Soul Harvest by Hell Homa

[raw]
made by Hell Homa for Ludum Dare 52 (JAM)

You are a wandering dark spirit. Collect souls and skulls, combine them in a sealing sphere and open the door to the depths of hell. Collect 30 souls to open hell door.

wasd - move

e - plant or collect souls, combine souls and sculls.

P.S. I am aware of the typo with seales instead of sealed (my terrible inattention). Unfortunately, I don't have the opportunity to fix it right now, so you can consider it an art-house element.

Ratings

Overall 764th 2.75⭐ 18🧑‍⚖️
Fun 717th 2.688⭐ 18🧑‍⚖️
Innovation 636th 2.875⭐ 18🧑‍⚖️
Theme 576th 3.438⭐ 18🧑‍⚖️
Graphics 705th 2.5⭐ 18🧑‍⚖️
Mood 716th 2.813⭐ 18🧑‍⚖️
Given 24🗳️ 3🗨️

Feedback

aevek
09. Jan 2023 · 18:09 UTC
Cool game! I liked the concept of doubling souls through a crafting->farming mechanic. I didn't ever get close to filling my plot because no matter how many souls I gathered it was limited by the amount of skulls I found. I think perhaps a plant dropping a single soul and another seed could make farming them seem more attractive as opposed to continuous skull hunting. The art was cool, I liked that the character sprite changed as I got closer to the objective.

There were some weird colliders around the fence but once I learned to avoid that it wasn't a problem. I think I see the start of an idea of explorable caves to venture into for more collection in the top-left corner which would have been a cool addition. I also would have liked to be able to move diagonally, it seems that all the direction keys are exclusive which made me a little sad.

Overall, a good entry. Great work for a second LD!
🎤 Hell Homa
10. Jan 2023 · 03:02 UTC
@aevek, thanks for the feedback! The balance is really quite strange, perhaps because I have little experience in such games)
BorderDestroyer
10. Jan 2023 · 03:38 UTC
This is a pretty cool idea, with a little more animation and some sound design this would be a really good game! Overall for a game jam submission this is pretty good! Good job!
Efilheim
10. Jan 2023 · 14:39 UTC
The concept can become really interesting by adding a way to plant/harvest skulls.
It also deserve proper animations and sounds !

Anyway, good job ! The hardest part of a game jam is actually releasing something !
Iskra
13. Jan 2023 · 16:07 UTC
Great idea for a game! Although the game itself seems simple, it is a lot of fun. I'm not sure if you didn't set the collision areas too large in some places, but this is just such a small comment :wink:
alfacarp
13. Jan 2023 · 20:28 UTC
The mood was great. Hellish, and I like that. I went back and forth for a while gathering Sculls and Souls to make Seales Souls, and I pondered the role of the grim reaper with my friends. We spoke about your game. Good work. I look forward to seeing what you make in the future, since your theme was interesting enough in just a few days!
CursedEmbassy
23. Jan 2023 · 21:05 UTC
good job! Interesting game :)
almost
27. Jan 2023 · 06:45 UTC
Nice double interpretation of the theme.

It might be nice if the player walked a bit faster and if the player's collider was just your feet and the fence collider just the base of the fence.