Ultimate Postal Service by Raivk
ULTIMATE POSTAL SERVICE
ULTRA DELUXE WHATEVER EDITION
It's gonna get INTENSE
Yet another game about delivering thing (you know... that's the theme). But with a touch of VIOLENCE! Like explosions, parkour, speed, guns... kinda boom boom you know?
Deliver like a BOSS
Welcome to the brand new training system to master the art of delivering packages!
Succeed and you'll get the job at the ULTIMATE POSTAL SERVICE - Delivering with STYLE all around the world.
It's all you gotta do, simple enough, huh?
Two for one!
Alternate between phases of parkour to deliver packages and phases of defense to protect your packages!
Normal mailbox are scattered all over a huge arena and are waiting for you to fill them with your deliveries. Parkour your way through the level to succeed!
But... Angry mailboxes (the terrible "forgotten mailboxes") will try to stop you! Either by slowing you / yeeting you while you navigate through the level, or by attacking your source of packages.
Failling to deliver a package / letting an angry mailbox attack the core will damage you. Try to survive as long as you can!
Oh and by the way you have a shotgun to defend yourself. Might be useful.
CONTROLS
ZQSD / WASD to move
SHIFT / RIGHT CLICK to dash
SPACEBAR to jump (press again to double jump)
LEFT CLICK to fire your shotgun
I'M A USELESS PIECE OF TEXT!
AUDIO / GRAPHICS / VFX / LEVEL DESIGN : THOMAS LEBRUN (Raivk)
LEAD DEVELOPER : ANATOLE CHAUMONT FRELET (CharlieTU)
DEVELOPER : JEAN-CHRISTOPHE JOUBIER (eFrag)
DEVELOPER : JULIA MARINELLI (Donhadryel)
AUDIO / GRAPHICS / VFX / LEVEL DESIGN : MAXIME JOULLIN (Madax)
Together we're Teagher Studio : Teagher Studio




Ratings
| Overall | 17th | 4.365⭐ | 28🧑⚖️ |
| Fun | 13th | 4.462⭐ | 28🧑⚖️ |
| Innovation | 311th | 3.673⭐ | 28🧑⚖️ |
| Theme | 420th | 4.077⭐ | 28🧑⚖️ |
| Graphics | 124th | 4.423⭐ | 28🧑⚖️ |
| Audio | 9th | 4.558⭐ | 28🧑⚖️ |
| Humor | 25th | 4.42⭐ | 27🧑⚖️ |
| Mood | 65th | 4.292⭐ | 26🧑⚖️ |
| Given | 29🗳️ | 18🗨️ |

Things I loved: music supports the game's fast pace, art style is amazing, movement is crisp, the infinite list of words on the title screen was hilarious
Small notes of feedback in an otherwise great game:
- I wish the How To Play screen text could be fast forwarded
- if I get back to the center early, I wish it would skip to the next phase rather than me just sitting around waiting
- I returning to center had a UI indicator like the mailboxes, because sometimes it's really easy to get disoriented
- I wish health carried over each phase rather than healing to full
Things I loved:
-Voice acting (and the title screen)
-All that GAME JUICE
-Expanding map the further you progress
-Slamming packages into mailboxes.. It's just sooo satisfying
-The look of everything!
Things the could be better:
-The enemies often path-find around the corner boost-pads and end up attacking the center from a different side than they came from. This felt frustrating especially because it's hard to see them while they're flanking you.
-I could never tell if I killed an enemy that was right at the center or if it blew up before I shot it. Maybe have a different death effect when you shoot and enemy vs when they reach the center?
-Weak shotgun range in combination with all four sides spawning waves at the same time rather than being staggered felt like I overwhelmed no matter what I tried.
Overall, amazing game! I played till Package 15 with a score of 282k (i think? maybe 182k?) before I forced myself to move on so I can play other games.
#### Love!:
- Movement feels very satisfying
- Shaders/art style looks great! Reminds me of laser tag, which i love
- Enemies exploding is satisfying
- Fun game loop
- Entertaining announcer
#### Some criticisms:
- Shotgun felt too random, or gap-py, didn't feel distributed correctly, quite frustrating to fire at times
- Sometimes feels like you could go on forever with the health repleneshing after each wave, maybe add health pickups during the delivery phase to add an interesting dynamic of balancing time?
- Small gripe, but the Fullscreen Mode selector didnt work immediately, which meant I had to play the game on my secondary 4:3 monitor because I couldn't move it over, which hid a few of the UI elements, very specific edge-case issue though
Overall, amazing!
Et comme je suppose que vous êtes Français, bonjour à vous ^^
I don't know if there was an end to this game, but I died before long when the mailboxes attacked the center from three sides simultaneously.
The graphical shaders were awesome. They added a lot of flair to the solid-color levels. Everything felt impactful and polished in the graphics and audio!
Here are my notes:
- Make the difficulty ramp up faster. I feel that attempts last too long in their current state.
- Change the layout of the central arena to encourage the player to move around more. With the way the arena is set up, I felt the best option was to stand in the middle and turn to shoot oncoming enemies. And that's pretty disappointing in a game with so many movement mechanics.
- Use raw mouse input for aiming. Many people have mouse acceleration (known on Windows as "Enhance pointer precision") turned on, which is bad for FPS games.
But other than that, I had a lot of fun! High score: 205775 - Wave 13.
Its quite fun to switch between the two phases. The last area at the top is quite a maze though.
It's a bit weird that some walls are just high enough to jump/slash/jump over them, I personally find this mechanics not so fun to perform, and I often mistimed the combo. Maybe the package to get could be farther but the road simpler, I don't really know.
The shader are beautiful, the feels are stunning.
The audio could be a bit more agressive to me (like Ultrakill), but it's clearly personal preferences.
I read zungryware comment, and fully agree with the feedbacks. To avoid making the difficulty ramp faster though, maybe you could add some bonus to fetch somewhere difficult to get. If you have time while getting the parcels, you can speed the process of the first waves. So difficulty stays the same for new players, but speed the things up for the more experience ones.
All in all, really awesome game, one of the best I played so far.
Congrats !

Ps: C'est cool de voir des jeux de studio français !
Well done from your team part once again!! <3 <3
The style is amazing. Sounds, Graphics, really really cool.
I just think the pacing is a bit too intense and the battle area leads to me standing in the center turning around while holding down the shoot button. But all of that is critique on a high level as the game is a blast to play.