Ravenhaul by Rongo Matane

[raw]
made by Rongo Matane for Ludum Dare 53 (JAM)

Welcome to Ravenhaul, the kingdom's premier bird mail service!

Queen Isadora III needs a high performing avian delivery service, and you are the right one to make her happy!

Get birds, get patrons, get contracts - Work hard, peck hard, enjoy your hard earned kernels, that's how we roll in bird county.


OVERVIEW

WASD / Arrow Keys = move/fly

E = use

Q = drop

Space = jump

  • take delivery items from the window area and bring them to a bird to send them off
  • accept new contracts and patrons at your desk
  • buy new birds at the bird merchant
  • raise your reputation to unlock special perks and new patrons
  • stock up on food when prices are low to save a buck

s<em>16.png s</em>14.png s_17.png


Team: - René Habermann - Direction, game design, coding - Anne Hecker - Art - Robin Eyre - Art - Rebecca Smårs - Art - Jonathan Smårs - Game design, coding - Raffaele Picca - Game design, art, coding - Martin Kvale - Sound design - Cameron Paxton - Music

Download the OST here!

Ratings

Overall 16th 4.37⭐ 83🧑‍⚖️
Fun 206th 3.864⭐ 83🧑‍⚖️
Innovation 162th 3.889⭐ 83🧑‍⚖️
Theme 4th 4.66⭐ 83🧑‍⚖️
Graphics 3th 4.873⭐ 85🧑‍⚖️
Audio 15th 4.512⭐ 83🧑‍⚖️
Mood 2th 4.654⭐ 83🧑‍⚖️
Given 18🗳️ 20🗨️

Feedback

SoundChemist
02. May 2023 · 11:45 UTC
Nice feel good game, well done!! Love the graphics, music, sound and character movement! Very cosy!
LDJam user 278146
02. May 2023 · 13:05 UTC
I think I won? Not really sure.

Loving all the music tracks especially the chill strumming guitar. Flying around was fun and I like the effect for entering and leaving the tower.

I liked that you had to try to figure out how many contracts you think you'd be able to complete during the day.

It was a bit hard to tell which bird I was about to interact with and bird upgrades didn't actually use my money.
flanne
02. May 2023 · 14:03 UTC
Very fun management game!

Felt like a little too much down time though while waiting for the birds to deliver.

Still, I thought the game play loop was really good.
WeeFairyFabi
02. May 2023 · 14:37 UTC
This is such a fun game! I absolutely love the art and gameplay and I definitely got super distracter just flying around my house
Luxiffre
02. May 2023 · 15:18 UTC
What a lovely game, absolutely mindblowing for a game jam!

The first information dump took me a while to process but after the first day, everything felt pretty intuitive. Still, it might be better to hide some of the information until it becomes relevant. For example, it might be better not to display pigeons in the shop until scrolls are available for delivery. Like I said, I still managed to get a grasp on the game, but it would make it less overwhelming and easier to get into.

Other than that, no more immediate criticisms from my end, I had a blast. I especially loved the atmosphere during the twilight hours and at night. And, of course, filling my house with ravens. Plucking my goth heart's strings, I see. Sneaky.

Love from Moonlit Monitors! :full_moon::video_game:
stuembi
02. May 2023 · 18:08 UTC
I am absolutely amazed by this game!! The graphics are off the charts, the transitioning from even to to next morning was the chefs kiss. Flying around felt sooo satisfying :drooling_face: . Some introductions in the game would have helped at the beginning. Totally enjoyed myself with this entry and still think its so crazy what you have created. Very, very well done!
Tomssuli
02. May 2023 · 18:46 UTC
Wow, really complete feeling managing game. Awesome graphics and mood, everything seems very polished. Played over an hour!


