Cute Baby Animal Organ Harvesting Simulator by TheOtherSamP
Fun fact: If you put "simulator" in the title, you don't need those silly little things like "gameplay".
Music is an original production/creation, although it's an adapted cover of The Combine Harvester by The Wurzels. 🎵I've got a brand new organ harvester, and I'll take your kidneys!🎵
Sound effects are all original, except for the famous Wilhelm scream which is used for comedic effect.
Lore: lol
"10/10 - Like tractor simulator, but even more relaxing." - me, reviewing my own game because we needed a box quote.
Music/Audio: (Isaac) 919113, Art: Finn.S., Code/everything else: Sam
Ratings
| Overall | 803th | 2.55⭐ | 52🧑⚖️ |
| Fun | 735th | 2.615⭐ | 50🧑⚖️ |
| Innovation | 768th | 2.449⭐ | 51🧑⚖️ |
| Theme | 637th | 3.255⭐ | 51🧑⚖️ |
| Graphics | 686th | 2.694⭐ | 51🧑⚖️ |
| Audio | 378th | 3.092⭐ | 51🧑⚖️ |
| Humor | 175th | 3.48⭐ | 52🧑⚖️ |
| Mood | 724th | 2.787⭐ | 49🧑⚖️ |
| Given | 46🗳️ | 84🗨️ |
Love it but also wtf.
-cough- Ahem, anyway, hilarious entry. The lack of an real gameplay beyond harvesting organs makes it feel super incomplete, but still super hilarious.
You're absolutely right of course, this is an objectively bad "game". But it actually wasn't incomplete in that way - that was a design decision we took early on. We didn't have any particularly compelling game design ideas within the first hour, so decided to go all in on the joke. And the joke felt funnier if there was literally zero gameplay.
Maybe add some UI to see your progress and maybe add a spawner so the madness never ends :))
Gameplay is of course very basic. Controlling the character feels satisfying enough and the madness/charm of the situation makes it engaging enough to play through to the end. At first I wasn't quite sure what I was supposed to do. Shooting was obvious but I felt like I had to do more than just drawing out blood. The fact that the bunnies were just standing there felt like they wanted me to do something more to them... Eventually I contented myself with letting the bunnies bleed and scream and called it a day. I think here the title might have negatively affected game perception, in that it feels like there's more to expect that isn't delivered (fresh organs). If you had called it blood harvester or something it would have immediately made more sense.
So overall, presentation is actually very good, and the setting/plot is original. But for this to become a properly entertaining game some extra mechanic might have been needed. Even something very basic like a hunger meter or money counter (or whatever else we were harvesting organs for) would have already added more purpose and madness.
Yeah individual organs should definitely be in the game. I actually had that implemented as a prototype, but the feel wasn't quite right and we were running out of time so I stripped them out because the blood was more fun. But squishy bouncy organs (that also spray their own blood particles) would definitely have made it better.
It's interesting that you say that about the title implying more gameplay! We viewed it the other way - "simulator" games often have very little actual gameplay in them, and we were making a joke of that by putting almost zero gameplay in ours. You're completely right though - the "organ" in the title doesn't match the final product we delivered. It was named before the organs were cut from the final version. That's a very good note about us creating a misleading perception there.
I completely agree that adding more mechanics would have made this a better "game". We didn't have any mechanical ideas that felt original or exciting, and we felt that adding standard mediocre gameplay wasn't very interesting, so decided to focus 100% on the "joke" of the game instead. In hindsight, we should have at least had a "blood gathered" counter that ticked up infinitely and gave the player stupid achievements, or something like that.
We embraced the fact that the game is meant to give 30 seconds to 2 minutes of confused fun and then be forgotten until the music and cacophony of screams haunts your dreams.
The background music is fantastic, it has a nice sardonic fit with the rest of the game's tone XD
Having the blood never end seems a little much as well. The game could go on forever with endless screams and blood particles.
I think the joke of the game is pretty hilarious though. Thanks for making this game!
The game doesn't actually measure blood collected in any way, all it does is vanish the particles when they reach the gun. We were going for a joke about Simulator games where basically nothing actually happens, but in hindsight we should have taken the blood collection a little more seriously and associated silly achievements with it - that would have been a better joke.
Yeah the screams are obviously too much, but we weren't anticipating anybody playing for longer than two minutes, so the joke of how grating they are seemed more important than creating a pleasant experience. That said, I had them looping for about five hours during development, and I only went partially insane.
Thanks for playing, we will not be refunding the time you wasted.
We originally intended more gore in the form of individual squishy organs that squirted their own blood everywhere, but with a few hours left they didn't feel as good as the blood so I made the - perhaps wrong - decision to cut them. I wish I'd invested an extra 20 minutes into tuning them to feel good instead.
Rolling heads is a great idea! Still screaming of course, but rolling back and forth with strong directional audio and with exaggerated Doppler effect when the screams pass by the player. Damn, I wish we'd thought of that! That feature will definitely be in the £69.99 120 hour console release of Cute Baby Animal Organ Harvesting Simulator.
Oh, and there is so much blood, my poor little laptop started lagging ... ^.^
> I STRONGLY disagree with the premise of the game
We at the Cute Baby Animal Organ Harvesting Company believe that brutally harvesting the organs of Cute Baby Animals is not only acceptable, but in fact a moral imperative. Every organ allowed to remain inside of a Cute Baby Animal is a brief moment of joy DENIED to a maniacal baby with a vacuum gun. It is our divine mission in life to never allow that to happen ever again.
> Not necessarily my type of humor, but humorous non the less.
Yep, ours neither really! Somehow "What's the worst thing we could do?" won out and this abomination was ripped from the land of nightmares into our poor unfortunate reality.
> A little bit more gameplay and some way to win the game would have been great though.
Yep, absolutely. At the time we were going for a joke about "simulator" games having no actual gameplay, but in hindsight some type of progress indicator with achievements would have been a better joke. I do however stand by it going infinitely with no win condition - I just think it's funny. The game's only designed to provide two minutes of entertainment anyway - once the joke is done, the blood physics is only fun for a minute or so.
> Oh, and there is so much blood, my poor little laptop started lagging … ^.^
Sorry about that! I tested on a fairly weak laptop and it seemed okay, but there're more particles than there needs to be so I should have tuned that down further to optimize. It's just using Unity's inbuilt particles - if this were a more serious release I would build my own system for more speed.
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