Moon Muenster by NuDawg

[raw]
made by NuDawg for LD33 (JAM)
Moon Muenster

The Story:

The moon really is made of cheese, and inhabited by different factions of cheese beings. The ruling faction, the Swiss have made a financial pact with the earthlings, selling them as much cheese as they can eat. The other factions aren't at all happy with the deal, especially since it really only benefits the Swiss. In an act of rebellion, the leader of the non-swiss factions, called by earthlings the Moon Muenster, has captured several high ranking swiss members and is holding them hostage, demanding a new deal with earth. This has caused all pizza production on earth to seize, and in a uniform cry all earthlings demanded their governments send a rescue party. Bring it on says the Moon Muenster !!!


How To Play?

1. Your weapons are blocks and balls of cheese, of course.
2. Start the game off by selecting your configuration of weapons by clicking the question marks (?) in the weapons panel to view a menu of weaponized cheese options.
3. Once you've chosen all your weapons, clicking on the right most button in the weapons panel, the one that says "Start", will begin the game.
4. Each cheese weapon requires a certain amount of energy.
There are energy balls that come from the hands of the very tall alien statues. Clicking on these energy balls will add to your collective energy. You'll see your energy count grow in the right most button of the weapons panel, which now displays a "Build" icon.
5. Once you have enough energy to build a weapon, that weapon will "light up" to let you know you can build and add to your weapon crates. Positioning the mouse over the build button will show you which crate is the currently active crate. Which is where the weapon will be placed if you click on the build button. To change the current crate simply click on it or on the cannon which sits above it.
6. Weapons are shot from the cannons on the crates; select a crate BEFORE selecting a cheese weapon. Again, note, you select a cannon by clicking on it or on the top of the crate in which it sits.
6. Once you've added a cheese weapon to the cannon, press the Space bar to fire the weapon. Note, for now weapons come in packs of 3. In future versions they'll be many more configurations and packages.
7. Use the Up/Down arrow keys to change the angle of the cannon.
8. In the game you have a helper, he paces back and forth behind the cannons. Every so often he'll warn you of incoming enemy ships, letting you know which zone they will land in. If a weapon can be built at the time of his warning, he'll ask if you want him to ready the cannon. Just click on the bubble to have him do so.

Destroy the disgusting invading earthling astronauts before they tear down your fences and release your hostages.

Good luck and I hope you enjoy!!!

Ratings

Coolness 55% 3
Overall(Jam) 2.69 953
Fun(Jam) 2.21 1049
Humor(Jam) 2.73 551
Innovation(Jam) 2.55 859
Mood(Jam) 2.55 904
Theme(Jam) 2.45 1020

Feedback

adsilcott
26. Aug 2015 路 13:54 UTC
Wasn't able to play it because I didn't have the bit OS it needed.
OberynMartell
26. Aug 2015 路 14:56 UTC
Took me a while to understand the controls :/
Why did you remove the graphics category? I thought they were pretty good!
Joror
26. Aug 2015 路 15:02 UTC
Could not figure out the controls. Looked interesting, but was not able to do anything.