[isildora.png](///raw/a34/d1/z/5ac5c.png)

Isildora sure didn't look so impressed about my endeavours...
zimny11
02. May 2023 · 19:10 UTC
As always amazing game! Lovely art style and really cool music! Great job it was a lot of fun to play it :)
ValentinWB
02. May 2023 · 20:02 UTC
The mood, the sounds, the menuing, you guys nailed it ! It really feels like it could become something more complete in the future!
LudumDareDevil
02. May 2023 · 22:22 UTC
This game was super fun! I think I spent a little too much time playing it :sweat_smile: The music was amazing, the art was amazing, I loved the sound effects, and the atmosphere was very cozy. I really liked the risk reward system, and buying new birds was fun. The only thing was that it was a bit complicated and I didn't really understand how the penalties worked. Other than that great game!
Ixil Miniussi
02. May 2023 · 22:36 UTC
woooow you can definitely tell a big team worked on this and even then it's impressive. So many beautiful details, like the beak of the house opening up, which would normally completely overkill for a gamejam, same for the settings menu, the animations, the various birds and characters. The music is beautiful it's also rare to have something good enough to warrant an OST download link. Congratulations, super nice game! Really relaxing although maybe a bit too relaxing gameloop, but if this team has made other games before I wouldn't be surprised and would love to know where to find them.
LDJam user 236586
02. May 2023 · 23:13 UTC
@ixil-miniussi Thanks so much!

Here is a link to the (free) OST: https://cameronpaxton.bandcamp.com/album/ravenhaul-ost

And yeah, part of this team regularly does LD, you can find our stuff here: https://bippinbits.itch.io/

Thanks so much for the kind words, and I hope you enjoy the soundtrack!
Ixil Miniussi
02. May 2023 · 23:19 UTC
@cameron-paxton will check it out! and congrats again for the music, some rob scallon vibes to it.
Stanislav Pustynkin
03. May 2023 · 05:19 UTC
Incredible atmosphere, great music and graphics. Addictive gameplay. You guys are great!!
Zahkros
03. May 2023 · 07:51 UTC
Beautiful game, with a great athmosphere. Unfortunately the web version lags pretty hard for me, and this makes the music laggy which is a shame as it sounds awesome! So congrats on the visuals and the audio especially! :) good entry
Jaco van Hemert
03. May 2023 · 14:15 UTC
Great game. I put almost an hour into this. Sadly, after I got the Queen Isidora patron, I didn't get any of their contracts for some reason, so I couldn't win the game.

I liked that there was a physical component to it, with you flying around. Loved the design of the raven master and the bird merchant. It was cool to have a bit of placement tetris with the birds as well. My only criticism is that with the placement being so packed, it would sometimes get difficult to select the right bird you were looking for.

How reputation worked was a bit murky for me. You seemed to lose reputation by default if you did nothing? Or something? And I'm not sure exactly what and how much different actions do to affect reputation. Some more transparency there would have been good.

While I love the graphical and physical aspect of it, I can't help but wonder if this would be better if there was or was also a more traditional UI-based interface, so you could see all the birds and their stats at the same time when you looked at the contracts, to see who should go where with what.

Really, really good. I enjoyed it a lot! Excellent!
machinescreen
03. May 2023 · 16:50 UTC
Top notch graphics, sound and mood. This is a game with a lot of complexity and depth for a jam game which is such an achievement. Overall great.
callbackthefunction
03. May 2023 · 17:44 UTC
Wow this is one of my favorite by far, amazing graphic and sound, the gameplay is fun and the mood is very soothing. Great game!
StrangerYann
03. May 2023 · 19:34 UTC
Incredible mood & vibe --- crazy level of polish for an LD game, very impressive --- I found the relationship with the crows to be somewhaty poetic because you care for them and stuff --- I played in the famous _tl:dr_ style and found myself in debt by the in-game-week's end, though hahaha --- I have no regrets --- great job sweet experience :-) :sparkles:
Jake G
04. May 2023 · 02:18 UTC
What a creative concept, and great graphics. My only frustration was that I was getting low FPS on mac. I would have played more otherwise. Great job, I'll have to try on my PC next.
Alviniano
04. May 2023 · 17:00 UTC
i lost the track of time playing this, congrats!
Game-mon
04. May 2023 · 18:01 UTC
Great game! I'm a big fan of ghiblis including Howl's moving castle :) Artstyle looks gorgeous. Congrats!
exozetart
04. May 2023 · 20:16 UTC
Wow, I think this is my favorite game so far! The art is absolutely stunning, I'm in love with all the birds! <3 I also love the strategic gameplay, it seems to be very well balanced. Overall a very polished game, great job!
barce
04. May 2023 · 20:31 UTC
Such a fun game! The graphics are awesome, the mood you manage to achieve feels really great! Congrats :raised_hands:
Alexascher
04. May 2023 · 20:35 UTC
Great game! Spent a looot of time on it. Everything is perfect, birds are cute, economics feeling nice
recursor
04. May 2023 · 21:48 UTC
Simply phenomenal stuff all around. The graphics, music, and game play are all top-notch. This is one of the few games that I was compelled to keep playing.
JAsonsumm1
04. May 2023 · 22:09 UTC
Well of course my favourite LD53 game is from Bippinbits and friends! :) superb work team, really smashed it here. :heart: :bird:
WetBurritoSupreme
05. May 2023 · 00:40 UTC
This team is operating on another level! Such a moody game, and great tunes! It was a little tough on the balance side, but this is a hard thing to balance in the timeframe and to get such polish in a jam is awesome!
LDJam user 314356
05. May 2023 · 10:54 UTC
Very nice and polished game! Graphics are great and animations are smooth and neat. I can't say I like the gameplay though, but controls, visual, GUI and polishness are really great. Some controls could be more clear, but it's not a big deal. Beak animation shows dedication of the team. Good job!

