DeliverEgg by Tricky_Fat_Cat

Help a little Lizzardly to deliver an egg to the end of the level.
Controls
| KEY | ACTION | | :-------- | :-------------- | | WASD | Move | | F | Interact | | Q | Throw |




| Link | https://tricky-fat-cat.itch.io/deliveregg |
| Original URL | https://ldjam.com/events/ludum-dare/53/deliveregg |
Ratings
| Overall | 276th | 3.867⭐ | 47🧑⚖️ |
| Fun | 302th | 3.744⭐ | 47🧑⚖️ |
| Innovation | 991th | 2.841⭐ | 46🧑⚖️ |
| Theme | 913th | 3.511⭐ | 47🧑⚖️ |
| Audio | 372th | 3.557⭐ | 46🧑⚖️ |
| Humor | 701th | 2.895⭐ | 45🧑⚖️ |
| Mood | 517th | 3.614⭐ | 46🧑⚖️ |
| Given | 71🗳️ | 70🗨️ |
Alright there and back again, congrats to everyone for making a super fun game, it was a little brutal having to restart the entire level if you fell in the water, died to monsters sure but falling in the water and restarting was not fun.
reminded me heavily of the old collectathons like spyro and crashbandicoot, taking the egg from one point to the other to complete the level is fun though i didn't know i could fight back so until the basketball arena I was just dodging and even after i didn't know if it was just the goblins or all monster that I could jump on.
I think i found one glitch in the game, I was full health all 6 and found the steak and the spare star under the final door of level ... 2? and the steak just hung out with me, attached to the character and followed me to the end.
good sound, great art work, great animations, it felt awesome to play.
@tomas-selmeci thank you
@drapfelwurst thanks!
Superb art!
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/1809503221?t=2h31m13s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
I'm still not too much a fan of collectathons so after falling in the water near the end of a level on multiple occasion I couldn't be bothered to redo everything and collect every single meat piece again.
I managed to softlock myself too which forced a restart of the game : turns out doors can be interacted with when you stand right on top of it : a text saying "Can't unlock" appears and pressing F closes the door, permanently closing it.
Jumping on the enemies wasn't great, kinda finicky to perfectly land on them and the bouncing off being physics based meant it could be hard to predict and occasionally threw me into a deadly situation.
I think I would've preferred less levels and higher polish, small stuff like :
- some checkpoints,
- a small tutorial bit,
- an objective indicator showing where to go
these could've eased the experience a lot for me and make me willing to try harder to complete the game.
The art is really cool, I liked the animations and the general vibe.
Sound wise it's lacking a bit, the music is nice but barely or no sound effects on a lot of actions make them feel a bit underwhelming, especially when you're doing them again and again across the retries.
For the gameplay, I would've liked a bit more interactions possible with the egg, it feels like the game would've barely changed without it. The only two notable consequences were the few puzzles requiring to throw the egg at a target and enemies running away with it, though that only happened once in my playthrough.
What if instead of damaging the enemies by jumping on them, you do it by throwing the egg on them ?
Turns throwing from something to avoid to a double edged one :
You need to throw it to kill enemies
But it would give them a chance to grab it
Could be interesting to then design everything around the egg :
- Different throw moves (directly in front, upward, just placing it down, etc) having different uses, adding depth to it
- Enemies that are designed with the level design in mind, so you don't ignore 95% of them until they somewhat bother you enough to take the time to kill them but are an integral part of the gameplay
Imagine placing the egg down to attract an enemy,
rolling the egg like a bowling ball and damaging everything in its path, but losing a health point upon impact with a wall
etc
Well anyway this is long enough as it is. Hopefully this was helpful and did not come across as bossy, it wasn't the intention.
My point was more than instead of having several long levels I would rather have a shorter but more in depth and polished experience.
Though that's just my opinion, and like I said this isn't particularily my type of game so it might be irrelevant.
This said, the game was fairly polished, just difficult without checkpoints.
I couldn't quite figure out how to defeat enemies, my initial thought was to throw the egg at them. Maybe they weren't meant to be defeated but the hearts above their head made me think otherwise.
The dinosaur had a great set of little reaction sounds to different stuff going on. I especially dug how emotive the death frustration sound was!
Great little game, makes me hungry to play more 3d platformers like this.
Restarting the whole level when you die is too harsh, especially when they are so large. Pushing some of the buttons by throwing the egg was really tough.
@strangeryann than you for feedback! Indeed we had some inspiration from Mario.
The mood of the game is very cool. I'ts like playing a good ol platformer.
I almost expend more time exiting the game than playing :laughing:
I was not able to play past the first half of the first on linux build :( (there was no button before the stone door).
The egg could be utilized more in combat :). But considering the limitation of the jam it is really great
@tetrergeru hey, thank you for the play. Did the game crashed?
@kartun04 I'm sorry for the performance on your machine. Next time we will try to add a proper settings window.
@snakemuho yay!
Good work.
@wolfier thanks for playing.
@mateusboga thank you for the stream!
@coderaurus thanks.
This is really excellent, holy heck, nice job!
I really wish the "landing" animation played in time with you hitting the ground. It seems small compared to how much you've accomplished but also very important for giving that main action satisfying "feel." For the same reason, I would love a sound effect when you jump on enemies.
Regardless, gorgeous entry with an incredibly polished presentation - awesome stuff!