Deliwar by GraphicEdit

About
When boxes are not delivered, they rebel. They come together to form an alliance, overcoming obstacles and killing enemies by throwing boxes, all in an effort to reach the delivery point and "deliver" themselves.
WebGL and Windows versions available
Source codes available
Deliwar is an exciting post-apocalyptic game developed for the Ludum Dare #53 gamejam that challenges players to merge boxes together and battle enemy forces while delivering vital supplies to safety.
Assemble and upgrade your own squad of boxes, merge them together to create powerful allies, and lead them on an epic journey through a dangerous and unforgiving landscape.
With engaging gameplay and stunning graphics and sound effects, Deliwar offers a unique and immersive experience that will keep you entertained for hours. This project is an open-source game developed by our team using Unity.
Notes
Twitch integration does not work on WebGL at that moment. It works on Win64.
Controls
- WASD - Move
- Shift - Run
- E - Collect Boxes
- Space - Jump
- F - Fight
- Q - Throw
- R - Rain
During the jam our team created all of the following:
- Music
- Sound Effects
- Environment Art
- UI Art
- Coding
Used Technologies
Game Engine: Unity 2021.3.21f1
Programming: C#
Art: Photoshop
Sound: FL Studio
Version Controlling: Git - GitHub
Change Log (for Windows Version)
Deliwar 1.1
- Bug Fixes
- Sounds that we had prepared before (foot steps, attack VFX, fight music) and did not include were included.
- Esc button (Reset the game and back to main menu)
Deliwar 1.2
- Fix: Menu and music bug
Deliwar 1.3 (for WebGL and Windows versions)
- Fix: Add rock, rain cd, menu design etc.
Team
Leader
- GraphicEdit
Art
- AysArt / igdiaysu
- Sabrinart
- Sercan Uysal
Development
- Harami
- monkeyD_Dcx
- Raşit Durmuş
- BimmerHex
- merttCNR
Sound
- Senkeru
Writer
- Felicite
QA
- notDepresseDeveloper
- Lexix
Ratings
| Overall | 969th | 3.175⭐ | 42🧑⚖️ |
| Fun | 1127th | 2.663⭐ | 42🧑⚖️ |
| Innovation | 264th | 3.738⭐ | 42🧑⚖️ |
| Theme | 572th | 3.932⭐ | 39🧑⚖️ |
| Graphics | 709th | 3.513⭐ | 42🧑⚖️ |
| Audio | 610th | 3.075⭐ | 42🧑⚖️ |
| Humor | 794th | 2.737⭐ | 40🧑⚖️ |
| Mood | 836th | 3.25⭐ | 40🧑⚖️ |
| Given | 77🗳️ | 61🗨️ |
Sadly, once in a while I get an error. You can check it here, as the stacktrace is very long: https://pastebin.com/yd5L8W62
Some feedback/questions I've got for you:
- I don't see any reference of why the rain is important. I tried togging it, expecting the boxes to soak, or the robots to fry. But there does not seem to be anything changing. The effect is awesome though! It is the only control mentioned in-game, so I thought it was a key mechanic.
- The buidling you warrior part is very original and deservers some innovation points, very well done!
but the visual style is good, i loved the rain, nice game in overall
@sakii Thank you so much i hope you had enjoyed Deliwar :heart:
@wouter52 Thanks for the taking your time to feedback. We added your suggestions about the rain in our future plans :blue_heart:
@agudar Unfortunately that bug is occuring because of webgl. We tried to fixed that in in latest bugfix. You can checkout for bug free version in the itch.io (windows version is more stable right now). Thanks for your feedback :heart:
1. I notice that delivery has different types. Maybe the way player attack could be affected by which types of things you pick up. For example, an iron pipe could be a sword or a fews of books could become a shield.
2. I can't see the difference between attack and throw. I could accomplish with the enermy only by the throwing. I believe that further design could make the game more fun.

I will say that the "throw" felt a little bit overpowered - I can just wait until I see an enemy, get some distance, and spam it without taking any damage.
Eventually I got stuck with a dog that didn't seem to get hit no matter what I did, and I ran back and eventually the boxes got flung past the start point.

I did replay again and managed to finish to the end. There was one thing that confused me though, in the "Delivery Zone" There seemed to be 12 boxes that can be delivered, but it only ever took the first row of 4 items from me and not more than that. So I'm not sure if I did that part right, but no matter what I did it only ever took 4. Same with the second Delivery Zone. So when I got to the end, I still had a majority of the boxes I collected...so I'm not sure if I "won" necessarily?
I think the visuals for this entry were top notch and the theme was fitting, but I found the gameplay lacking. Hold "move right" and press "throw" over and over. No environmental obstacles, no real movement options.
I also was a bit confused about the delivery points. They showed many slots but only took the top four.