Forest Walk by Zathnic

Just a simple walking simulator/maze game, with graphics based off of Hero's Song. Collect enough mushrooms to unlock the exit, then find the red gem to advance to the next level.
Controls:
Arrow Keys / WASD
Changelog:
- fixed player still having debug speed
- removed leftover assets
- opened up an inaccessible passage
- re-added placeholder music made during jam
Ratings
| Overall | 706th | 2.975⭐ | 22🧑⚖️ |
| Fun | 714th | 2.7⭐ | 22🧑⚖️ |
| Innovation | 756th | 2.525⭐ | 22🧑⚖️ |
| Theme | 497th | 3.55⭐ | 22🧑⚖️ |
| Graphics | 413th | 3.6⭐ | 22🧑⚖️ |
| Audio | 446th | 2.778⭐ | 20🧑⚖️ |
| Humor | 573th | 2.444⭐ | 20🧑⚖️ |
| Mood | 585th | 3.111⭐ | 20🧑⚖️ |
| Given | 52🗳️ | 16🗨️ |
You may want to add some sounds to the game next time as it would have made finding the mushrooms that much more satisfying.
Some minor issues, I noticed:
- resizing the window does not keep aspect ratio and thus the art can get distorted
- especially when moving horizontally there sometimes was noticeable pixel bleeding at the mushrooms and you could see magenta lines
- you could walk behind the deactivated gem
- some mushrooms in the third level were too hidden and you could only see a few pixels behind the colourful trees
I guess there was no gem in the final level as the mushrooms spelled "You won", but maybe it was just to well hidden away.
Also, I always love to see libGDX entries. :thumbsup:
Graphics were good and the use of TiledMap kept the drawing efficient (even if the level behind the scenes is massive)
On size of maps - I did find myself getting rather lost rather easily but the paths tiles helped a bit. I'll make one wee gripe about some of the collision being a little off (bottom left corner rather than centre?) but I enjoyed playing this! :) Good stuff