Dungeonfalls by Majadroid
In Dungeonfalls a mage has to deliver health potions to the heros fighting in the dungeon. But he cannot reach them without your help. You have to strategically place dungeon tiles like walls and ladders, so that the mage cange reach the knights and deliver his potions.

How to play
The dungeon tiles fall down from the top in pairs. You can rotate them and stop them in every position. - [left/right], [a/d]: Move the tiles left or right. - [down], [s]: Drop the tiles faster. - [up], [w]: Rotate the tile pair. - [jump/fire], [space]: Anchor the tile in it's current position.
If the mage has to deliver more than one potions, he has to go back to his potion rack, to pick up the next potion. The level is finished, when every hero got his health potion. The level is lost, if the mage dies or if there cannot fall new tiles into the dungeon area.

Some may ask
The game was completely created from scratch and all assets where created by myself during the 72h of the Ludum Dare 53 jam. - Game engine: Unity - Sprites: Aseprite - Music: LMMS - SFX: LMMS, SFXR and Audacity - No AI was involved by creating this game.

| Link | https://majadroid.itch.io/dungeonfalls |
| Link | https://majadroid.itch.io/dungeonfalls |
| Original URL | https://ldjam.com/events/ludum-dare/53/dungeonfalls |
Ratings
| Overall | 150th | 4.033⭐ | 32🧑⚖️ |
| Fun | 248th | 3.8⭐ | 32🧑⚖️ |
| Innovation | 29th | 4.31⭐ | 31🧑⚖️ |
| Theme | 210th | 4.267⭐ | 32🧑⚖️ |
| Graphics | 287th | 4.133⭐ | 32🧑⚖️ |
| Audio | 234th | 3.81⭐ | 31🧑⚖️ |
| Humor | 733th | 2.846⭐ | 28🧑⚖️ |
| Mood | 294th | 3.85⭐ | 32🧑⚖️ |
| Given | 11🗳️ | 22🗨️ |
@jared-lomangino Thanks.
However, I think it still needs some polish in some aspects. I would've loved if you could shoot some magic to destroy blocks for instance, as one slight mistake could take a very long time to repair.
Also, some of the controls get me a bit confused at first, particularly the lock feature and the rotation. I think they would feel better if rotation and lock in were close to each other, maybe KL instead of Up and Space.
Still, even though I might've been slightly critical on the gameplay, I'm a big sucker for these kinds of games and I would love to see this great idea expanded upon :)
The music is nice and chilling and I like the pixel art.
It would also help to have some way to undo or some other special move to clean up when you mess something up after a while you are playing, otherwise it really feels unforgiving :smile:
I have beat all the levels. It is not that hard but indeed requires patience and strategy.
Perfect work!
Combining tetris mechanics with a fantasy delivery theme was a great idea, very interesting concept! Great job! ^^
Pros
- pixel art is looking very nice
- easy controls
Cons
- easy to soft lock yourself
I knew this problem and with more time I would have made a better solution.
But it's a bit easy to stash all the tiles that I don't want in the top corners. Maybe don't allow tiles to be placed in the air? But not sure, if it's too hard then :laughing:
Good job with the game!
The music was very relaxing and planning out + building the path and timing it for the wizard's movements was fun! One of my personal favorites for this jam - the art is clean and pleasing and the music sets a relaxing puzzle-solving mood :)