Buzzkill by brittbrady

Welcome to Buzzkill. Momma is hungry and needs pollen, but has depression and won't leave the hive. There are lots of bad bugs who want to hurt Momma. Collect pollen for her and deploy the troops to defend her while she sleeps.
Left Mouse Button: Drag to select units, click to interact / command
Right Mouse Button: Deselect units
Middle Mouse Button: Pan camera
HTML5 build on itch.io
| HTML5 itch.io | https://brittbrady.itch.io/buzzkill |
| Original URL | https://ldjam.com/events/ludum-dare/52/buzzkill |
Ratings
| Overall | 96th | 3.975⭐ | 22🧑⚖️ |
| Fun | 280th | 3.575⭐ | 22🧑⚖️ |
| Innovation | 417th | 3.275⭐ | 22🧑⚖️ |
| Theme | 30th | 4.4⭐ | 22🧑⚖️ |
| Graphics | 3th | 4.775⭐ | 22🧑⚖️ |
| Audio | 24th | 4.25⭐ | 22🧑⚖️ |
| Humor | 316th | 3.132⭐ | 21🧑⚖️ |
| Mood | 184th | 3.816⭐ | 21🧑⚖️ |
| Given | 18🗳️ | 10🗨️ |
I agree that the game becomes stale quite fast, but the polish on this is really really high.

Well polished and fun to play :)
Looking forward to see ya on the next edition!
The contrast of music between day and night is surprising but they are great in their respective genres.
I survived 7 days. Really well polished game!
1. Selecting units and moving them once works great.
2. I do not understand how to combat the enemies safely. My troops fight really well at first until they get stun locked in a tight group where the enemy keeps pushing them back without my troops fighting back. Maybe some invincibility when an ally gets hit would help it have enough time to recover and hit back.
3. Combat units clump up and are hard to separate out for strategies like surrounding the opponent. Maybe if the troops spread themselves out while traveling in a hexagon formation they would be stronger as a team.
4. I like the simplicity of the unit selection, and how the title screen encourages almost mousing over the hive on start up to direct the player on where to hover.
5. I think the title screen would be more user friendly if the mouse was at least partially visible, such as by making it partially transparent and drawn on top of everything. Making a mouse completely hidden may confuse the user when they lose track of their input of a mouse cursor.
I also like the uniformity of the art and gameplay for simplicity, I forgot I was even looking at a game and was able to focus on tactics within a cheery world with nights of danger.
-I don't know what my goal is...survive as many days as possible?
-I can't tell how much health the hive has left before it's destroyed
-I can't tell when/why new "attack type" troops are available to spawn
you really honored those fuzzy buzzies with this sweet game! the audio and sounds are simply adoreable and the night music made me laugh haha, so perfect!
At times it was a bit hard to control my bees and I would have liked if it was easier selecting single bees, but other than that, and especially for a gamejam this felt really awesome and polished :) good job!