![beak.gif](///raw/4fb/c4/z/5b5f0.gif)
Martynas
05. May 2023 · 10:57 UTC
Really stunning to see what a well coordinated team can accomplish in the span of a weekend, great job guys!
sergilazaro
05. May 2023 · 11:52 UTC
So beautiful 😭 It's so amazing to see such polished projects with just a few days and a few people...
blank_3D
05. May 2023 · 11:57 UTC
Fantastic game. Visuals and music are gorgeous and the game loop is very well crafted. I would have liked to be able to improve birds at the desk. Also you can accept a patron at the end of the day not have any contracts, and still have a reputation penalty with them. Amazing entry!
MintBreak
05. May 2023 · 12:06 UTC
5/5 game Enough said.
Erlioniel
05. May 2023 · 12:31 UTC
Hey guys, that's a really cool small game deserved to be released as a standalone. The idea and execution is really awesome! Of course I see what all the people mentioned as artists were doing during the small time frame was given for a jam.

It's a real good team effort and I do absolutely love the result! :thumbsup:
Jaxah
05. May 2023 · 13:00 UTC
Fantastic art and sound and mood, but I just didn't really get the game play.
MallanSandan
05. May 2023 · 13:46 UTC
I love this game so much :heart_eyes: I found myself spending a lot of time playing it! I adore the art and music!!
jvolonte
05. May 2023 · 16:15 UTC
Very polished I love this kind of games with a base, single scene and a couple things to interact. I think they are perfect for jams and you guys nailed it! Loved the diversity of birds and the mood of the location :)
LDJam user 261418
05. May 2023 · 16:21 UTC
Really a solid entry - The mood is soothing and the gameplay loop is really interesting designes. Perfect for a comfy sitting when you want to wind down! Amazing job done in such a very short time - Might be a front-runner this year!
fargred
05. May 2023 · 18:33 UTC
Incredibly impressive entry. Loved the graphics, music, the whole mood of it. I also liked how integrated the different actionable elements are integrated into the house (although it took me a bit to find some of them).
Momo_Hunter
05. May 2023 · 21:05 UTC
What should I say, simply wonderful and really well done. You wouldn't need much more to sell this game (fixing some bugs (especially when you have 5 patrons, you can't continue to the next day, cause the button is outside the window. Had to activate devtools to resize the window and trigger godot's centering) and finishing that portrait of Queen Isidora III) and it would be worth the money. You are definitely my favorite game of this ld. Excellent job!
mechanicallife
05. May 2023 · 21:21 UTC
I think I managed to bug the game out somehow, since my birds never returned from their trips and then I got stuck in the bed :) but what can you do, it's a jam, the graphic and atmosphere here was great and it was enjoyable just to fly around. loved the attention to detail with having the telescope as a way to check on your crows during trips :)
MAR Zockmeister
05. May 2023 · 23:12 UTC
Wow, the graphics are really AAA. This really looks like a more complex game that you play not just for a few minutes. Everything is so polished, really nice GUI. I wonder if it wouldn't be possible to have complete mouse control? Or did I miss something?
LDJam user 236586
05. May 2023 · 23:24 UTC
@mar-zockmeister thank you!!

