gold_delivery by fabonacci

[raw]
made by fabonacci for Ludum Dare 53 (COMPO)

preview.png This game is about protecting mine cart, hope you will enjoy it. You could play with a mouse and keyboard or with a controller.

This is the first gamejam i made with godot (4.0.3rc1), the web renderer have some limitations, no shadows and transparencies. If you want the best experience you could download the windows build.

I would love improved fighting and add upgrade at each level ending but i had not enough time.

Ratings

Overall 384th 2.667⭐ 23🧑‍⚖️
Fun 374th 2.571⭐ 23🧑‍⚖️
Innovation 304th 2.975⭐ 22🧑‍⚖️
Theme 342th 3.2⭐ 22🧑‍⚖️
Graphics 352th 2.75⭐ 22🧑‍⚖️
Audio 305th 2.583⭐ 20🧑‍⚖️
Humor 300th 2.324⭐ 19🧑‍⚖️
Mood 347th 2.632⭐ 21🧑‍⚖️
Given 46🗳️ 15🗨️

Feedback

LDJam user 237413
01. May 2023 · 11:25 UTC
Your itch.io page doesn't seem to go anywhere? Can you double check it is correct?
pauvictor
01. May 2023 · 13:31 UTC
I cannot access itch.io link either.
Linus Lindberg
01. May 2023 · 13:46 UTC
I think you forgot to publish your itch game, it's towards the bottom of the edit game page.
Tag me once you fix it and I'll give it a try!!
cheesepencil
01. May 2023 · 15:12 UTC
I get this when I follow your link:
![Screenshot 2023-05-01 111138.png](///raw/4ae/22/z/58d63.png)
🎤 fabonacci
01. May 2023 · 15:26 UTC
I forgot to click on the publish button on itch.io. The link should work now @haydads, @cheesepencil, @linus-lindberg, @pauvictor! Thanks for your messages
Fabian Denter
01. May 2023 · 16:13 UTC
For me your game loads! Played a few rounds and while it feels a bit glitchy (I was accidentally pushed into the air much more often that I'd like to ;) ) it overall works! Congrats on finishing in time!
ZenBreaker
02. May 2023 · 06:09 UTC
Generally a nice idea, but fighting is a bit clumsy. Hard to hit the robbers and I didnt make it past the third level and gave up. Good job anyways, polish the fighting and it could be a nice game.
cheesepencil
02. May 2023 · 15:34 UTC
haha i love it yours is the first game so far i played that you have to beat other people to death with clubs
zundou
09. May 2023 · 13:19 UTC
The feedback when the character gets hit is so adorable! The gameplay is engaging and fun.
KingZero
09. May 2023 · 13:45 UTC
It would be nice not to fall to my death if I go over the edge. It is in quite rough state but nice submission.
LDJam user 362790
09. May 2023 · 13:50 UTC
I enjoyed playing your game. Well done!
LDJam user 257438
09. May 2023 · 14:19 UTC
Nice game you got here bro!!!
It was bit tough but I liked it!

also play my game!
Harmadillo
09. May 2023 · 18:29 UTC
I found targeting the enemies difficult. Some feedback on successful hits would have helped. I played the web version. Still made it to level 3 with most of the gold.
Meta-link
10. May 2023 · 11:30 UTC
Cool game. I find it hard to hit enemies, and having to start again at level 1 didn't help. Which is a bummer since it gets really interesting after level 2. Good job :slight_smile:
Veralos
10. May 2023 · 11:59 UTC
Nice job for your first jam with Godot! I need to try learning that engine one of these days... Anyway, the game is fairly simple, but functions well. I like the idea of trying to defend the moving carts. Almost feels like a reverse tower defense game where you're the one moving along a fixed track and the enemies are the ones trying to stop you.

The game is sorely missing feedback though. It's hard to tell when an enemies hits something, or when you hit an enemy. It doesn't help that you have to restart from the beginning when you die. Sounds effects feel sorely absent too (that's part of the reason the game lacks feedback). The music is cool though.
Prakkus
15. May 2023 · 00:07 UTC
Not bad! It's very ambitious to do combat like this for a jam game but it does work. I accidentally killed my own cart though which was not great. Something about brightly colored primitives is always very endearing to me. Good work!
Zefphyer
16. May 2023 · 03:42 UTC
I probably should have read the description better, it took me way too many tries to learn that I wasn't supposed to be knocking over the cart to get the gold in it. Would have been nice to have friendly fire disabled for that, too. Also seconding that it's hard to tell when you're hitting enemies or how many times you need to hit them. I got to the first big level (level 3? 4?) before I stopped.
For a 3d game in 48 hours, this is decent work, and has potential, but there's a lot of improvements that could be made!
Levi
16. May 2023 · 05:46 UTC
I played the first level, but then it did not seem to continue after that. Still, it's something, and it's interesting. Nice work.
deformhead
16. May 2023 · 06:51 UTC
Well done, I loved the death animations!