Fields Of Gold by Thierry
The Fields of Gold

Story
Welcome to The Fields of Gold! You are a small farmer who aspires to be not only the best farmer in the village but also to be known as the most popular person in the village. Please the other locals to gain access to the best crops on your road to become the ultimate farming tycoon!
Controls:
- Move around by holding the middle mouse / scroll wheel
- Plant crops by clicking on them in the right panel & set them on any free field (no boulder or tree)
- Excessively use the neighbourhood bonus to harvest more crops! Place the same crops next to each other for the bonus to kick in.
- Wait for the crops to finish (they do not grow upwards anymore), then click on them to harvest them. You will earn seeds & cash
- Use dynamite to clear obstacles such as boulders & pine trees
- Finish missions to get access to more crops!
- Factories need resources to produce, which can be loaded by clicking it.
Changelog
1.0 Release
1.1 * Fixed dynamite bug that allowed to destroy non-destructible fields * Fixed weed plant yield to actually add weed and not remove cash * Fixed winery produce cash instead of costing
| Link | https://zhed.itch.io/fields-of-gold |
| Original URL | https://ldjam.com/events/ludum-dare/52/fields-of-gold |
Ratings
| Overall | 611th | 3.184⭐ | 40🧑⚖️ |
| Fun | 617th | 2.961⭐ | 40🧑⚖️ |
| Innovation | 719th | 2.662⭐ | 39🧑⚖️ |
| Theme | 367th | 3.769⭐ | 41🧑⚖️ |
| Graphics | 504th | 3.408⭐ | 40🧑⚖️ |
| Audio | 481th | 2.485⭐ | 36🧑⚖️ |
| Humor | 616th | 2.25⭐ | 36🧑⚖️ |
| Mood | 702th | 2.878⭐ | 39🧑⚖️ |
| Given | 36🗳️ | 56🗨️ |
I accidentially bankrupted myself in the first run though because I noticed too late that only wheat gives cash in the early game^^
It could use a bit more sound effects but I guess thats personal preference

- there really is no indicator whether a plant is ready to collect or not. A simple material flash, sfx, tiny pop up or anything else would be lovely
- it wasn't clear for some time why I can't grow more plants but it turned out I was limited by the amount of seeds. It would be great to see a message explaining why an action failed as well as some indicator of it failing like sfx
- I really hate UX on the plant selection panel and seeding. When I select a plant, plant something, it automatically deselect it. Doesn't make any sense. It should stay active until e.g. right mouse button is pressed.
- There is lack of challenge in the game, I was just randomly spawning as many plants as I can based on what was my current objective and I was doing just fine. I would love the game to force me to think about what I'm doing
Great entry, was a bit sad I got stuck on the weed mission, I wanted to keep playing.
I enjoyed my time, well done!
I got stuck on a later missing with chillis where my objectives were negative..
Regardless, I was surprised how much I liked the little farming loop. Well done!
Good simple vector graphics. Sounds were almost nonexistent, there was only a quiet tune that I heard.
I liked that you feel more powerful when you advance and get to plant more of crops at a time. Also it was good mechanic that the plants in the middle produced more than ones on the edges.
I would have liked to rotate the view as I couldn't see behind the apple trees and I had planted them around pines. Also the wineries couldn't be moved or removed even in the end.
