A Grim UFO by interface
Introduction
The Grim Reaper (or Jack for his friends) is looking to optimize to clear his backlog of souls he needs to harvest. What better way to enlist alien UFOs with their beams to go quickly harvest some souls? Be careful. The police are out and armed.
Progress through 7 missions showing you the game. Then move into arcade mode and see how far in the harvesting souls arcade levels you can progress!
Controls
Open menu with ESC or (joystick) START when in-game. Linux build verified to work on Steam Deck! (make sure to mark file as executable to run in game mode)
Usual control setup: * MOVE: wasd / arrows / joystick * BEAM: left control & left alt / joystick and mouse button1 & button2
Attributions
Graphics and sounds are all publicly available assets: - Environment: https://assetstore.unity.com/packages/3d/environments/landscapes/rpg-poly-pack-lite-148410 - Grim Reaper (I added the scythe model): https://assetstore.unity.com/packages/3d/characters/little-ghost-free-229325 - Citizens/Police: https://assetstore.unity.com/packages/3d/characters/toony-tiny-people-demo-113188 - Gun shot: https://freesound.org/people/Clutvh/sounds/627087/ - Beam sound: https://freesound.org/people/unfa/sounds/584191/
The dialog border was generated with Stable Diffusion.
Screenshots



| Itch.io WebGL | https://codecrib.itch.io/a-grim-ufo |
| Linux SteamDeck Compatible | http://www.redhybridrobot.com/ld52/A_Grim_UFO_Linux_SteamDeck.zip |
| Original URL | https://ldjam.com/events/ludum-dare/52/a-grim-ufo |
Ratings
| Overall | 465th | 3.421⭐ | 21🧑⚖️ |
| Fun | 228th | 3.658⭐ | 21🧑⚖️ |
| Innovation | 346th | 3.395⭐ | 21🧑⚖️ |
| Theme | 308th | 3.842⭐ | 21🧑⚖️ |
| Humor | 119th | 3.658⭐ | 21🧑⚖️ |
| Mood | 564th | 3.158⭐ | 21🧑⚖️ |
| Given | 3🗳️ | 5🗨️ |
The little quirky dialogue was fun to see & read and overall presentation was done really well, progression worked marvelously.
Neat job!
I think if you amp up the speed like @svenerik says this could be on steam with some polish!
Really nice game.
'Tis grim indeed, but the cuteness of it all makes me feel not so bad (except when I accidentally drop them on the ground and they don't get back up 😭). The reaper is adorable and I love the little animations during the briefings. Suitably cute li'l people and level as well.
I played with a gamepad, which was great to see support for, and almost managed to finish the third arcade level before I got overconfident and tried to grab someone amidst too many police offers (I think everyone was in this level?) and got hit by one bullet too many.
You managed to get a nice amount of upgrades and mechanics in there, always progressing with each mission, which was good. UI could stand to be a bit bigger because I took a bit too long to figure out my mission or start keeping track of my stats. Definitely needed those health pickups in the later levels, so that was a perfect thing to introduce.
Of course audio would've done wonders, and some animation on the saucer, but I liked the particles in the beam.
This one lands somewhere in the middle for me, as it was really quite good as a game, but just lacked the extra stuff to really make it feel complete. Good candidate for some post-jam glow-up! 🛸