Hermesh by Kultuk

You play as Hermesh, a reaper apprentice.
Harvest escaped souls from possessed ducks to gain new abilities and access to new areas!
Credits: Kultuk, Ido Adler Ori Bruslovsky Shaked Lotan
Build with Godot game engine.
| itch.io | https://kultuk.itch.io/hermesh |
| newgrounds | https://www.newgrounds.com/portal/view/870973 |
| Original URL | https://ldjam.com/events/ludum-dare/52/hermesh |
Ratings
| Overall | 358th | 3.56⭐ | 52🧑⚖️ |
| Fun | 372th | 3.42⭐ | 52🧑⚖️ |
| Innovation | 684th | 2.79⭐ | 52🧑⚖️ |
| Theme | 516th | 3.52⭐ | 52🧑⚖️ |
| Graphics | 448th | 3.53⭐ | 52🧑⚖️ |
| Audio | 236th | 3.551⭐ | 51🧑⚖️ |
| Humor | 344th | 3.054⭐ | 48🧑⚖️ |
| Mood | 454th | 3.378⭐ | 51🧑⚖️ |
| Given | 27🗳️ | 28🗨️ |
Played to the end and had fun doing so, great submission.<3

We are helping.
And thanks for the kind review!
Cat content, chicken content - and what I really liked is the small jump being applied upon hitting a ledge. This felt quite nicely while navigating through the world!
The screen not scrolling was off putting at the start because I couldn't see what was below me/ahead of me, but by the end it wasn't too bad.
Sometimes I accidentally triggered the hover ability instead of jumping, which coyote time should fix.
Apart from that it was a really nice game, good job!
i came for the ducks.

i really liked the minimalistic art. music was nice, a bit too low in my opinion. at first i didn't understand i had to press space again on the soul, and had to get them back from the beginning. controls are cool, i like the ability to hover, however sometimes i was a bit lost between jump and hover. the level is well designed, all is well compacted.
well done, here you go with your 20+ ratings :D
Not side-scrolling on the edges felt awkward a bit. 'Freeing' the ducks they slow down but in addition changing their transparency would fit this game providing the player a better feedback. In overall I had fun playing it, great jam game!
The only thing that was a bit annoying was the camera "jump" so there where no fix frame or something.
Gameplay and control was really fluid and great.
Might work better with shorter smaller levels to start with to let players build up their skills.
Really enjoyed playing the game, and I actually finished it!
Nice entry!
Thank you for the submission!
Graphics and music are also very cool.
To be honest, I'd prefer WASD for the controls, but arrow keys are also ok.
Thanks!
But other than that, the base is solid enough for a metroidvania.
Some minor issues I had:
- Would be nice to get a better tutorial for harvesting souls from ducks (e.g. if the first time you see a duck you are required to harvest it to proceed). I got pretty late in the game without harvesting any souls and that was a bit confusing.
- Took me a while to figure out that the number above the cats are the number of souls I'm missing (and not the number of souls I need). That also confused me for a while.
Anyway, great entry! Thank you for making it! :)
Noice entry, I enjoyed it! Keep it up, and have a great rest of your jam! :clap: :clap: :clap:
I think an end screen would've been nice :smile:
What becomes of all these ducks souls?! :smile:
And the duck souls are the currency for the abilities