The Envelope by DzejPi

It looked like a normal early morning mail delivery to you. Very boring, but pays the bills. But this time, you need to deliver letters into the neighborhood which you never visited before. Be prepared to never be the same.
Gameplay ~ 7 minutes.
Don't worry, it's not just about clicking on boxes. :smirk:
How to play
- Look at your task in the left upper corner, it will tell you what to do.
- All buildings have numbers on them.
- Click on the boxes in order to throw a mail or magazine into the box.
- All boxes on the building must be filled.
Controls
WSAD: Move like in all 3D first person games.Left click: Interaction with items.Escape: Toggle pause menu. Focus on HTML5 on Itchio is not perfect, so if you're playing HTML5 version, pressEsctwice and click on theContinuebutton with your mouse to focus it back properly.- You can turn the sound and music off in pause menu as well, if you want to.
Shift (hold): Sprint.Space: Jump.

Tools used
- Game engine: Godot v3.5.1.stable.official [6fed1ffa3]
- Aseprite
- Blender
- Ableton Live 11 Standard
- Audacity
My commentary
My second 3D LD game! It's interesting that when I work with 3D, I almost never run into any serious issues. This time, I tried the fog, better grouping, better everything! That said, I don't think I beat my previous entry. I went a little bit overboard and kept the scope a little bit too big, but I am still pretty happy with result.
Looking forward to your comments!

| Source code on GitHub | https://github.com/dzejpi/envelope |
| HTML5 build on Itch.io | https://dzejpi.itch.io/the-envelope |
| Windows build | https://dzejpi.itch.io/the-envelope |
| Linux (Untested) | https://dzejpi.itch.io/the-envelope |
| Original URL | https://ldjam.com/events/ludum-dare/53/the-envelope |
Ratings
| Overall | 114th | 3.784⭐ | 39🧑⚖️ |
| Fun | 140th | 3.608⭐ | 39🧑⚖️ |
| Innovation | 152th | 3.514⭐ | 39🧑⚖️ |
| Theme | 133th | 4.041⭐ | 39🧑⚖️ |
| Graphics | 119th | 3.865⭐ | 39🧑⚖️ |
| Audio | 111th | 3.608⭐ | 39🧑⚖️ |
| Mood | 13th | 4.324⭐ | 39🧑⚖️ |
| Given | 46🗳️ | 67🗨️ |
- This game is actually quite scary until you don't know what you're fighting with
- I like the eery feeling of the neighbourhood
- The dialouge is okay
- The monster is... interesting haha (is that an old monkey on cocaine? :joy: )
- not sure if that was intended, but is the red stuff with hook supposed to be a crowbar? Nice nod towards Half-life then :smirk:
Fun little game, good job!
Glad you liked the controls, @buni. Rated your game back. :)
Thank you for the comment, @kylethecoder! That's super strange, I wonder why it didn't show up at all. I played the game like at least 30 times on the last day. Guess that's software for you, and reason why I work as QA. Thank you for playing!
Thank you for the insight, @jakeblake! Ah, that's a good point, and wouldn't be that hard to make. I will keep it in mind for the next time!
Rated all of your games back, if not rated already. :)
Very good entry, the amosphere was spot on, congrats!
The aiming/animation could be a bit improved, because I just didn't know when my attack actually damaged. Lots of times I started too late, or too early. I guess if the animation wouldn't be this slow, it would have been much easier to figure it out and wouldn't have to practice timing it.
Overall, good entry, nice job! :)
@tudvari Yeah, you can kill it, but you need to find a weapon first and hit it when the time is right, and hit it several times. And thank you for the great review, you have great points and I am taking notes for the next time. Rated your game back. :)
Thank you for the review, @bartalomew. Glad you liked it, but I liked yours much better, haha!
Rated your games back. :)
Thank you for the comment, @hoshinu! Glad you liked the atmosphere. It's true, the fighting mechanic could be much better, will keep that in my notes for the next time!
Thank you for the comment, @vydra! You're right, monster could make more sounds. I wonder - did the browser version not work for you? Didn't really test Linux build, so it's possible that it's not working well. Thank you for letting me know!
You're right @bopohx, fun gameplay is always my problem. :D Thank you for the comment!
Rated all of your games back! :)
Good job!)
My only criticism is that it was really hard hitting the monster. Ended up just dying which made the experience even more bleak so it's not the worst.
I loved it.
Thank you for your review, @kiguel182! Awww, didn't want to scare the cat! Hope it's alright, give it a hug on my behalf! And yeah, you're right, could have done a better job there, will keep in mind for the next time. :)
Thank you for your comment, @sdelay! Yeah, I figured out that numbers could be very helpful, since it could be easy to get lost. Plus the fog is not applied on them, since they are only 3D labels, but that's actually a good thing here. :)
Glad to hear that you liked it, @neo97! Thank you for the comment. :)
Thank you for your review, @foursay! You're right with the size of the level. I was originally making it like twice as big, but then I figured out that I had to make it smaller, and even that probably made it quite huge. I was pretty scarce with weapons in order to make this more scary. >:)
Rated all of your games back, if not rated already!
Thank you for the comment, @smdg! I was fighting with audio a little bit this time for some reason, will do better job next time. Thank you for playing!
Thanks for the review, @klausklapper! Weapons are pretty scarce, true, but I did it on purpose. Now about the building 53... it's indeed not there, lol. But your last objective after building 20 technically is just to survive, and then the game ends with you either killing the monster or it killing you. Let's pretend that the building is missing on purpose, holy sleep deprivation!
Rated all of your games back. :)
I had an issue with some of the sounds in the game, for a little while after each button press I'd hear sounds repeated. It was easy to ignore and didn't take away from the game very much though.
Great job!
You're definitely right, @wahooney. This part was not really well done, will keep in mind for the next time. Thank you for your rating!
Thank you for the comment, @team-watt. Glad it gave you chills and you liked the monologue!
Rated all of your games back. :)
Nice and atmospheric game. Starts a bit like a 3D "Papers, please", I was expecting more of the "repetitive menial work causes you to go insane" rather than a survival horror, so I was surprised. And I think I got lucky - I started to look for one of those planks I saw lying around to use as a weapon, and I just randomly found "a weapon". :D
Nice job with the atmosphere, it's really creepy, especially when the monster jumps at you from nowhere and you are desperately looking for a weapon.
It's difficult knowing if you hit it or not, but overall it's a really nice entry!
Now thanks to you I want to do more 3D with Godot. :smile:
Thank you for the review, @dishwand! I am glad that you liked dithered bleeding UI, it actually super simple to make in Aseprite! Rated your game back. :)