Operation Carrotfield by archfan7411
Grab all the carrots from the farmer's field by placing your rabbits and hitting Charge! The farmer will set up traps once he realizes the threat - use stronger rabbits to break these! Defuse bombs with specialist rabbits, and get bonus carrots if you steal over 75% of the carrots in a round!
NOTE: You can move rabbits between rounds! I didn't explain this part well enough :)
Be careful not to lose any of your rabbits, as this will incur a carrot penalty!

BUGFIXES: - Fixed rabbits being repositionable while charging
| Link | https://depth-charge-interactive.itch.io/operation-carrotfield |
| Original URL | https://ldjam.com/events/ludum-dare/52/operation-carrotfield |
Ratings
| Overall | 487th | 3.375⭐ | 22🧑⚖️ |
| Fun | 403th | 3.375⭐ | 22🧑⚖️ |
| Innovation | 232th | 3.575⭐ | 22🧑⚖️ |
| Theme | 203th | 4.025⭐ | 22🧑⚖️ |
| Graphics | 691th | 2.675⭐ | 22🧑⚖️ |
| Humor | 220th | 3.368⭐ | 21🧑⚖️ |
| Mood | 614th | 3.053⭐ | 21🧑⚖️ |
| Given | 10🗳️ | 26🗨️ |
Some more instructions would be great, though. While I was able to figure it out, it was a little confusing at first- which rabbit can do what, how much it costs, etc. There'd also be instances during random generation where objects would pile on top of one another (but perhaps this was intentional?).
Also the music is superb!
I like that art of the trap box and idea of rabbits that can disarm nuclear weapon :laughing:
Here is my highscore

*bows and exits*
I can definitely see that the lack of tutorial or documentation is an issue. I don't intend to do any post-jam updates (other than critical bugfixes) but it's something I'll keep in mind and bring with me into future jams.
All in all, I'm happy I was able to make something more functional than my past entries, and thanks a ton for playing :)
Awesome game xD