnerability period when you respawn, but I think on one of the fights there might be an issue where sometimes you can't see the player because the enemy sprite is above the spawn point temporarily
The artstyle looks really cute and I love that you managed to create some animations and tell a story. The core gameplay has some strong Undertale vibes which I really liked!
Overall very well done. Thanks for your entry
I liked that you had some cutscenes in there, really cool for a jam game!
The combat mechanic was fun, but I wished that attacking would not be on E but rather Space, as using E together with WASD I always had to take one finger away which sometimes resulted in getting hit unnecessarily.
Also maybe you will find the time to update the game page description after all :P
All in all a good entry for a gamejam!