Artifact by Untitled Studios

:moyai: PREMISE :moyai:
Our MUSEUM requires ARTIFACTS.
Use SWAPPERS to DELIVER the ARTIFACTS to where they are needed.
:videogame: HOW TO PLAY :videogame:
LEFT CLICK to use swappers.
SWAP to deliver artifacts.
DELIVER to complete rooms.
Press R to restart room.
:paintbrush: TOOLS USED :tools:
- GMS2
- Aseprite
- Audacity
- Ableton
:notes: ORIGINAL SOUNDTRACK :notes:
:camerawithflash: SCREENSHOTS :camerawithflash:




:warning: IMPORTANT NOTE :warning:
Be sure to run this game from the folder it unzips in. The game loads levels from json files in the folder.
If no levels are loading, check to make sure that you're running the game from the folder it unzips into.

Ratings
| Overall | 15th | 4.25⭐ | 24🧑⚖️ |
| Fun | 30th | 4.159⭐ | 24🧑⚖️ |
| Innovation | 26th | 4.114⭐ | 24🧑⚖️ |
| Theme | 257th | 3.659⭐ | 24🧑⚖️ |
| Graphics | 150th | 3.75⭐ | 24🧑⚖️ |
| Audio | 26th | 4.095⭐ | 23🧑⚖️ |
| Mood | 64th | 3.833⭐ | 23🧑⚖️ |
| Given | 14🗳️ | 25🗨️ |
Good job! I had fun playing your game :thumbsup:
:sob:
Using Google in my country is a very difficult task. I saw the live broadcast of this game on Twitch!
✔️ Nice chill atmosphere.
➖ Maybe add a level counter?
⭐ Overall: My favorite game so far. Consider expanding it into a full mobile game!
Second, this is really good. Works just like a puzzle game should, where I slowly understand more and more of what the mechanics imply in terms of things you can do in puzzles. The graphics are clear, pretty much the only thing I would really want is maybe a number showing which level you're on.
Also, shout out to the audio! All the swapping sounds are chunky and satisfying and make me feel like I'm playing with mysterious contraptions of some sort, and than end of level sound (which sounds to be made of some kind of soda can opening recording?) is really satisfying too. The music doesn't get in the way or feel annoying.
Great job!
Awesome work on a great game!
OH and I loved that the levels were in JSON, a quick squiz in there made it seem like it'd be a breeze to make your own levels!
To be fair I don't think it really fits the theme but it's a very neat puzzle game. The art is beautiful (even if the differences between artifacts/targets/swappers could be more clear), the puzzles are well designed, the difficulty curve is well crafted, and it's suuuuper juicy!
Excellent work and huge potential for a full release, congratulations!
A lot of people have mentioned how good the aesthetic is so outside of saying "great job" I won't go into too much detail there, but the design here is something else!
A lot of times LD puzzle games either escalate far, far too quickly, or fail to escalate at all. You end up at a complete loss 3 levels in, or you see the solution immediately on every level.
This scaled really, really nicely. From totally simplicity to proper brain teasing.
A couple of the levels got an audible "holy shit" out of me when I realised what I had to do 🤣
You have something here - definitely worth expanding on I'd say if you are inclined to do it.
This is both a successful head-scratcher *and* an impressively polished experience, which is a unicorn on Ludum Dare. My only possible issue is that this kind of puzzler encourages less thinking and more "clicking until it works".