Skyway Delivery by Pincushion
As a Skyway Delivery driver, you will pick up and deliver packages from platform to platform in a futuristic city with flying cars. The goal is to deliver the 10 packages in the shortest time possible.
Controls
Gamepad (recommended)
I tested with a Switch Pro, but hopefully others work too. - Left analog to move horizontally (thrust forward, slow, turn) - East button to thrust upward - South button to dismiss dialog popups - North button to to see the destination
Mouse+Keyboard
- WSAD to move horizontally (thrust forward, slow, turn)
- Up arrow to thrust upward.
- Enter/Return key to dismiss dialog popups.
- Click on the status in the lower right corner to see the destination.
Tips
- Look for the pillars of light. They point to your next platform. The camera will pan to them at every delivery step. You can press a button to see it too (see Controls above)
- There are 3 steps for each job:
- Get a job from Headquarters by landing on its platform (that's where you start)
- Land on the pickup platform
- Land on the delivery platform
- Land with a speed lower than 10. Any higher, and you'll crash.
Screenshot

Changelog
- There were some game breaking bugs that were fixed
- The light pillars that show players where to go were not showing up.
- Once a player crashed, the player would spawn back at HQ after every delivery step.
| Link | https://github.com/pincushionx/ld53-skyway-delivery |
| Link | https://pincushionx.itch.io/skyway-delivery |
| Original URL | https://ldjam.com/events/ludum-dare/53/skyway-delivery |
Ratings
| Overall | 278th | 3.261⭐ | 25🧑⚖️ |
| Fun | 299th | 3.022⭐ | 25🧑⚖️ |
| Innovation | 324th | 2.913⭐ | 25🧑⚖️ |
| Theme | 213th | 3.848⭐ | 25🧑⚖️ |
| Graphics | 257th | 3.37⭐ | 25🧑⚖️ |
| Audio | 221th | 3.152⭐ | 25🧑⚖️ |
| Humor | 279th | 2.455⭐ | 24🧑⚖️ |
| Mood | 205th | 3.304⭐ | 25🧑⚖️ |
| Given | 25🗳️ | 26🗨️ |
I also love physic's based ship delivery games.
Excellent job! It needs an exit button, but what jam game doesn't?
There was a little funkiness with the turning controls. Sometimes the ship would continue to turn in the previous direction for a split second? Hardly game-breaking, just thought I'd point it out.
The camera was. . .good. I have no idea how I'd make it better, but it felt slightly off sometimes.
All in all, excellent game.
@tompudding I wondered how difficult it would be for players. Thanks for that note.
@b4ux1t3 Yeah, this one's light on the quality of life stuff. Alt+F4 is what you get this time around. I agree with the control tuning. Kind of buggy, but I hoped it would be good enough :)
Thanks all for playing. Glad you all liked the style. Great feedback.
I had trouble to figure out where things were, and how to thrust upward, but very well made game!
prretty cool mood! And the sound of the engine is very nice too
@whywhy Yeah, that bug's pretty frustrating. I'm amazed that I didn't encounter it before publishing.
My constructive feedback would just be that the thrusters drowned out the beats a bit too much for my liking. I also found the rotation of the vehicle around? the camera a bit clunky at times. I think if that could be smoothed maybe it would improve it. And being able to free look.
I liked the lock-on to the next objective, they were both helpful and fit in really well with the tone of the game. I'm also impressed when a 3D project is completed in this short time, so well done!
At first it took me a little bit of time to figure out where should I pick up the packages. Also the choice of controls is interesting, to use both WASD and arrows. I would find easier to control the ship with WASD and space bar for example so I can control it with one hand. And then maybe to be able to look around with mouse with the other hand.
After I got used to the controls and figured out where to pick up the packages, the game was fun. The cyberpunk atmosphere was nice and the game fits the theme well. :)
It was fun discovering the controls (I played with the keyboard, and at first I was wondering why using the mouse when I obviously need both hands on the keyboard, but it turned out that the left click was not really important). I would say that after a few deliveries it became a bit too repetitive. It would have been nice adding some feeling of progress to the game, with power-ups or improvements of the ship between two missions.
I loved the visual style, the work you did with the shaders really improves what you would get by simply using low poly. And the music was really cool as well!
Cool game!