Deliwar by GraphicEdit

[raw]
made by GraphicEdit for Ludum Dare 53 (JAM)

H6Gk1s.jpg

About

When boxes are not delivered, they rebel. They come together to form an alliance, overcoming obstacles and killing enemies by throwing boxes, all in an effort to reach the delivery point and "deliver" themselves.

WebGL and Windows versions available

Source codes available

Deliwar is an exciting post-apocalyptic game developed for the Ludum Dare #53 gamejam that challenges players to merge boxes together and battle enemy forces while delivering vital supplies to safety.

Assemble and upgrade your own squad of boxes, merge them together to create powerful allies, and lead them on an epic journey through a dangerous and unforgiving landscape.

With engaging gameplay and stunning graphics and sound effects, Deliwar offers a unique and immersive experience that will keep you entertained for hours. This project is an open-source game developed by our team using Unity.

Notes

Twitch integration does not work on WebGL at that moment. It works on Win64.

Controls

  • WASD - Move
  • Shift - Run
  • E - Collect Boxes
  • Space - Jump
  • F - Fight
  • Q - Throw
  • R - Rain

During the jam our team created all of the following:

  • Music
  • Sound Effects
  • Environment Art
  • UI Art
  • Coding

Used Technologies

Game Engine: Unity 2021.3.21f1

Programming: C#

Art: Photoshop

Sound: FL Studio

Version Controlling: Git - GitHub

Change Log (for Windows Version)

Deliwar 1.1

  • Bug Fixes
  • Sounds that we had prepared before (foot steps, attack VFX, fight music) and did not include were included.
  • Esc button (Reset the game and back to main menu)

Deliwar 1.2

  • Fix: Menu and music bug

Deliwar 1.3 (for WebGL and Windows versions)

  • Fix: Add rock, rain cd, menu design etc.

Team

Leader

  • GraphicEdit

Art

  • AysArt / igdiaysu
  • Sabrinart
  • Sercan Uysal

Development

  • Harami
  • monkeyD_Dcx
  • Raşit Durmuş
  • BimmerHex
  • merttCNR

Sound

  • Senkeru

Writer

  • Felicite

QA

  • notDepresseDeveloper
  • Lexix

Ratings

Overall 969th 3.175⭐ 42🧑‍⚖️
Fun 1127th 2.663⭐ 42🧑‍⚖️
Innovation 264th 3.738⭐ 42🧑‍⚖️
Theme 572th 3.932⭐ 39🧑‍⚖️
Graphics 709th 3.513⭐ 42🧑‍⚖️
Audio 610th 3.075⭐ 42🧑‍⚖️
Humor 794th 2.737⭐ 40🧑‍⚖️
Mood 836th 3.25⭐ 40🧑‍⚖️
Given 77🗳️ 61🗨️

Feedback

LDJam user 359614
02. May 2023 · 12:13 UTC
it's good if i can see the form, in the last stage after beating a tortoese the body blocking the way
Sakii
02. May 2023 · 12:14 UTC
Very nice artwork. Props to you making the game open source
Wouter52
02. May 2023 · 16:29 UTC
Cool! I just played your game for a bit. Firstoff: congratz on your first LD entry! I see that you were part of a big team. Did you have fun?

Sadly, once in a while I get an error. You can check it here, as the stacktrace is very long: https://pastebin.com/yd5L8W62

