Farm Patronum! by MrchickenBoy
𝗣𝗟𝗔𝗬 𝗧𝗛𝗘 𝗚𝗔𝗠𝗘: https://mrchickenboy.itch.io/farm-patronum
Welcome! It is harvest season, and the crops are quite venerable! You're a scarecrow and the job of protecting them has fallen into your hands! All you have is a bottle of fertiliser, and your skills! Scurry around the crops, dash and spray the bugs and flies to kill them. Good luck!
This game was made in around 2 days, with all graphics, sound effects, code, idea, being done by me. The music and font was not made by me, and taken from opengameart and dafont respectively.

Controls:
WASD to move
Space to dash
Mouse to aim and shoot


| Link | https://drive.google.com/file/d/1QK5LepKbsECJgG2EjDQK0t1lFh3DcjO1/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/52/crop-patronum |
Ratings
| Overall | 290th | 3.648⭐ | 29🧑⚖️ |
| Fun | 147th | 3.833⭐ | 29🧑⚖️ |
| Innovation | 651th | 2.846⭐ | 28🧑⚖️ |
| Theme | 330th | 3.815⭐ | 29🧑⚖️ |
| Graphics | 262th | 3.926⭐ | 29🧑⚖️ |
| Humor | 238th | 3.313⭐ | 26🧑⚖️ |
| Mood | 269th | 3.667⭐ | 26🧑⚖️ |
| Given | 10🗳️ | 23🗨️ |

I found it a bit easy though, there was really no incentive to move around, I was able to stay perfectly still in the center and I could probably survive for a good amount of time.
A round mechanic of sorts would be appreciated, make the field a bit bigger as you go perhaps.
Maybe when a timer runs out a crew of harvesters would enter the field and gather the crops, get points depending on how many survived etc, upgrades and what not. all the essentials for an endless shoot'em up.
All in all a pretty enjoyable experience as is.
Also.. **chough** **chough** @chompdev


The screen shake and particles made the game fun to play, and the art was nice.
I would say maybe make the bullets a bit larger as sometimes I was missing the bugs by a few pixels which was a bit annoying.
Apart from that it was a good game, nice job!
Gameplay variations is what could be added (new enemies, weapons, etc.), not easy while on the clock, I do prefer quality over quantity. 👍
Great game! And great incorporation of the theme!
I have no idea how easy or hard this is to build in C3, because I'm not too familiar with it. Bullet hell types are pretty common, though, so I imagine it isn't too tough. But you added a lot of nice polish and "juice" that made this very satisfying! The bursts and screen shake were satisfying.
The gameplay itself wasn't too challenging. I could simply hold down the shoot button without penalty to release a constant stream of water. Also, I found that I didn't need to use the dash at all, especially in such a small field. In the future, you could add increasingly challenging bug types, or rounds with upgrades, or simply make the bugs stronger or faster (to scale the difficulty with the player skill).

Also **cough cough** @kekkodude oh. oh... nvmd.
The difficulty didnt seem to increase and there was no incentive for me to move. Perhaps some powerups that spawn and increasing difficulty would've taken this game into the next level!
