KRÉ Farm Prototype by KreGames
I've always had an idea of a farming game.
With this title my goal was to create a game with State machine. I change the game "modes" through a state machine, and I change the plant stages thourgh an other state machine.
I create all the code fropm scratch, but the plant models are from the genius Quaternius.
So based on almost all of the comment. You should grow grow plants, the way you can do it: - You should switch to seeding state and choose a seed and click on the plots (carrot 10, Lettuce 20, beet 40) - Then you should water them to start growing (5 every water state click) - the green line on water level show a part where plant grow faster - if the red line appears, your plants are fully grown, you should harvest with harvesting state - if you miss the opportunity and the read line shrinks your crop is withered, and you should weed it, and start over.
| Github link | https://github.com/KreWorks/kre-farm-prototy |
| Itch page | https://kregames.itch.io/kr-farm-prototype |
| Original URL | https://ldjam.com/events/ludum-dare/52/kre-farm-prototype |
Ratings
| Overall | 777th | 2.679⭐ | 16🧑⚖️ |
| Fun | 819th | 2⭐ | 15🧑⚖️ |
| Innovation | 802th | 2.231⭐ | 15🧑⚖️ |
| Theme | 219th | 4⭐ | 15🧑⚖️ |
| Mood | 784th | 2.385⭐ | 15🧑⚖️ |
| Given | 10🗳️ | 9🗨️ |
Great use of state machines!
I was looking through the code and it seems to be a decent implementation of a state machine, a good learning exercise! May I suggest you look into [UnityHFSM](https://github.com/Inspiaaa/UnityHFSM) I've been using it for a year now and its awesome (even if you don't use it and just learn from it), hope it helps!
Keep on making games :smile: