Crash Courier by Ategon
Life ain't easy in the apocalypse. Reclaim stolen packages from raiders and deliver em for rewards, but watch out! Hurtling down long abandoned roads has dangers aplenty.
- The audio may stutter a bit in browser. For the best experience download the game
Controls:
WASD - Move, navigate menu.
Left click - Shoot, mouse to aim.
Right click - Side dash that can go over walls.
ESC - Menu.
Credits:
Ategon - Coding, Art, Sound
Vulkaara - Coding, Art
Tumor - Sound
Coeur - Sound
Like what you see? Wanna tell us what you enjoyed or what could be improved? Toss us a comment or join the discord at https://discord.gg/JqmaaY32Kt
- Edit: Reuploaded the files here since some people could not open them
| Itch.io | https://team-auboreal.itch.io/crash-courier |
| Original URL | https://ldjam.com/events/ludum-dare/53/crash-courier |
Ratings
| Overall | 172th | 4.008⭐ | 61🧑⚖️ |
| Fun | 124th | 4.008⭐ | 61🧑⚖️ |
| Innovation | 471th | 3.492⭐ | 61🧑⚖️ |
| Theme | 697th | 3.805⭐ | 61🧑⚖️ |
| Graphics | 372th | 4.017⭐ | 61🧑⚖️ |
| Audio | 48th | 4.271⭐ | 61🧑⚖️ |
| Mood | 217th | 3.982⭐ | 59🧑⚖️ |
| Given | 43🗳️ | 78🗨️ |
There were times where I was confused as to how I died, I think it was because of cars spawning right behind me. The headlights gave some indication of where cars would come from, but maybe there could be something to make it a little more obvious?
I also noticed that the enemies often just crashed by themselves; it's always funny to see that so I think you should keep it as a feature, but it would be better if it was a rarer occurrence.
Overall, a great game and I hope you keep working on it!
musics slaps too
glad to see you on the stream check out my live review at https://www.twitch.tv/scalphamission
Here is a link to the VOD that starts at your section.
https://www.twitch.tv/videos/1809875425?t=07h14m13s
I loved the audio and thanks for adding a leaderboard, thats always a treat! Although would have loved to see my highest leaderboard there too instead of it being overwritten.
Great work!
I REALLY love the music and the game's a ton of fun, especially when it speeds up 🚗💥
Shooting feels nice though. The sound effects and the music are bangers. Cool game
Visually amazing, I really like the transitions and the simple but varied backgrounds! My only complaint on that front would be that the crimson forest is damn hard to keep an eye on raiders.
Music and sound effects are very nice.
The car seemed a bit too sensitive to movement, but I guess that was on purpose. The hitboxes on the scenery felt weird sometimes, at times I'd be really close to walls and it was hard to define the limits of where it was safe.
The power ups are nice, although fire rate is way more powerful than most of them! The slow down on package delivery is a very nice touch, it would be hard to guess the power up during movement, especially later on when it gets hectic!
Talking about the hectic part, it gets so so much fun later on when it gets faster and there's lots of raiders. The start of the game feels too slow after you reach farther in the game.
All in all, one of the coolest action entries I played so far! Congratulations!

It's super fast and very active, maybe even a little too much for me hehe!
I think this is a great take on the theme!
Edit: Here's the VOD link from my stream
https://www.twitch.tv/videos/1810045623?t=00h30m45s
Top marks! :star:
The shuffling biomes keep things interesting and aesthetics are pleasing. Twice the randomized generation kinda screwed me over, creating this long corridor without exit. Once I knew the way is closed, it was too late to back out.
Controls work well as well. Great work!
played some more off stream #7 world is ok for now i guess
Audio / Graphics are really nice and I liked seeing different environments.
My only criticisms were how little onboarding guidance there is (though it's such a quick game, you can basically learn by failing) and how some deaths seemed unavoidable, detracting from the skill element. But otherwise this entry is hard to fault!
There were a couple of minor things I think could be improved:
- Hard to see the 'lanes' in Crimson Forest vs the other biomes.
- More visual clarity on how dash works, I still wasn't sure how it worked completely after playing it 3 times.
I wonder how the gameplay changes if instead of freely moving on the X-axis, that left/right moved you between lanes instead.