At least for the jam version, the controls are mouse+keyboard. No current option for mouse only...
VoidLoop
06. May 2023 · 07:46 UTC
Great game, great work guys, a work of art!


BUT, looking at the size of the team:
1) How did you coordinate with that many people in 72h? Even on a day to day work it's a pain in the ass to coordinate team work with all the back and forth. You guys are really good team mates then :D

2) Of course the game will be great, the art will be great, the music will be great. You had 4 people just making the art, that's a huge huge competitive advantage - if the art turned out badly, they something would be wrong with the team.

How can a solo jammer compete with that? Shouldn't Ludum Dare have also a TEAMS category?

A solo jammer guy making everything by himself, half assed a bit of each in order to fit the schedule: code - art - music - sound - design - text - game design - vfx - promo - posts VERSUS 8 people each one focusing on a single thing for the whole duration of 72h - of course a masterpiece will come out of it. Heck with 4 ppl in the art team like you did, you can have a guy only focusing on making the GUI for 3 days. That's very very very unfair to non-teams.

Anyway not this game's or team's fault, but to me it seems like a flaw in Ludum Dare rules.
The Jam category not only allows 72h of work but in a team! Versus a guy doing alone.

@sergilazaro

> So beautiful 😭 It’s so amazing to see such polished projects with just a few days and a few people…

Man of course it will be so polished... look at the size of the team... it's not even fair to rate this alongside projects of solo jammers who have to do everything by themselves. It's about time to have a TEAM category here.
🎤 Rongo Matane
06. May 2023 · 08:39 UTC
Hey everyone, thank you soo much for your nice words, that's great to hear :)

@voidloop I can understand your frustration with this, i had the same when i started out and saw a team of 13 people from a professional studio join. We are a team that works well together really, with 4 of us having jammed together before. A few words on this ;)
1. Since this seems to be your first jam - do you know about the two modes compo and jam? Compo is for solo people, jam is for teams. So we don't even compete here. I can understand why you think that way and i thought so myself before, but there are many other reasons this is not a problem.
2. Often the teams seem bigger than they are. For example, if we have a pixel artist come in and work 4 hours, we'll of course credit them. In our case, we indeed had a pixel artist with very limited availability, and someone who never programmed with that language and engine. But still even with that we are still a large team ofc.
3. Bigger teams can get a lot of overhead and muddled direction easily - with the team i mentioned initially, the game did not come out fantastic and was not rated that high. You can also check who won the past years jams - it was a 2 person team and before it was a single person, before it were 3. Production values matter much less than fun and creativity. (https://ldjam.com/events/ludum-dare/51/games)
4. Ratings seem very important when you start, but ratings are not a very good tool and just a rough indication. There is nothing to win here and winners don't get anything special out of it, not even marketing. Dorfromantik for example was made in ludum dare - i don't think they cracked top 50, but turned out one of the most successful games ever based on a game jam.
Rocktavious
06. May 2023 · 20:15 UTC
Amazing game would easily be a good commercial game. The only thing missing for me is something a bit more "action" based. Its alot of reading and thinking and planning - to counter point that some missions where you fly around and do stuff would create a really nice balance. I really like the flying around but was hugely disappointed when I couldn't leave the screen.

A+++ on the music and mood though!
Ismael Rodriguez
08. May 2023 · 03:51 UTC
Not my style game, I just press buttons till the birds fly away and come back lol but it sure is pretty! Music is great, overall aesthetic is great. Others mentioned a mouse only mode, I feel that. Being able to control the character seems kind of pointless. Great job yall!
AVAVT
08. May 2023 · 13:18 UTC
Damn is there no save I have to go home!!!! A Jam game made in 3 whole days don't even have save feature unbelievable I'll rate all 1 star!!!

j/k really great game I love it until now but will review properly tomorrow when I can spend another 8 hrs pretending to work.
AVAVT
09. May 2023 · 07:00 UTC
This game is very complete as far as gameplay imo. Music, art, design etc are so good! I think this could already be a working game prototype, I can't really consider this as a "jam game". I truly love this.

