Satellite Delivery by LudumDareDevil
Disclaimer: This is my first 3D game for a game jam so It's kind of a disaster :sweat_smile:
A game where you have to build a rocket and launch it into space in order to DELIVER a space satellite into orbit.
Your job is to control and hire employees
The more employees you have the more money you lose per second. You can left click on them to select them
Once they are selected you can click anywhere on the map and they will go there. There are also structures you can send them to
Once they have been sent to these structures they will begin building business buildings
When the business is completed, you can send employees to it and they will make money for you. When employees are working, they will display an icon over their head
You can also send employees to work on building the rocket. When the rocket is finished it will take off to deliver the satellite and you win the game.
The more employees you have working on something the faster it will go.
Businesses and the rocket will randomly catch on fire
When this happens you will need to send employees to fix it. When structures are burning their you start to slowly lose money. If the rocket catches on fire the building progress will start to go down.
If you run out of money you lose.
The text in the left of the top bar shows how much money you have. The button in the middle is how you hire more employees. The text in the right shows info about the rocket.
Controls:
WASD to move
Space to go up
Shift to go down
E to rotate right
Q to rotate left
Left Click to select Employees
Left Click With Selected Employees to tell employees where to go or what to do. After clicking the employees are unselected unless the CTRL key is pressed.
Escape Unselect employees
| Link | https://jimothy-cardotha.itch.io/satellite-delivery |
| Link | https://jimothy-cardotha.itch.io/satellite-delivery |
| Original URL | https://ldjam.com/events/ludum-dare/53/satellite-delivery |
Ratings
| Overall | 232th | 3.444⭐ | 20🧑⚖️ |
| Fun | 352th | 2.778⭐ | 20🧑⚖️ |
| Innovation | 218th | 3.278⭐ | 20🧑⚖️ |
| Theme | 274th | 3.611⭐ | 20🧑⚖️ |
| Graphics | 252th | 3.389⭐ | 20🧑⚖️ |
| Mood | 242th | 3.118⭐ | 19🧑⚖️ |
| Given | 15🗳️ | 15🗨️ |
I've found it really hard to select the employees, as if their hitbox is extremely small. The game doesn't have a fullscreen option, and it was a bit hard to play on a small window that is barely 25% of my (1080p) screen, making everything in the game really small. I didn't realize you could turn the camera at first, and it took me some time to notice the second patch of building slots on the left.
The buildings say "X/10" workers but the maximum number of workers seems to randomly change to 4 at some point (sometimes after construction, sometimes after the first fire, sometimes just without any other event), which was quite confusing. It also seems that you don't need that many buildings really - having about 3-4 seemed to be enough.

If you add some difficulties and more challenge, this can be a really good management game.
I really enjoyed playing it!
As people already mentioned, it was really hard to select employees, but I also miss the multiple selection when you drag a frame like in the RTS games.
The camera is really sluggish, it would be more enjoyable to play if camera were responsive enough. But also, it was really unnecessary to make camera controls at all. It would be as good with a stationary camera, but placed at good location at the start (the initial location of the camera is placed very badly, because I didn't even see the workers at first).
I can also point out that base of design of this game is to apply workers to their jobs and just wait - it's not so good. It would be more engaging if player would do something all the time!
I also don't understand why everything is periodically on fire. But workers just fix everything automatically when it happens? To engage player to do something, you could do that player must put out the fire themselves by clicking on it or something. But now it's just "assign workers and wait".
Overall, I see you did a good job making this game!
Hope you will make your job easier next time! I mean, like, strip the unnecessary functionality, put game design first (i.e. make an interesting game first), technical design second :)
Nice graphic and UI.
Worker selection might be better if their hitboxes were bigger.