Heart-Warming Deliveries by Joscco
A mafiaesque puzzle game where you - as a normal, well-behaved delivery guy - have to perform some very conscience-demanding jobs to satisfy your bosses.

CONTROLS
- Arrow Keys or ASDW to move.
- Space to Skip Dialogs
- Mouse clicks for other GUI

Packed with 13 non-ai-generated brain-teasing puzzle levels

| Link | https://joscco.itch.io/heart-warming-deliveries |
| Original URL | https://ldjam.com/events/ludum-dare/53/heart-warming-deliveries |
Ratings
| Overall | 45th | 4.262⭐ | 84🧑⚖️ |
| Fun | 112th | 4.037⭐ | 84🧑⚖️ |
| Innovation | 264th | 3.738⭐ | 84🧑⚖️ |
| Theme | 27th | 4.53⭐ | 84🧑⚖️ |
| Graphics | 78th | 4.518⭐ | 84🧑⚖️ |
| Audio | 58th | 4.222⭐ | 83🧑⚖️ |
| Humor | 491th | 3.26⭐ | 77🧑⚖️ |
| Mood | 338th | 3.81⭐ | 81🧑⚖️ |
| Given | 25🗳️ | 53🗨️ |
I would have loved to have a restart button to restart the level when I knew that I messed up already.
Anyway, super cool game <3
I like the animation when scence changes.
Special note for the game level selection, made up nicely!
As suggested previously a restart button would have been appreciated, but it is all fine for the jam :)

@mahjoub: Hehe, glad that you like it! My hubby came up with that idea
@benk: Picking up items uses an action too, so deliver the burger before you take the sushi. Also: You don't have to deliver items to the front door, delivering it from the right to the building works too ^^
@ido: Thank you so much! We playtestet it yesterday evening before uploading, so hopefully all levels should be solvable :D (hopefully! I haven't tested it after upload completely)
The art was so cute tbh and after getting over my own brain fog i managed to get to the end it was a very fun puzzle romp <3
Also is the 4th level even possible ? You have to do everything in 12 actions somehow...

The only feedback i have is that using arrow top and bottom for delivery is confusing, since i tought it was the arrow i was supposed to press on my keyboard to get/deliver the delivery! My brain had a bit of hard time to stop processing like that!
Aside from that, very well polished and complete game!
I didn't enjoy the tip system at first. It felt like it added complexity for no reason, but then you go on to use it to create interesting puzzles. I wonder if I'd enjoy it more if the starting puzzles didn't have tipping and later levels (like 3+) introduced it.
Fantastic job, great execution!
@pauljs: Ah I see your problem. We wanted to make clear which house was a supplier and which a consumer. Maybe using arrows here wasn't the best indicator. We'll think of another solution in the next version! If you've got a nice idea which doesn't overload the UI, let us know!
@fuse-in-a-bowl: We indeed cannot avoid the "tip system" completely since it delivers a lot of possibilities to form puzzles. Mh, we'll think about how we can maybe introduce this a bit later. I mean sushi is cold anyway, we could stop using the freshness indicator there maybe...
@humanisred: That is very good feedback. Changing from mouse to keyboard to mouse annoyed me too during development. We will make the game keyboard-only-accessible in the next version after the jam. Also: Your game looks super cool, I can only repeat
I really like intro animation.
Very cute level system. Also cute and sweet UI and graphics at all!
4th level is too hard. I'am still can't get it.
Game is very intresting and challanging
My respects to developers❤
The art and music are outstanding, and the gameplay is buttery smooth which is super great. Love to see it, and I'm jealous at the level of polish you've got here!
also i really needed a restart button instead of spamming keys once i noticed i messed up! and there was a lvl where i didnt delivered a pizza but i won anyway, could it be a bug? (or maybe i didn't understand that level)
Anyways very good work!<3 congrats
@aschab: Nah, stop it you... *starting to blush*
Now some complains :P.
A thing that really annoyed me is that it was impossible to deliver all the food on some levels. I guess this design was to mislead to make the player think beyond the obvious (and it worked, so kudos for that!) but it was also really annoying to make it totally impossible. Maybe give the player some extra movement when they had hit the money goal so they can go back and finish? I don't know what the good call would be while still maintaining the integrity of the puzzles.
Finally, a restart button would be nice. I tried looking for one but couldn't find one.
Nice one, well done!
Special thanks to @fodi, @mashupgames, @naixgames and @greenphox for remarking what annoyed you. That's very valuable.
We can see that we went a bit too far with the superfluous items in some levels. We'll use less of them with in next version.
For the missing restart button, keyboard actions and the devilish levels 4 and 11: Top priorities for the post-jam version
I really loved it :heart: Thanks for this cute game.
@weirdbitgames: Thanks man! Some french friends of mine gave me strong bossa nova vibes during the last months and I reaaaally wanted to incorporate that into a game. And since I'm not very good at making up rhythms myself, also some kudos to this guy here for his video on how to make a classic bossa nova beat:
https://www.youtube.com/watch?v=asvM7cyHp3I
It's great! This is the best game I have played so far in LD53! Art is my favorite style. And the most rare thing is that the completion level of this game is too high! Very good work! 
For the UI I would sometimes get confused, for example I would see the down arrow and press down to drop something off when I should have actually pressed right - maybe try using different symbols for the pick-up/drop-off?
Great puzzle one of the best puzzle levels I ve seen in the jam so far! beautiful art. only thing is I somehow missed that we just need to get to the money and didn't have to deliver all the deliveries until level 3 and got stuck there a bit. The level did its job and thought me that :laughing:
Interesting that levels can be beatten in different ways.
It would be nice to have a Windows version with fullscreen support.
- Level 3, took me a moment to figure out you can deliver from the side of a building!
- Pressing two directions at once seems to move diagonally (the actions still count correctlly but for a moment I thought you could move diagonally for the same cost).
- I think the buttons should change color when focused, I accidentally sent myself back to the level selection a bunch of times (I kept pressing the arrow keys as the menu popped up... XD)
Other than that, I think the puzzles get a bit too challenging too fast, I stopped at level 4 unfortunately (I did try to solve it a bunch of times before giving up). Maybe the difficulty curve can be adjusted a bit. Might retry this later though.
Anyway, now I crave me some Pizza. ;)