Some feedback/questions I've got for you:
- I don't see any reference of why the rain is important. I tried togging it, expecting the boxes to soak, or the robots to fry. But there does not seem to be anything changing. The effect is awesome though! It is the only control mentioned in-game, so I thought it was a key mechanic.
- The buidling you warrior part is very original and deservers some innovation points, very well done!
Zerovirus
02. May 2023 · 18:47 UTC
The premise is pretty cool! I liked that you couldn't really run out of life, since if you got hit and lost boxes you could just disengage, backtrack, and plug the boxes you lost right back onto yourself. I found the fighting option to be pretty slow and not very practical, compared to just jumping over the enemies, though. Even the turtle was far easier to leap than to fight. Also the game crashed when I hit a delivery point with only 4 boxes on my character. The rain effect is neat, though I wonder why it's presented so prominently. Was it intended to be part of a more important mechanic that got cut for time? Overall, congrats on your game!
Rjdrag
02. May 2023 · 18:48 UTC
Cool concept. You ARE the delivery. I wish the art looked a bit more like your cover art.
drazil100
02. May 2023 · 19:01 UTC
I really like the concept of picking up a bunch of packages to be your body. The combat could have used a bit more polish as it was unclear if I was hitting them. Also the dog after the first drop zone would not die. I was wailing on it for a good 5-10 minutes and it would not go down or leave me alone.
Simeon Radivoev
02. May 2023 · 19:23 UTC
Lacks a lot of polish and juice. But could be something there. Surprised by how big the team is.
agudar
03. May 2023 · 15:27 UTC
im getting an error in the dog scene https://prnt.sc/DIgRyo4vS9uD
but the visual style is good, i loved the rain, nice game in overall
notdepressedeveloper
05. May 2023 · 14:16 UTC
@pralista We haven't realized that bug while the jam. After your feedback we fixed that in the latest version. You can checkout bug free version in the itch.io. Thanks for feedback :blue_heart:

@sakii Thank you so much i hope you had enjoyed Deliwar :heart:

@wouter52 Thanks for the taking your time to feedback. We added your suggestions about the rain in our future plans :blue_heart:

@agudar Unfortunately that bug is occuring because of webgl. We tried to fixed that in in latest bugfix. You can checkout for bug free version in the itch.io (windows version is more stable right now). Thanks for your feedback :heart:
Proutymat
05. May 2023 · 15:03 UTC
I like the idea of building yourself out of boxes and being able to repair yourself, it reminds me a bit of Knack on Playstation.
igdiaysu
05. May 2023 · 15:18 UTC
@proutymat Thank you so much ♡
YurisCat
06. May 2023 · 11:09 UTC
The game's music is full of rhythm and energy, and another piece of music will be played when triggered by battles, which is great! The background will slowly move with the character's movement, which is very immersive. The highly polluted background and mutated mechanical creatures in the game can make people pay more attention to environmental protection. Great game! Thanks to the development team's efforts!
igdiaysu
06. May 2023 · 11:47 UTC
@yuriscat Thank you for playing our game in the Ludum Dare game jam and for your kind feedback! We're thrilled to hear that you're loving the game, and appreciate your support and encouragement. Keep enjoying the game and please don't hesitate to share any further feedback with us. Thanks again! :purple_heart: :blue_heart: :black_heart:
LDJam user 282870
06. May 2023 · 12:27 UTC
The idea of the packages building the character was excellent. The game play needs some work. The fighting graphics need a lot of work. Keep at it, add some polish to the game
Martta
06. May 2023 · 12:35 UTC
Thanks for awesome game <3 The twitch integration was really cool idea, maybe in next Ludum Dare we will see some extended use of it?? :o
Martta
06. May 2023 · 12:36 UTC
Also some sort of tutorial would have helped. It was initially unclear when to press "fight", "throw" and "pick up". But eventually I managed to beat the game. :-)
Devil_ovo
06. May 2023 · 12:40 UTC
Nice job. It is innovative to play as a delivery. But there are some suggestions.
1. I notice that delivery has different types. Maybe the way player attack could be affected by which types of things you pick up. For example, an iron pipe could be a sword or a fews of books could become a shield.
2. I can't see the difference between attack and throw. I could accomplish with the enermy only by the throwing. I believe that further design could make the game more fun.
igdiaysu
06. May 2023 · 12:50 UTC
@devil-ovo @beebster-games @martta Thanks for the taking your time to feedback <3
notdepressedeveloper
06. May 2023 · 12:58 UTC
@martta Thank you so much for playing our game and for your kind feedback. We're working on to implement more function with Twitch like spawning enemies with a chat (its kinda a secret build for us but for that you can check out version 1.4 on our github release page - u can use !enemy and !hurt commands in that) :heart:
notdepressedeveloper
06. May 2023 · 13:08 UTC
@devil-ovo Thanks for all this amazing suggestions, we're so glad to hear new ideas for the game. I personally loved your book shield idea. I hope you had enjoyed Deliwar :card_box: :blue_heart:
jelch
06. May 2023 · 15:13 UTC
Whacky concept, really unique! I think the screen could have started scrolling a little bit earlier.
Rocket and Blanky
06. May 2023 · 15:21 UTC
Super fun! The build yourself mechanic worked really well!!

