Bag Stranding by danmerey
Download Windows build or Play in Web ↑
About Bag Stranding:
Have you ever wondered how adventurers in RPGs manage to carry so much stuff? Now you can find out in Bag Stranding! This game is like a super-short Death Stranding in 2D with hilariously unrealistic physics and unique game mechanics.
This game was made in 48 hours for Ludum Dare 53 (theme "Delivery") for The Compo.

Features:
- Carry a totally reasonable number of backpacks (6!)
- Enjoy perfect weather (you like rain, right?.. right?)
- Pick flowers! Harvest mushrooms! Gather crystals! Befriend boulders!
- Experience ROCK(et)-jumping!
- Discover a breathtaking ending (not the one where you get stuck under the bridge – that's a secret one for pros)
- Engage in bag stranding, standing, strangling, and even straining!
- Encounter the same mysterious NPC who always pretends to be someone else
- Meet the enchanting Fairy with her adorable voice!
- Break the game! Indulge in legal cheating!
- Hump walls! Who needs bridges, am I right?
- Last but not least – make deliveries! Whether it's mushrooms, rocks, or suspicious potions found in a pile of bones, you'll deliver it all!

Playthrough on YouTube:
https://www.youtube.com/watch?v=3qY5PXJ71Ws
Screenshots:


Change log:
- Fixed several softlocks that prevented player from progressing and completing the game (moved a few obstacles a bit and changed a few parameters to correct values)
- Fixed a bug that sometimes prevented mouse from picking items forever (happened after giving items to NPCs with a small chance)
Play the game:
I recommend playing Windows Standalone Build for best experience, immersion and sound quality, but you can also play the game in embedded web version (on the top of this page) or here. Playing with sounds is strongly recommended.
Ratings
| Overall | 61th | 3.97⭐ | 69🧑⚖️ |
| Fun | 105th | 3.742⭐ | 68🧑⚖️ |
| Innovation | 47th | 3.97⭐ | 68🧑⚖️ |
| Theme | 51th | 4.279⭐ | 70🧑⚖️ |
| Graphics | 140th | 3.801⭐ | 70🧑⚖️ |
| Audio | 84th | 3.723⭐ | 67🧑⚖️ |
| Humor | 64th | 3.667⭐ | 68🧑⚖️ |
| Mood | 44th | 3.985⭐ | 67🧑⚖️ |
| Given | 48🗳️ | 50🗨️ |

What I liked
- Multiple items incentive
- The actual forces applied to the boxes are cool
- Graphics are spot on for Death Stranding spinoff
- I love developer voiceover in effects, shows dedication
- I like that, in the end, I could move almost everywhere even when overencumbered by jumping
Of course you could fit as much as possible in a single box until it starts popping out. It's a little bit too long IMO but hey, it's the Death Stranding magic :sparkles: Great job!
Question: where did you get the rain effect? Have you recorded it actually?
I got a little frustrated by the movement speed, it could be higher. Also, the backpacks physics is fun but it's disturbing that it does not affect the character's movements.
Unfortunately I faced a bug connected with building bridge(

But seriously – yeah, I know it can happen, but I didn't have a fast solution, I barely managed to finish the level, and I still wanted to have at least one bridge builder in the game, so I left it as is
the mechanic is cool, but you can force jump many walls even with a loaded backpack. i loved having to collect things just in case. only downside was that it was a bit hard to distinguish potions from plants, as sometimes i just realized that i had that potion in my bag while i was looking for its ingredients.
really great compo game, congrats!
Am I doing this correctly? :rofl:

That said, I really like the game, I like that it's up to the player to use the many boxes to manage his inventory.
It's fun and atmospheric, great job!
Love this sound when characters makes an effort. And sound of the rain...
Great ommage to Death standing!
Also, if you like me, fill the bags up with stones you end up in a f*ck up like this:

But again, my fault. I just could not resist in picking up all stones lol
Unfortunately, I encountered a couple problems that prevented me from completing the game. Two of my bags were permanently stuck together, leaning left, which got in the way of climbing the cliff to the far left. I also tried grabbing one of the purple crystals, but it seems to have disappeared out of my "hand". I don't know if there were spares, since i couldn't go further left, but it might be another soft lock.
Bugs aside, this is really good for a compo game! I especially liked the aesthetic.
Also I worked out a stable storage solution by walking into walls, lol :

I feel like it definitely needs
- penality for tipping over (and thus wasting time or damaging package content or the backpack itself)
- a quick way to leave entire boxes (with all their content) behind
- some kind of missions
- Maybe upgrades so you unlock greater jump height, walk speed, stability, a monk that produces batteries, ladders, ..
As you can see from all my ideas, I enjoyed it. ^^
nice game mood,,I like the art of this game,It is simple but looks very comfotable,
(I didnt fonds these bug ablove comment mentioned,maybe I but all stuff in the bottom box)


walking a bitter faster would be more enjoyable but overall absolut great and fun game! :)