When It's Harvest Time by Hoichael
Harvest Time is upon us - Do you have what it takes?
Page Up/Page Down to increase/decrease mouse sensitivity
Ratings
| Overall | 361th | 3.558⭐ | 28🧑⚖️ |
| Fun | 449th | 3.308⭐ | 28🧑⚖️ |
| Innovation | 469th | 3.192⭐ | 28🧑⚖️ |
| Theme | 522th | 3.5⭐ | 28🧑⚖️ |
| Graphics | 485th | 3.442⭐ | 28🧑⚖️ |
| Audio | 158th | 3.712⭐ | 28🧑⚖️ |
| Humor | 16th | 4.346⭐ | 28🧑⚖️ |
| Mood | 214th | 3.76⭐ | 27🧑⚖️ |
| Given | 36🗳️ | 29🗨️ |
I was initially confused as to why this game had no screenshots or images or anything, but I think I know why :sweat_smile: I'll try to review without leaving too many spoilers for anyone trying it out. I did quite like the bait and switch, it felt fitting but not out of place. You already had set-up some sort of absurd humour, and switching to more absurdity worked well, I was laughing. I found the mouse sensitivity quite low for me, I understand this is personal preference however it did get in my way a little bit. The game felt really smooth once I up-ed my personal sensitivity though, the movement felt really nice and I loved the sort of ps1-style low poly you were going for. I think with all the cash, and button pressing, it would be good to have a bit more progression or upgrades involved. I'm not sure if there was one but I missed it, but I ran all over the map searching. Speaking of which once it was harvest time, I did find that my game started to really run slowly, just as the spawning never really ended. Overall though this was certainly enjoyable, and I did find some humour in it well done
Just like the other person said "it is hard to not spoil the game", but I think you could still put the first picture of the game, but with no context XD
Also, it is almost impossible to use the cash, so it is better to rebalance the location to use cash
Fun game, really wasn't expecting the change to an FPS after the buttons. Interesting spin on the harvest theme to make the player be the harvestee rather than the harvester.
The two main issues I had with it is the *incredibly* low mouse sensitivity (it took ages for me to turn around, which in turn meant that it was really hard aiming and escaping effectively. Having a mouse sensitivity slider would have helped tremendously), and the fact that there was (apparently) only one machine for upgrades with ridiculously tiny buttons, which were also very near to each other.
I didn't even realize I could buy upgrades until the 3rd or 4th run, and even then it was impossible for me to buy them since I didn't keep my score with me and going back to that central area once the world was flooded with "things" + the buttons being so tiny and hard to press meant that as soon as I would go in front of the machine and stayed there 3-4 seconds the things would catch up and it would be over. A sub-menu to select upgrades when you clicked on the machine/more machines laying around and a time-stop once you're inside said upgrade menu would be such a huge QOL fix to that.
Still, really fun idea and twist on the formula. The music was also really cool, did you make that yourself? Loved that *you* would be the harvested instead of the harvestee for once. And most importantly, loved the chicken.
First things first, sorry about the mouse sens. The jam version actually has (very rudimentary) mouse sens options (Page Up/Page Down to increment/decrement) but it's never mentioned anywhere - I'm particularly sorry about that because the first comment we got actually touches on the mouse sensitivity issue and after reading it I simply forgot to add that piece of information to the LD description. I did now (apparently second time's a charm :P), so future players have you to thank for a somewhat manageable gameplay experience. So, yeah, sorry for that unnecessary inconvenience - trying to play this game on "incredibly" low sens sounds terribly painful :D
You're definitely right about the upgrade station being borderline unusable. The balancing in general is all over the place, in the end we just didn't have time to make everything work. On the time-stop idea: We're working on a post-jam version that employs a similar approach by structuring the game into waves, providing the player with some much needed downtime to tend to their upgrades.
And, to answer your question: Yes, the music is original! It was made by @williwiderstand - you can check out the soundcloud page linked in his profile for more of his work (including the soundtracks to our previous LD entries)
All in all this was a super fun short experience! Well done!
Good job!
That was all a bit of fun. The gameplay itself was a little too unfair to last long. Having to collide with money to pick it up is maybe not the right choice, since that in itself becomes a challenge pretty soon. The spawn rate is just absurd, and before long it's hard to make it anywhere. Games like Killing Floor get around this by automatically giving you the money on kill. Additionally, even if I had the money, I don't think I'd ever be able to get an upgrade without being absolutely SWARMED haha.
Or maybe I'm just terrible at your game. Anyway, it was a hilariously unexpected time :)