Please post the controls here in the description!
馃帳 NuDawg
27. Aug 2015 路 03:58 UTC
OberynMartell; I removed the graphics category because it would because I did not personally work on much of the graphics. I purchased 3D assets from TurboSquid.
WolvesbaneTeam
27. Aug 2015 路 05:09 UTC
Interesting concept! It took me a bit to get a hang of the controls though. It'd also be nice if there was a way to see which crate/weapon was selected.
It made me laugh that the astronauts will jump into the ammunition of your loaded weapons, making your weapons more effective when you don't shoot. :P
The backstory made me chuckle and the aesthetics were neat! I'm interested to see the final product. :)
bradur
28. Aug 2015 路 17:48 UTC
The controls were very hard to grasp, but this game had lots of different things going on. The Plants Versus Zombies-esque feel was quite cool!
Dohxis
28. Aug 2015 路 18:01 UTC
Nice one!
Reyn
28. Aug 2015 路 18:08 UTC
I really tried figuring out how to shoot the cannons.
Clicking on the cannon/crate doesn't give any feedback as to if the cannon has been selected. I'm not sure how to select a cheese weapon, is it by selecting the boxes at the top ? After selecting one of the boxes at the top I press space and then nothing happens. Have a look at this video: https://www.youtube.com/watch?v=QCSXEKHL6fc This is by far the weirdest game I'v played. Well done :P
馃帳 NuDawg
28. Aug 2015 路 18:24 UTC
bradur, yeah Plants vs Zombies is the feel I was shooting for. Thanks for playing.
馃帳 NuDawg
28. Aug 2015 路 18:27 UTC
Reyn. Yes, to select a cheese weapon you would select it from the weapons panel on top, but it cannot be greyed out. Then click the build button on the right. Hovering over that button should reveal which crate the weapon will be placed in. To select a different crate just hover and click over the crate or cannon. Thanks for playing.
Cosmic5
28. Aug 2015 路 18:36 UTC
Same as everyone else, I had a hard time figuring out the controls. I think this could be fixed with a quick re-write up of your LD description. The part I found hard figuring out was that I had to select the cannon, select the weapon, and THEN hit the start button to set them up. The start button part was the part that lost me. I thought it was just the button for starting the game. I was also confused when I lost my start button and had to collect more energy to get it back. That threw me off. The games actually pretty fun once you get the hang of the controls.
lycanpoet
28. Aug 2015 路 19:06 UTC
Was a little hard to figure out at first, but got that soon enough, the controls need a little fine tuning as to not feel so clunky.

However really good game well done.
Jakob37
28. Aug 2015 路 19:12 UTC
Looked very nice! Was quite confused, had a hard time trying to figure out the controls... A shame, as the game seems very interesting!
馃帳 NuDawg
30. Aug 2015 路 03:03 UTC
I worked on the controls a bit. Hoping some of you would try it again. I added a feature; when you're pacing lieutenant warns you of an approaching enemy ship, you'll be asked if you want him to ready the cannon. Clicking on the speech bubble will mount a new weapon onto the cannon.
TsN_RaMPaGE
30. Aug 2015 路 03:57 UTC
The game ran slow for me, but I loved the funny little dancing aliens! The concept was funny and execution seemed like it worked but again, hard for me to tell because of how slow it ran.
PowerSpark
30. Aug 2015 路 04:11 UTC
This was great once I figured out how to play.
I only played till day 4, I don't if it's infinite or not.
nomand
30. Aug 2015 路 15:41 UTC
the controls seem a bit convoluted, so I didn't really get how to play, but the whole thing looks like a 90's music video, there are even funny dances, and then space suit guys come in and jump around! So I actually just enjoyed watching the whole thing over a few loops XD
bigbuggames
30. Aug 2015 路 16:44 UTC
It's a good game, but it takes long to figure out what to do. When I finally understood it I had good fun with it. It's a pity I cant rate the graphics and music, maybe the models are not yours but the setup is cool!
馃帳 NuDawg
30. Aug 2015 路 19:04 UTC
@bigbuggames; the graphics are 3d models from turbosquid and the music I still need to credit to the original composer. I didn't think it would be fair to add those categories when they actually reflect the efforts of others. Thanks for playing. I'm still working on making the controls easier to understand.
crucknuk
09. Sep 2015 路 12:03 UTC
Hard to get it at first while it is a bit slow paced but it reminds me some old school game that I quite enjoyed that time.
It needs maybe some explanation and clicking those energy balls gets annoying in the long run. I was thinking when the others would help me out :)
But i think it is ambitious and needs more polishing.
It was nice and i can lots of effort into it.
Some automation would have been nice too.

Keep up!
Druid
09. Sep 2015 路 22:30 UTC
Wow... Simple yet funny gameplay. But.. That art! :D I never seen something like that! Great work!
Polyganz
10. Sep 2015 路 01:16 UTC
this so weird but also fun at the same time!
馃帳 NuDawg
11. Sep 2015 路 06:38 UTC
I've made the controls a little more intuitive. For those who had a hard time playing it the first time around, please try again with the new controls and let me know if it's better. Thanks.