Human Harvest by Gregormack
… Today is a good day to harvest …
Human Harvest is an arcade scroller in which you need to abduct as many humans as you possibly can. But be carefull, they have weight and it will affect your controls!

TEAM This game was created in Unity by the following team:
Wazti - Lead Programmer
Tusya - Game designer, UI artist
Pixel_Error - Sound designer, Music composer, programmer
Gregormack - Artist
CONTENT WARNINGS: May cause addiction!
TIPS:
To succesfully collect humans you need to fly up to the mothership.
Energy bar is your timer, once it depleted, you will be returned without gatherings.
CONTROLS:
Select: Mouse or Trackpad.
Move: WASD
Pull: Space
Accelerate: Shift
UPDATE TREE: Engine - increase maximum UFO weight
Protective shield - increase health bar
Energy circuit - increase energy bar
Beam transistor - increase beam length
Thank you for playing!
Ratings
| Overall | 144th | 3.895⭐ | 83🧑⚖️ |
| Fun | 139th | 3.852⭐ | 83🧑⚖️ |
| Innovation | 338th | 3.4⭐ | 82🧑⚖️ |
| Theme | 102th | 4.21⭐ | 83🧑⚖️ |
| Graphics | 131th | 4.222⭐ | 83🧑⚖️ |
| Audio | 148th | 3.734⭐ | 79🧑⚖️ |
| Humor | 162th | 3.526⭐ | 79🧑⚖️ |
| Mood | 293th | 3.632⭐ | 78🧑⚖️ |
| Given | 23🗳️ | 28🗨️ |
My best score so far:

Overall neat game, good work.
It is like more ambitious/ less cynical cash grab Super Duper Flying Genocide. I feel like there is some attempt at making that formula real game. Post jam could be fun little time waster. Now it's bit too bare bones for me go back to it.
Sounds and looks pretty nice, controls feel good too.
I tried playing to unlock everything but it is too grindy for my liking. I like the game but might want to reduce the amount needed to unlock everything to allow everyone to "finish" the game :)
Great idea, well made. I think the background would benefit from some parallax scrolling.
Tho to be honest the amountr of times I crashed should've made the humans make their own spaceships XDDDD (POV: You suck at the game)
Graphics are cool, especially the buy menu !
In my opinion the endgame is a bit redundant it takes several days to buy an upgrade that won't change much
You got a good arcade game, with nice pixel art and a weird sounds (why do tanks shoot with the sound of a bell?). I missed the increase in difficulty over time - my UFO was getting upgrades, and the enemies weren't getting more dangerous. There were no new gameplay situations, either.
But all I enjoyed stealing people for 11 days : )
Brilliant pixel-art and music, and the physics/controls are spot on.
Not sure how this could be extended though; potentially some Choplifter style missions?
But nice otherwise! A big grindy, some variety in levels would be great. Nice pixel art style, cute little game!
Congratulations :)
Some feedback:
- I like how the music is diffrent in the upgrade menu. It sets the mood very nicely in contrast to the music while harvesting.
- This game could have been even better with a wraparound system in the world. So, there would not be an invisable wall, but rather you'll endup where you were before after a while.
- I love how the tanks make a little noice before shooting. It makes the gameplay better.
_ First I did not know what to do to return the humans, ben then I thought "what would the aliens do? Ofcourse! Go up!", very cool mechanic
- I think the graphics look great. However, the menu while upgrading looks a bit out of place compared to the actual gameplay. As if someone diffrent designed it. While writing the review I see that there is a big team behind this game, so I think my suspisions are right? ^^
- I love how the buildings have a draining visual to indicate how many humans are left.
- This game could use some sort of highscoring system. I know that is a lot to ask for a 72h game, but it makes competition between players much greater
I could really see it as a finished mobile game!
The game itself is very gorgeous, great job to the artists! The upgrade system is cool and I felt like the upgrades were interesting enough to make it worth adding. Smooth and responsive controls and I did love the contrast between the gameplay music and the shop music. Great music, too- albeit I did feel like the gameplay music got a tad bit repetitive after a while.
I didn't keep playing so just out of curiousity, is there any ending to the game I should go back for? :D
I had a lot of fun playing this and sent it to a few friends.
I love it! I think you all did an amazing job.
I enjoyed the arcade aspect to keep replaying to upgrade. Very old school flash! :D
Enjoyed understand that my ship was getting "heavy" too (at least to looked like it did) great job!
but I need nore information like level up description
Or rocket launcher at point in the sky, where u have to avoid it after few seconds.
We have plans with team to fix all bugs, add stuff and polish more game for post-ludum version.
Sostay tuned for updates!
These little people are so cute:)
Very nice that you made upgrades, but it wasn't clear for me that I needed to fly away to obtain all the abducted humans.

Btw there's a misspelling in the Game Over screen: "Loose" instead of "Lose". Or alternatively "You lost"
or just check news in ludumdare or itch.io page
we will notify about updates)
There are different types of people (and cows) and the game seems to count them separately, but it's not obvious to me if they have any gameplay differences. Are they worth different numbers of points?
The art is pretty. I love the little squishy feeling human animations, and those backdrop mountains are beautiful. The menu also looks very nice, although the visual style of the menu feels strangely different from the style of the gameplay.
Beautiful pixel art, especially the backgrounds, along with simple yet fun gameplay with intuitive controls and a decent risk/reward system. A really good submission!
Would appreciate if you could check out my entry as well we are looking for some feedback :D
I think the UI in the upgrade screen might use some explanatory tooltips: The upgrade steps sometimes didn't feel noticeably different so it was not entirely clear what each of the buffs would do.
In the end-level screen (when you extracted or have been shot down), you can still hear ingame sounds if you press the space bar. But these minor issues aside: Great game reminiscent of the golden classics :slight_smile: !