Goba Day by Jonas Tyroller
Welcome to Goba Day, where you can become a Goba Farmer and help feed the people of Goba land during the drought. As a skilled Goba Farmer, it is your duty to grow and harvest as many Gobas as possible.
The Gobas are the only fruit that thrive during the drought, so it is up to you to ensure that the people of Goba land have enough to eat.
Every five years, it's Goba Day! Everybody loves Goba Day! Hopefully you have a Goba for everybody? DO YOU? Are you ready to Goba Goba and save the day?
A game by Yän and Jonas Tyroller
| Web | https://jonas-tyroller.itch.io/goba-day |
| Windows | https://jonas-tyroller.itch.io/goba-day |
| Original URL | https://ldjam.com/events/ludum-dare/52/goba-day |
Ratings
| Overall | 59th | 4.08⭐ | 46🧑⚖️ |
| Fun | 211th | 3.693⭐ | 46🧑⚖️ |
| Innovation | 20th | 4.205⭐ | 46🧑⚖️ |
| Theme | 18th | 4.489⭐ | 46🧑⚖️ |
| Graphics | 83th | 4.344⭐ | 47🧑⚖️ |
| Audio | 61th | 4.034⭐ | 46🧑⚖️ |
| Mood | 21th | 4.344⭐ | 47🧑⚖️ |
| Given | 41🗳️ | 70🗨️ |
One suggestion I have is to make the goba spawning more intuitive. In my playthroughs, the always ended up stuck on the field's edge (where they don't grow well, as per the tips) and there seems to be no way to fix that. Maybe the player should be able to replant the fruits or select where newly planted fruits should go? The tips also say that they need some space to grow, but it's hard to see how much space exactly. Maybe there should be a square/hex grid of planting places, which would allow for strict planting rules and add a new interesting mechanic to the game.
Anyways, fun & well-executed idea, great job!

seriously this game is so intense
At my first try it took me some time to understand that I could feed people, so many died after the first 5 years. Maybe having a tip before the first year would help. Then I had quite a lot of people at 70 and lost because I used every fruit in the farm: the tip about retiring at 70 made me think that I could use everything at 65… which was not the case.
At my second try I managed to win however… with 3 points.
Great game design idea ! music gives a lot to the experience! Art is great too!
Maybe a little too easy for fruit management part. I never really had any questions about which one to choose. But i like a lot the space management idea.

Really great game, I got way more into it than I thought I would lol. At first I was a bit frustrated that there was no tutorial but then I realized the idea of bringing tips later into the game to increase replayability, I love that !
One small issue was that I was not able to take back a fruit from someone if I wanted to move it before ending the turn. Still very fun nonetheless, well done :)
This was a very well-polished title. I enjoyed learning the first round by experimentation, which I felt the game allowed me to do without being too punishing or frustrating (the tips between years were also helpful). After the first game, my town was a bit of a horror. Poor Sora :( She's seen too much!

I realized that the game was balanced a little on the easier side, which I think was more than appropriate for my playstyle. Sometimes the RNG seemed a little harsh, but it seemed like anything higher than 80% was a pretty safe bet. I had no trouble keeping the field of gobas full. The animations, soft artwork, and music were all very calming!

Additionally, the minor details of the goba fruit's growth properties is really intuitive and well thought out. You guys need a separate "Game Design" category!
Of course the art and sound/music is spot on!
A touching, well thought-out game that was a pleasure to play! ^~^
As for the gameplay itself, at first, I didn't really know what was going on and what I had to do, but those cleverly placed tips throughout the game made me replay the game with the additional knowledge that I thought I had. I got an 18 on the 2nd try, and became curious as to whether I could just feed everyone as long as I space the fruits enough. I was wrong. Made me had to make more careful decisions, and having a lack of fruits really made it all the more difficult.
Overall, the nice unique and simple mechanics accompanied by the soothing atmosphere, this game is definitely up there in the ranks!
The player is forced to be strategic, which I love. The serious(dark?) atmosphere here is also fitting pretty nice. Juicy controls just underline the overall very enjoyable and fun game! Good Job! :thumbsup:
i just finished it and i have shivers. this game is really moving. One of the rare of the jam where i'm really invested in harvesting. this game is powerful, i'll have it in mind for a long time i think.
atmosphere is great, the music is awesome, how people and tombs age… i mean i can go like this for a long time.
in a nutshell: excellent job!

Oh and a goba fruit tastes delicious and has a rich hearty taste with a juicy texture to it.
Now that you say it, kind of strange that there's no system design category! Yours would certainly score quite highly there too!
Really good idea, it's a very hard topic but the rendering by its style and animations allow, I think, to manage this in a "kind" way.
Put name and age on people plus the fact that the tombstones are decaying make things more intense to me.
I think I would have turned the % into something else (dice or other) because our feelings about percentages are quite biased and can be quite frustrating (there is GDC on it if I remember well). But the game is already very very very polish ! :)
It's cool how the tips worked well for many people. It's kind of like you make mistakes in the beginning of your farming carreer and then you learn from what people say about it.
The point about percentages is very fair. Not sure how else to show an accurate chance representation that feels more intuitive though. There's this 1:10 1:50 kind of representation but I don't know if people can understand this stuff better. I think whenever you roll a 1 with dice and every other number would have gotten you a win, that feels unfair too, just like when you lose in a 70/30% bet. It just doesn't feel like that's supposed to happen lol :D
Fitting music, grim and interesting take on theme, great gameplay, very polished. I can't find anything to complain about, really.
Loved all the aspects of the game. Gameplay is interesting and unique, visuals look good and original and sound design is top notch as well. Good job!
➕great sounds, music and graphics
➕"Wholeness". The player does not just make a few moves - he gets older, like the inhabitants.
➕You may feed Jonas
➖Hints are too fast, i missed half of them
Hey so i guess you are doing another incognito jam, and i ran into this completely by accident :)). Ive been following Johans for some time now and wanted to say thanks for all the videos... :heart:
I would really love to ask you to check my game out, because well after making it and someone mentioning it i realized i took a bit of inspiration from islanders without knowing... So i hope it is fine with you since i maybe thought on working on the game a bit further! :))
Review:
Dont expect ill go easy on you just for being a fan!
I like the games mood as a whole. But i feel like adding some descriptions to the humans would go a long way here. Because if not, like this they are just reduced to numbers and percentages sadly. I dont feel the emotional weight behind it. I like the music and the art style, its really well done. And i really like the way you introduce the game mechanics one each day. Its a fast game so it makes us want to replay more, and god knows i did about 10+ times, but sadly my best was only 15.. :))
It was a real pleasure stumbling on this and i wish the best of luck to both of you on your new city builder game! :heart: