Wheely Wheely Good Deliveries by Rolly

[raw]
made by Rolly for Ludum Dare 53 (COMPO)

Controls

  • Going forward: D and F
  • Turning: mouse X
  • Braking: mouse right click
  • Enlarge the phone view: TAB
  • Bell: mouse left click (it's useless but deep in my heart I'll know that you tried it, and I'll be happy forever).
  • Audio volume: Numpad -/+, Arrows up and down

Known issues

  • At the end, a message suggests that there's a leader board but that it wasn't possible to get it. That's nothing wrong on your end, I simply didn't have time to finish the leader board, but the code in Unity was already written. I'll probably clean this up soon.

These things I didn't do myself

  • The font is called Sunny Spells (regular) and is available here: https://www.dafont.com/sunny-spells.font

Changelog

  • Version 1.0.0 is the real compo version.
  • Version 1.0.x is the compo version with some bugs removed.
  • Version 1.1.x includes all bug fixes plus additional features that were implemented after the deadline.

Version 1.0.1

  • Fixed a bug where the map would display tokens from the previous game after starting a new one.
  • Fixed a bug that caused the previous game's score to appear after starting a new one.
  • Increased the intensity of the brakes.
  • Enabled players to pick up and deliver while moving slowly in the areas.

Version 1.1.1

  • Completed the leaderboard feature, allowing players to compare their skills with others.
  • Improved the map display on the phone when zooming in, by displaying it in full-screen, allowing players to see all tokens on the map.

Have fun, and make sure to share your thoughts, pieces of advice, and high scores! :heart:

Ratings

Overall 177th 3.625⭐ 22🧑‍⚖️
Fun 136th 3.625⭐ 22🧑‍⚖️
Innovation 136th 3.55⭐ 22🧑‍⚖️
Theme 25th 4.375⭐ 22🧑‍⚖️
Graphics 158th 3.725⭐ 22🧑‍⚖️
Audio 62th 3.825⭐ 22🧑‍⚖️
Humor 73th 3.625⭐ 22🧑‍⚖️
Mood 72th 3.8⭐ 22🧑‍⚖️
Given 25🗳️ 25🗨️

Feedback

pauvictor
01. May 2023 · 13:35 UTC
I enjoyed the graphics and the music, but the controls are really weird on when the press down the keys to pedal. I ended up crashing more than I wanted :id:

Good game.
LDJam user 283449
01. May 2023 · 14:34 UTC
The controls were really weird at first but I got used to it. Really like the graphics and music. Fun little game!
WigHz
01. May 2023 · 14:59 UTC
Hah, some QWOP light here :D
Cool, I liked it. It maybe the brakes could have been slightly more potent, or some way to go backwards.
His balance standing still was amazing btw!
I never made the phone bigger, but there I could perhaps seen where to deliver my stuff?
The sound when crashing was really funny, I liked the "death restart transition" a lot!
Not much to complain about, it was a good game! Controls were perhaps a little spread out.
Good job!
blobo
01. May 2023 · 15:47 UTC
The controls took some time to figure out, but once I saw the buttons corresponding to which foot I need to press down in my guy's animation, it clicked. The ragdoll when you crash is hilarious, and I love the low poly character as a whole! I recorded myself playing so I could provide maximum feedback:

https://www.youtube.com/watch?v=DFm7wQ3qFkA
Jonathan Lorenz
02. May 2023 · 12:38 UTC
A bit of qwop feelings, but on a bike!

I liked the weird controls, the animations and the cleaness of the project. I wish there were a little arrow pointing to the next direction because I spent a lot of time wandering in the city, trying to find my next target. I would love to see something like this, but more speed focused! Like an infinite runner where you have to go as fast as possible while taking and giving deliveries on the run!

Anyway, good work!
arron-fowler
06. May 2023 · 09:44 UTC
Good vibes. Once I got the hang of it I had a jolly nice time. It was smooth and enjoyable to play. If I were to suggest improvements I would say putting your foot down when stopped could allow you to turn your bike around before setting off again. Also I would make the breaks more effective. All round though an impressive amount achieved. KUDOS
Pincushion
07. May 2023 · 19:18 UTC
I played version 1.0.1 to get the compo experience. Pedalling around was really fun. I think you captured the feel pretty well between the acceleration and leg animations. I frequently used the bell. It deepens the experience. I understand the full screen phone improvement in 1.1.1, but I enjoyed searching for the tokens. The map was small enought that I'd find them quickly. I think the game could be improved by listing the deliveries and deliverables somewhere on screen. This was great.
AfroAnt
07. May 2023 · 19:23 UTC
Loved the atmosphere and bike mechanics! The music was superb. The whole thing reminded me of A Short Hike and Untitled Goose Game. If there was controller support, I'd play a full game (not randomly generated) of just biking around to different areas. Great job!
cavedens
08. May 2023 · 13:45 UTC
The movement took a minute to figure out but once I did it actually felt very interesting and enjoyed it. Would love to see some kind of scoring system (if there is one I did not see where it was) but overall, great submission!
Geckoo1337
12. May 2023 · 14:46 UTC
Clever mechanics and cool game. I like how you managed the bicycle movement. At first, it was not easy, but after a while I was able to go faster. Your project fits with the theme. I don't know how you created the music, but it is amazing. It could be a really good game if you continue to develop it. Just one question - is there a way to use brakes? Thank you for this entry. I wish you the best ++
🎤 Rolly
12. May 2023 · 16:22 UTC
Hey @geckoo1337 thank you for your kind words! Music is actually using MuseScore - a music sheet editor, that allows exporting to MIDI. That's usually how I do it, probably not the fastest way, but I'm used to working with that tool so it works for me :D

And yes, you can brake by holding the right mouse button. Sorry if that was not clear...

Thanks!
triggthediscovery
13. May 2023 · 02:56 UTC
I like it. There's a lot of arcade games which are centrally focused on making deliveries, but the bike controls, the physics, and the overall presentation make it stand out.
Madbarron
14. May 2023 · 05:18 UTC
This is great! Everything works pretty well. I love the bell and I like that the D and F actually correspond to where your feet are on the bike. Ragdoll physics when you crash is a nice touch. I would consider moving the phone control to spacebar so you can look at your phone while biking, even though the employee guide says not to :)
LDJam user 276121
14. May 2023 · 21:12 UTC
Having to come to a stop kind of harmed the flow of getting up to speed, but certainly an impressive entry.
Sodoj
14. May 2023 · 21:28 UTC
This was a nice entry. As people have said, it really takes some time to get used to controls, but once you do it's actually intuitive. Also it took me some time to figure out you can hold the pedal keys, which is super nice. It also took me some time to figure out how to pick up orders and where to deliver them, I was super confused for a while. The presentation is great, especially for a compo game and failing never felt too frustrating because it was so damn funny. Great job, great entry!
zimny11
18. May 2023 · 19:18 UTC
The controls are hilarious and I love them! Really good music too. It was fun to play. Great job and really impressive for a Compo!