Crophunt by Bugord

Follow arrow, harverst all veregables and drop them at depo (white panel marked with sprite) But don't spill veggies!
How to play 🎮
WASD to drive
R to unstuck
Escape to sound settings
Drive to the collection pad to collect vegetables
INTRO VIDEO 📹
https://youtu.be/huODmGOw8VM
Screenshots 📸


Our team ⭐
Vasilev Alexey - Graphics and gamedesign - Amolker
Maksim Dolnik - Code - Maxds
Yury Kakareka - Code - Bugord
Morricore - Art - Morricore
Hope you enjoy and thanks for feedback!
Ratings
| Overall | 200th | 3.804⭐ | 25🧑⚖️ |
| Fun | 143th | 3.848⭐ | 25🧑⚖️ |
| Innovation | 163th | 3.696⭐ | 25🧑⚖️ |
| Theme | 19th | 4.478⭐ | 25🧑⚖️ |
| Humor | 96th | 3.75⭐ | 24🧑⚖️ |
| Mood | 243th | 3.705⭐ | 24🧑⚖️ |
| Given | 22🗳️ | 20🗨️ |
8/10, would play again.
The way the collected crops appeared in the cart behind your tractor with physics and possibility of spilling over was really well made, felt really solid. The bumpy fields in the beginning made for a clever hazard as the crops spilled over if you drove too recklessly. The intro video linked on the jam page looked like a nice touch, but for some reason it failed to play at the beginning while playing in browser on my machine (the ability to skip it was a good addition in my case^). The main objective was a bit unclear tho, even with the arrows pointing to where you should go (?). There was no visible score either, which made the objective a bit confusing. But other than those minor complaints, you have a great entry here, very unique and solidly executed concept!
The driving felt natural and fun and the fact that enemies can fall out and "respawn" makes this really dynamic.
For me, the intro was also black with sound, so thanks for linking it on this page. I was also confused at first before figuring out that returning the crops you found progresses you to the next goal. But that's only minor stuff. Sound design was great as well.
Making stuff like fences etc also rigidbody / destructable would be cool too, especially the fences which you can get caught up on.
The driving physics were really nice too and past the initial awkwardness of figuring out how they worked, worked pretty well, though the backflip is definitely not what I expected from a command like "unstuck" but it worked in the game's favour really!
If there's anything to remark on it would be that there wasn't a clear "end" to the game really, and that initially when driving around harvesting crops it was easy to get "lost" and lose track of where to drop off your angry little peas :) (but that really wasn't a big problem by any means)
Nice work! (also is crophunt a play on prophunt?)