![deliwar.png](///raw/37d/a3/z/5b7b0.png)
Ruben Christoffer
06. May 2023 · 16:02 UTC
Very interesting concept. The art style is very cool and the mechanic of collecting more and more boxes in order to become a more powerful animate object is unique and interesting. Not sure what the rain mechanic was for, but the visual effect looked very good. I think the controls could use a bit of polishing and the ranged attack was a lot more powerful than the melee attack, essentially making it better to always use ranged. Despite this though, the game looks very good, so keep up the good work!
Gog
06. May 2023 · 16:05 UTC
Very intriguing visual style!
Mickxe
07. May 2023 · 09:47 UTC
Cool concept! I found the fighting to be a bit awkward but still enjoyable! :D
satacat
07. May 2023 · 19:15 UTC
really great idea! was kinda awkward to play at first time but then it was fine. a little bit advice about music: sometimes it was a little bit too loud when we faced the hostile mod so it'd be nice to fix. nice entry!
Trakina
08. May 2023 · 13:40 UTC
Love the concept.
bobbie
08. May 2023 · 18:52 UTC
Fun concept, I feel like I haven't seen too many games this jam where you're fighting enemies, so I'm pleasantly surprised to see one. The boxes all coming together when you press E is super satisfying!

I will say that the "throw" felt a little bit overpowered - I can just wait until I see an enemy, get some distance, and spam it without taking any damage.
Rincs
08. May 2023 · 23:16 UTC
Cute game! I don't know what the "rain" does, really... seems like nothing? I wished that the dogs didn't just stick on you once they spawned. I couldn't really run back and take a breather/collect the boxes that got hit off of me without the dogs being on my ankles. The dogs matched your sprint speed so there was really no escaping them.

Eventually I got stuck with a dog that didn't seem to get hit no matter what I did, and I ran back and eventually the boxes got flung past the start point.

![Screenshot 2023-05-09 080337.png](///raw/ccf/64/z/5b9f0.png)

I did replay again and managed to finish to the end. There was one thing that confused me though, in the "Delivery Zone" There seemed to be 12 boxes that can be delivered, but it only ever took the first row of 4 items from me and not more than that. So I'm not sure if I did that part right, but no matter what I did it only ever took 4. Same with the second Delivery Zone. So when I got to the end, I still had a majority of the boxes I collected...so I'm not sure if I "won" necessarily?
Sebhulhu
10. May 2023 · 08:41 UTC
Not sure how delivery zone works, and time between clicking "F" and actually attacking seems a bit too long but still very good work :-)
Phoenix Fireflower
11. May 2023 · 19:26 UTC
Props to you for managing to integrate Twitch into your game and create a unique gameplay experience in just 72 hours. The fighting felt a bit awkward (mostly due to the graphics) but the original concept and art style more than make up for it.
TheSmellofOxygen
14. May 2023 · 01:06 UTC
I really liked becoming an animate box golem!

I think the visuals for this entry were top notch and the theme was fitting, but I found the gameplay lacking. Hold "move right" and press "throw" over and over. No environmental obstacles, no real movement options.

I also was a bit confused about the delivery points. They showed many slots but only took the top four.
cdunham
17. May 2023 · 00:58 UTC
Cool idea for a game, wish there was some way for the player to customize how their box person was made. Throwing together a bunch of box arms for faster, more numerous attacks or something would be really fun. Being able to use different attacks other than the punch, or having a blocking mechanic would be nice
Tan90
18. May 2023 · 14:07 UTC
Your idea for this game is really interesting! It's a refreshing game for me. Every time I finish fighting enemies and go back to pick up my own goods, it's really cute