CROP NINJA by Bo Dangles
PUZZLE PLATFORMER.
Can you beat all 8 levels?
Harvest crops to gain one time use abilities.
CONTROLLER SUPPORT! play with controller recommended
Controls:
WASD to move including W to jump
SPACE to attack
N to use ability
M to switch abilities
ENTER to restart level
Pushed a bug fix that caused some devices to run at different frame rate
This game can be quite difficult. If you feel you need extra help heres a play though of the game. https://www.youtube.com/watch?v=-XAJaShwZlU
| Link | https://github.com/dans-temp/LD52 |
| Link | https://danielgoresht.itch.io/crop-ninja |
| Original URL | https://ldjam.com/events/ludum-dare/52/crop-ninja |
Ratings
| Overall | 383th | 3.527⭐ | 39🧑⚖️ |
| Fun | 288th | 3.568⭐ | 39🧑⚖️ |
| Innovation | 389th | 3.324⭐ | 39🧑⚖️ |
| Theme | 534th | 3.486⭐ | 39🧑⚖️ |
| Graphics | 550th | 3.284⭐ | 39🧑⚖️ |
| Audio | 367th | 3.139⭐ | 38🧑⚖️ |
| Given | 37🗳️ | 54🗨️ |
The addition of controller support was nice but I found when I was using my xbox controller the character would run on his own sometimes without me giving an input. Not sure if that issue was game related or my hardware being faulty as I don't have another controller to test it with but I thought I should share.
Overall very wonderful job.
Jumping with W is a bit counter intuitive for me, I'm always tempted to use space bar instead.
Cool audio and overall mechanics.
Great job.
Good work though, solo dev life is harsh!

Some of those levels felt devilishly difficult - but they wouldn't have been nearly as satisfying to beat if they weren't. Some of the later levels really showed off the fluid movement mechanics, too, especially with the mixing of corn dashes and carrot bounces. I had an issue with both abilities being 'eaten' if I held the button down too long, but I think that could easily be fixed/adjusted.
You really nailed the concept of a puzzle-based precision platformer - congrats! (And the death sound effects were a great touch!)
I did seem to have a minor bug with my controller where even the lightest touch made the ninja run forward.
One thing I noticed that ended up killing me was the consumption of two crops directy after using one if I was too slow lifting the N key - so some kind of cooldown or listening to the key up event to enable crop-usage would fixed this in my opinion.
I took the lower route on the last level - was it intentional that you can't collect the wall jump twice when collecting the regrown ones? It only worked to pick them up twice if they weren't picked up yet.
Controls were a bit rough, as other have said, using "N" is not the most straightforward way to use abilities, but after some time you get used to it.
on every enter, game is restarting ....mention it somewhere...nice game ! goood work!
I'm not sure what you can improve. The levels are just the right amount of challenging and the controls felt really good. Only thing I could point out is that I quirte often used both power ups at the same time even if I tried to just press the button once. Not sure if that was intentional, but it felt like keeping the button pressed a bit too long used both. Maybe I would prefer to press the button twice to use both. But obviously I haven't tried how that feels for gameplay and I don't know your idea behin it.
Here’s the start of your game if you wanted to re-watch initial thoughts youtu.be/_eTFfxJO2YM?t=2409
Level design was great and the abilities were fun to combo together!
Came back to it and managed to get under 100s!

Great work!