Tractor vs. Ufo by pcmaster

Eat more apples than the aliens! Try scaring the aliens off (CTRL). Controller supported but not tested :video_game:
Some tractors were harmed during making of this game! :tractor:
Dev log: * Made entirely from scratch in about 3x 5 hours. Sadly, unfinished... * Got to WebGL in the last hour (literally) and the performance is terrible, didn't manage to profile. I hope to fix it in a few days and I'll make it public here if I have (as of writing this, I have not touched it). I removed the tractor tracks, I got rid of all string allocations (replaced with StringBuilder), I got rid of most GameObject.Instantiate(), I got rid of most GetComponent(), I moved as much as possible from FixedUpdate() fo Update(), all to no avail, it's still jerking. Ideas welcome in the comments. * Ideally, play the Win64 version, please :) * There's no end game, the one with more apples wins! * Yeaaah, try to avoid hitting CTRL+W in the WebGL version :sweat: * Commiserative comments from Jammers with family with little kids are welcome :lollipop:
WebGL at your own risk, please rate the more stable Win64 version: https://pcmaster.koinbahd.com/LD52
Still, enjoy some :apple: :sweat_smile:
| Link | https://pcmaster.koinbahd.com/LD52/LD52_Tractor.zip |
| Original URL | https://ldjam.com/events/ludum-dare/52/tractor-vs-ufo |
Ratings
| Overall | 585th | 3.224⭐ | 31🧑⚖️ |
| Fun | 590th | 3.017⭐ | 31🧑⚖️ |
| Innovation | 517th | 3.121⭐ | 31🧑⚖️ |
| Theme | 262th | 3.931⭐ | 31🧑⚖️ |
| Graphics | 501th | 3.414⭐ | 31🧑⚖️ |
| Humor | 319th | 3.121⭐ | 31🧑⚖️ |
| Mood | 576th | 3.138⭐ | 31🧑⚖️ |
| Given | 21🗳️ | 35🗨️ |
I like the handling and graphics style. Bit unbalanced, towards too easy, but all the mechanics are here and they seem to work (not 100% sure about scares). Sounds are bit underwhelming, but they fit for minimalist style. Create some kind of post jam version of it, this game could be fun.
However I felt like the game did too little for too long. Just harvesting apples seemed to be enough to always win, the aliens never pulled ahead even when otherwise completely ignoring them. The scare attack is also really difficult to aim and hit with.
@winter2277 I couldn't agree more, the controls were not good. I should not have gone for a physics based approach and fake the shit out of it. The scare attack does work tho, but it's not too useful. My game is totally unbalanced. Thank you all for the comments, I'm looking forward to playing yours :)
@daitli yeaaaaaah... no... I finally got a version of wheel colliders to work (never gonna use that again :stuck_out_tongue_winking_eye: ), and I focused on other aspects and features and then ran out of time to tune the steering and accelleration. I actually dislike how it moves.
Thank you for your comments, cheers!
Thanks a bunch, I've been making games and engines for 21+ years now and I don't intend to stop any time soon :video_game: Just sometimes (oftentimes? :)) a nonfinished piece come out.