In Harvest We Trust by Adam Martin

[raw]
made by Adam Martin for Ludum Dare 52 (JAM)

Goal

The goal is to solve world hunger by harvesting as much as you can as quickly as you can. By upgrading you farmers and hiring more farmers, you can collect more in the silo. Trucks come by regularly to collect the silo. The goal is to get to 1 million as fast as possible.

Controls

Click "HIRE" to open the hire new farmer window Click "HIRE NN" where NN is the price to hire that farmer, to hire another farmer Click the coin on the left of each farmers info card to increase there performance For extra silo collecting click the Tap area with a wheat icon.

harvest-game-wow.png

Ratings

Given 0🗳️ 0🗨️

Feedback

crashbashash
10. Jan 2023 · 02:31 UTC
Could do with some music and some sound effects. Also it didn't really innovate on the idle concept at all.
🎤 Adam Martin
10. Jan 2023 · 14:29 UTC
@crashbashash We had planned to add RPG like elements, but with all jams you plan big and deliver a fraction of that. Thanks for playing!!
crashbashash
10. Jan 2023 · 19:09 UTC
@adam-martin RPG elements would have been great for a game like this. It's a shame you didn't have time to implement them.
Steffo
11. Jan 2023 · 08:32 UTC
An incremental game! A classic!

## Feedback

### Game

**Simple, but fun!**

### Distribution

Thanks for **providing a HTML5 build**!
Since I am playing on Linux, I appreciated it!

## Questions

1. What purpose does the TAP button serve? It does not seem to give any money...? Does it payout only when the delivery truck comes to harvest wheat from the silo?
🎤 Adam Martin
11. Jan 2023 · 15:50 UTC
The tap just gets you to the goal faster. We ran out of time to have it give you money.
Jezzamon
17. Jan 2023 · 03:53 UTC
Was fun seeing the numbers go up quickly. Definitely needs something more to feel more like a game but I had fun.

Would've been nice to see more farmers on the screen when you hired more... I think seeing a farm full of farmers everywhere would've been fun!
Tyler M
18. Jan 2023 · 23:29 UTC
Great work, Adam! I agree with Jezzamon that it would have been more satisfying to see the individual farmers working, though I imagine it might have just been a time constraint. The truck sprite was really cute, and I loved the periodic collection mechanic.