I. Question: it looks like if I don't pay a penalty, it will double up in 1 day (clone itself) right? It's not explained anywhere so I don't know if it's intended or a bug.

II. The Queen mission is a bit underwhelming. Coincidentally I played a game very similar to Ravenhaul in this LD named [Chain Mail](https://uppon-hill.itch.io/chain-mail). There's a similarity that both Ravenhaul and Chain Mail have multiple zones/partrons and then 1 "big" final mission. I think both has similar fault that the "final boss" is not impactful enough.

The 2 patrons before the queen were a lot more impressive to me (distance, time and package size constraints destroying my current party). And then the queen being so easy make the game end in a low note, didn't feel very satisfying.

III. There are still some bugs in post-jam build (Windows). Not very important for jam version but listing in case you want to fix them:

1. Permanent progression block: at the end of the day, when you sleep in the nest, instead of press `E` to go to next day if you press `Q` or `Esc` to close the windows then you can no longer sleep to pass day.

2. `R` to receive payment never worked for me.

3. Upgrading bird food max size sometimes cost more than it says, even bringing my money to negative (had 1k6, paid the 1k5 upgrade, ended up with -300 somethings)

4. Occasionally when I sign a new contract the item doesn't come, so I would lose that contract for the day. Happens near the end of game when I sign multiple contracts per day, not sure if that's related.

5. After meeting the Queen the play area is shifted upward, not game blocking but new mails on the ground is out of camera.
pedrohpf
09. May 2023 · 11:26 UTC
Woah this game is so polished, incredible that it was done in so little time, great job guys!

I loooove the art style, so beautiful and it's so chill to play, a bit confusing at first but then u get the hang of it. Again, good job!
Oscar Berry
09. May 2023 · 22:45 UTC
Absolutely stunning! The graphics and all the details are incredible and we can't believe you made this in only 3 days!
This kind of game is not our "tasse de thé" :tea: , so we can't judge the game design aspects.

However, it's a very very nice job, amazing work everyone! :bird: :heart:
JUSTCAMH
10. May 2023 · 09:44 UTC
I love this game but... YOUR PROGRESS DOESN'T SAVE!!! AHHHH!

There was no mention in game that progress isn't saved, I wish that at the very least this was clarified and optimally for a game of this size, I wish it saved so I could come back tomorrow... This game was so polished I thought yeah, surely it'll save. No red flashing lights, seems legit. But alas... :cry:

Amazing game though, like damn. So well polished and that art?! What?! And music?! Wow. And whole game vibe?! Woa :heart:
amango
11. May 2023 · 06:35 UTC
This was just insane; such cohesive art, really satisfying to play. Lots of content too—really like the food stock market mechanic, although I was horrible at it. Amazing entry!
Nikolai-Marian Sokolovskii
11. May 2023 · 21:03 UTC
Very nice game!
I've done a 2d flying bird game too, but yours is cooler.
Buumiii
12. May 2023 · 08:58 UTC
The art and mood are absolutely stunning!i love how much detail in every little part was given to the music till the raven that was sad as i sold him. Stunning and Great game!
DaveCo
14. May 2023 · 22:01 UTC
The art is beautiful! Love the game, reminds me a bit of ours :D
picross
17. May 2023 · 05:08 UTC
Holy moly, you optimized the hell out of your game design and art direction here. No idea how it was created so quickly. Seriously fantastic work, you all obviously work very well together. Very lovely game and very cohesive. Impressive that the art is so cohesive with 4 artists in a 72 hour jam! Super cool stuff!!
devook
17. May 2023 · 06:02 UTC
Absolute masterclass. The sheer effort required for integration alone... So many systems, and so many little details that had me saying "no way" out loud, and then I looked at the team behind it and it all made sense. Brilliant entry! Only thing missing is a Save Game feature and a Switch build.
MrEliptik
19. May 2023 · 15:06 UTC
Love the concept and execution! Everything is really well done, huge congrats for your entry :)