celestial garden by pataya
play here : https://pataya.itch.io/celestialgarden
the universe is your garden : embody a celestial deity, give life... and take it.
plant planets, nurture them to make them livable and once they are ripe enough, harvest them to preserve the cycle of life (and become stronger, while you're at it)
how to play :
:earth_asia: buy planets with faith, water them with rain and make sure they are in range of a sun
:pray: humans will spawn and pray for you, generating more faith
:hamburger: when a planet is well developped, drag it towards the black hole to eat it, gaining XP and levels for upgrades
:comet: watch out for flying meteors!







| Link | https://pataya.itch.io/celestialgarden |
| Original URL | https://ldjam.com/events/ludum-dare/52/celestial-garden |
Ratings
| Overall | 257th | 3.711⭐ | 21🧑⚖️ |
| Fun | 276th | 3.579⭐ | 21🧑⚖️ |
| Innovation | 318th | 3.421⭐ | 21🧑⚖️ |
| Theme | 370th | 3.763⭐ | 21🧑⚖️ |
| Graphics | 294th | 3.842⭐ | 21🧑⚖️ |
| Humor | 312th | 3.147⭐ | 19🧑⚖️ |
| Mood | 269th | 3.667⭐ | 20🧑⚖️ |
| Given | 23🗳️ | 7🗨️ |
I'm a sucker for space simulations, and felt having these planets movement simulated would add to some of the incremental "chaos". If you're clicking away asteroids, why not also "click to correct" the planet simulation as well? They inherently achieve drift over time; it might be a fun added mechanic.
I think I may have overdone it a little :D
Once I figured out that the asteroids collide with the suns I knew what I had to do. And after my people were safe from outside dangers (but also trapped and doomed to never explore the rest of the universe) I started cramming all their planets into a single spot. That way I was able to water a lot of planets all at once.
That was really fun!
And congrats for the 20th score.