FARM 64 by Bongard22
Born to farm. Doomed to Harvest.
Fight against demon corn and possessed farm implements in your quest to save the farm from invasion.
As you battle your way through the old farm: - Unlock new areas - Find new weapons and abilities - Juggle planting and harvesting crops to gain various resources All while fighting to survive in this COD Zombies/DOOM crossover!
All original soundtrack and SFX!!

Controls:
Gamepad supported!
Action | MKB | Controller
Move | WASD | Left Stick
Jump | Space | A
Attack | Left Click | Right Trigger
Dodge | Right Click | Left Bumper
Interact | E | X
Plant | E + (Move mouse and release) | X + (D Pad)
Swap Weapon | Scroll Wheel | Y
Specific Weapon | 1/2/3 | D Pad
Quip | V or Mouse 5 | Right Bumper

Credits
Kyle Bieganek - Design
Chris Meese - Programming, Music, SFX
Eli Wulff - Programming
Keenan Wulff - Programming
Matthew Rom - UI Design and Programming
Hayden Yeagley - 3D Art

| Itch | https://vaguelydamp.itch.io/farm-64 |
| Itch | https://vaguelydamp.itch.io/farm-64 |
| Itch | https://vaguelydamp.itch.io/farm-64 |
| Original URL | https://ldjam.com/events/ludum-dare/52/farm-64 |
Ratings
| Given | 1🗳️ | 0🗨️ |
As I said all in all a very solid game that could be super fun with a bit of balancing and some polish.
Took me a bit to get used how far the reach of my weapon is and when the enemies spawn. Sadly i died before i could get enough money to unlock more gates, i'm curious what lies behind!
(Also, the popped kernels? Love them!)
I really had to play with the scythe to figure out its range, but I had a much more successful second run. I love the concept of balancing your upgrades by harvesting a plant, and then unlocking multiple areas to progress the game. Great job!
How was the 'Extra' experience?
We've also really really enjoyed using Godot for this instead of Unity. So check that out if you're curious.