Bricks for Anubis by jscottmiller
We made a clicker/idle game about helping Anubis leave ancient Egypt. Make some bricks, use the bricks to make more bricks in increasingly elaborate ways, and, eventually, build the ultimate stargate!
Mouse and touch inputs are supported. Your brick and gold count are on the lower left. The lower right contains a growing list of buildings you can make to help gather resources. Your objectives appear at the top of the screen. When you have enough resources, click on the objective icon to build it.
Good luck!
Mouse and touch inputs are supported. Your brick and gold count are on the lower left. The lower right contains a growing list of buildings you can make to help gather resources. Your objectives appear at the top of the screen. When you have enough resources, click on the objective icon to build it.
Good luck!
| Web | https://www.1dash1.com/users/jscottmiller/games/Bricks%20for%20Anubis |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=22006 |
As stated before there are a few balance issues, but overall it is a great game. good job!
The only interesting bit in these kind of clickers is seeing what comes next. In Cookie clicker, for instance, there's a lot of content to unlock. In Candy Box 2 there's a whole world to explore. The idle mechanics are the backbone of these titles, not the whole dish.
Here you already gave away the whole thing in the screenshots!
More interesting to me is how little the economy makes sense. The worker houses are more efficient than brick presses. For the price of one brick press (15000) you can buy 1500 houses. 1500 houses generate 6000 bricks in 20 seconds. Over 4 times more than a single brick press! The ratio is even worse when compared to the pyramid building.
The only reason to buy the more expensive buildings is to spare your index finger. Yes, that is right, the GUI forces the player to make worse economic choices!
This all may sound a bit harsh, but I'm not trying to bring you down. It looks great and for what it is (and idle clicker) it is competent (apart from the economy!).
All I'm asking is why? This is an interactive medium, so what are you trying to say or achieve through interactivity?
Now if you are interested in making a game instead of an idle clicker then here's a plan.
First fix the economy, then concentrate on interactivity with meaningful decision making.
Examples:
- Building and maintaining an army which protects the workers from bandits
- Some kind of a battle system for when the bandits arrive
- Managing the workers, giving them orders
- Trading with neighbouring cities for food and other goods you cannot produce
There are a lot of options here. The interesting bit about interactive media, especially digital games, lies in decision making and the consequences of it.
One more "fun" fact. For some reason running the web player crashes my Firefox. Chrome works just fine.
Love how hilarious the Anubis and the little people praying to him look!
To start out: I wish each click in the pond would create one brick, it would give me more incentive to click the pond.
I also wish buildings were constantly producing bricks. Production every X seconds kind of slows down the pace of the game. (It took some time to get that buildings produced bricks only every X seconds, because the description was covered up in the ludum dare window (I know it's not your fault, it sucks that the iframe is not the size that you enter))
The slow zoom-out effect is AWESOME! I love it! It really gives you the feeling that you are achieving something.
The pace of the game is a bit slow (I know, that's the whole point of idle games), but I wished the beginning would be a bit more fast-paced, it would get me more addicted.
The graphics are really funny/cute, love them!
I kind of missed some sound.