KRÉ Farm Prototype by KreGames

[raw]
made by KreGames for Ludum Dare 52 (JAM)

I've always had an idea of a farming game.

With this title my goal was to create a game with State machine. I change the game "modes" through a state machine, and I change the plant stages thourgh an other state machine.

I create all the code fropm scratch, but the plant models are from the genius Quaternius.

So based on almost all of the comment. You should grow grow plants, the way you can do it: - You should switch to seeding state and choose a seed and click on the plots (carrot 10, Lettuce 20, beet 40) - Then you should water them to start growing (5 every water state click) - the green line on water level show a part where plant grow faster - if the red line appears, your plants are fully grown, you should harvest with harvesting state - if you miss the opportunity and the read line shrinks your crop is withered, and you should weed it, and start over.

Ratings

Overall 777th 2.679⭐ 16🧑‍⚖️
Fun 819th 2⭐ 15🧑‍⚖️
Innovation 802th 2.231⭐ 15🧑‍⚖️
Theme 219th 4⭐ 15🧑‍⚖️
Mood 784th 2.385⭐ 15🧑‍⚖️
Given 10🗳️ 9🗨️

Feedback

koboldskeep
10. Jan 2023 · 02:31 UTC
I'm not sure what to do. The UI seems cut off, it seems like you configured the frame to be larger than the Ludum Dare page frame, but it also seems like the camera isn't directly pointing at UI. I was able to plant seeds but I don't understand how watering them is suppposed to work.
Fluburbio
10. Jan 2023 · 04:54 UTC
It fits the theme perfectly and has potential, but I couldn't figure what to do either. I think a short tutorial screen or on screen instructions would have helped. Also, a simple selling system could have acted as a score. But as a prototype, you have the start of something cool :)
MightyBanana
13. Jan 2023 · 22:09 UTC
It could really use some explaination on how to play. But state machines are very powerfull pattern, kudos to you for learning!)
caldane
13. Jan 2023 · 22:53 UTC
Really interesting prototype
Sibi
14. Jan 2023 · 13:21 UTC
Had a lot of fun figuring out how everything works and how much everything costs. I stopped once I had 5650 money :D
Great use of state machines!
Noskire
14. Jan 2023 · 13:59 UTC
Good game, but as already said, it would be nice to have some tutorial or explanation before, maybe even in the description.
🎤 KreGames
15. Jan 2023 · 13:15 UTC
Thanks for the lots of feedback. Yes, the prices are not shown, but I added a little description here in the game page. Right now the game has no goal, and no end detection (no money, and no option to get money) But thanks for playing and rating, I really appreciate it!!
Kiddy
15. Jan 2023 · 13:53 UTC
Good prototype, indeed display price but also the reward of each plant could be a good idea. But it's an interesting start
shp
15. Jan 2023 · 20:14 UTC
as others said, nice prototype, would be nice to see a proper game with this!
MachWerx
16. Jan 2023 · 20:14 UTC
Nice idea! For the embedded version on this page, you can set the game's resolution to 948x489 to prevent the scrollbars, which obscure some of your UI. Also, it's good practice to minimize the number of clicks people have to do. For example, instead of mode switching buttons, you could have the seeding / watering / harvesting / weeding action chosen automatically when you click within a field. Then you'd just have to choose which seed to plant but you still get the fun part of managing the timing between all the different fields and plant types.
frozenfire92
22. Jan 2023 · 13:47 UTC
Good little prototype, will be interesting to see where you take this further! Some feedback on this would be to give the player more money and maybe make watering free :joy:

I was looking through the code and it seems to be a decent implementation of a state machine, a good learning exercise! May I suggest you look into [UnityHFSM](https://github.com/Inspiaaa/UnityHFSM) I've been using it for a year now and its awesome (even if you don't use it and just learn from it), hope it helps!

Keep on making games :smile: