▲●■♚ by Jimbly

A game with no words. Manage logistics between factories to deliver the shapes needed.
Links * HTML5(WebGL): dashingstrike.com/LudumDare/LD53 * Source Code: Jimbly/LD53-shapes-delivery
(Hopefully) only non-obvious thing: place a second delivery route over an existing one to increase the throughput.
High scores and level select available after completing the first introductory level, or upon pressing Escape.
Controls: Just mouse (or touch, works pretty good on mobile!)
Development Notes
I tried not to overexert myself on this one, and I think I (mostly) succeeded, and ended up with something I'm quite happy with! Even almost turned it into a Zachlike.
Tools Used * Custom Engine: GLOV.js * Mtn Dew * Musical Effects: 1BITDRAGON * Photoshop * Font: Patrick Hand * Palette: Island Joy 16
Post-jam updates (as allowed by rules) * Ported to mobile / touch-based devices
| Link | http://www.dashingstrike.com/LudumDare/LD53/?D=COMPO |
| Link | https://github.com/Jimbly/LD53 |
| Original URL | https://ldjam.com/events/ludum-dare/53/shapes-delivery |
Ratings
| Overall | 18th | 4.195⭐ | 43🧑⚖️ |
| Fun | 26th | 4.188⭐ | 42🧑⚖️ |
| Innovation | 44th | 3.988⭐ | 43🧑⚖️ |
| Theme | 96th | 4.146⭐ | 43🧑⚖️ |
| Graphics | 114th | 3.878⭐ | 43🧑⚖️ |
| Audio | 89th | 3.7⭐ | 42🧑⚖️ |
| Humor | 319th | 2.141⭐ | 34🧑⚖️ |
| Mood | 171th | 3.432⭐ | 39🧑⚖️ |
| Given | 22🗳️ | 31🗨️ |
@evogengames Glad you liked it and got hooked!
@stingby12 Heheh, unlocking all the nodes is quite some commitment! Glad you found it relaxing ^_^. Since each one increases how long the next one takes to unlock, the "least boring" gameplay is probably if you *don't* unlock all the nodes (I *think* almost any level should be solvable in 16 links, so about 16 nodes, if you choose just the right ones). That being said, this game totally fails at steering users toward what I think would be the most fun, and they seem to just find a strategy they enjoy and stick to it =).
@kirbloid Glad you liked it so much! I definitely found (once it was all working ^_^), that I really enjoyed experimenting in the play space with this, so wanted to keep it pretty open for exploring. I'm "secretly" tracking how long you spend on each level for the high score list, but I decided it was best if you didn't actually see the number while playing, so you can just zone out and play. Glad it worked that way for you!
I've just pushed an update so that zooming works on mobile devices, so if you want to play it on a tablet, let me know how it goes =). You can play the latest version [here](http://www.dashingstrike.com/LudumDare/LD53/).
@real-human-1000 Real simplicity for real humans, I guess =). I'm really glad you found it easily understandable, I figured that was quite a risk by not including any words (except for that one, perhaps key, tip on the Ludum Dare page ;)
@chuckiee Heh, what do you mean, you're not going to remember `Triangle character, Circle character, Square character, Black Chess King character`?! I will certainly pick a different name if releasing it elsewhere, I actually had to use a bug on `ldjam.com` to even let me name it this way, while still having "shapes-delivery" in the URL ;).
@glove You turn a node green simply by supplying it with all of the inputs it needs (specifically, an ongoing supply - if you break the link a node turns back to orange, even if it keeps producing shapes for a while based on the built up supply). So, basically, turn nodes green (and "win" a level) by creating a layout in which it'll continue production crowns forever =).
I like the sfx and the game was smooth and polished. The graphics are good. The name of the game is innovative. :D
Good job! Pretty good game!
Lots of fun play space. In an earlier comment you said you hadn't played shapez, and you really should if you like this sort of game.
10/10, best game of the jam for me.
@geckoo1337 Glad you enjoyed it, and thanks for playing!
@phlip45 I'm glad _someone_ managed to figure out there are more than 2 levels to play =). Or, maybe everyone figured it out, and they just got bored before then. Nice job, you'll probably hold that particular high score entry for a long time ;). About half-way through the jam, I actually had a bunch of different "sink" nodes, that just consumed shapes, and gave you currency, which I was planning on letting you spend to unlock the new nodes and buy extra links, but then I managed to pull way back on the planned complexity (didn't actually get to the point of adding spending that currency ^_^) and I think it ended up a better game. I did pull one sink node back in at the very last minute to add a win condition though. Having to consume shapes to stop bottlenecks is a cool idea, though! That'd probably work without any real additional complexity.
@dikkop Thanks for playing! Every node turns green whenever you connect routes that supply what it needs, just doing that for a crown node is all the win condition is (basically set up a configuration so that it could keep producing crowns forever, as opposed to juggling links to make just a few crowns). It seems pretty common to not figure that out (though hopefully fun anyway!), so something different would be good, though I can't think of anything (besides using words to explain things ^_^) off-hand. Maybe needed to make the supplied/unsupplied state more clear than just borders while you're playing or something...
Otherwise great game by the way, really intuitive and fun to play around, maybe release for mobile or tablet.
Amazing game you made, great job!
The leaderboard at the end makes me think about ways to optimize more, but the game itself is very low stress, which I appreciate. Being able to rewire nodes and just have fun is certainly a compelling experience that scratches the right itch for me.
The graphics are simple but effective; a nice coherent look with all the right info baked in. Would have been nice to have some ambient music playing to help bring the shape "beeps" to life a bit more, but that's a tall order for a compo game for sure.
Fantastic job!
...I played with smartphone but I accidentally quit it two times by misclicking to address bar and third time when I had already almost finished the game, only the green crown and two locked nodes remaining... by misclicking the phone's back button 😢 ...I wish it would have saved the game in cookies or something.
...anyways, the gameplay felt good and intuitive. It was nice finding out yourself what you had to do and Inever felt the need for a tutorial. Graphics vere minimal, clean and simple... Placeholder level simple, but it didn't hurt the gameplay. Instead it was really easy to see what is what when all the symbols were different and had their own colors.
Sounds were also very minimal. Some tune might have livened up the mood.
Gameplay was the strong suit, I liked the puzzle alot. I found it easy to learn and innovative as I've never played this kind of game and the closest thing that comes to mind is Factorio or Mindustry.
Good work! This game has good gameplay loop and could be expanded in many directions!
The sounds for the various "machines" added to the relaxing mood as well.
Great puzzle game!
@ogelgames @cassowary Thanks for playing, sound _quality_ is mostly from [1BITDRAGON](https://1bitdragon.itch.io/1bitdragon/), I just (programmatically) arrange it (with the help of you, the player ;)
@fireslash You might have noticed the leaderboard has a timer as a metric, and I decided to not even show that during gameplay because I also had fun with the low stress playing around with it =). Usually _someone_ feels compelled to really compete when I've got a leaderboard, but it actually seems like no one is competing (at least on time) here, though a few of us tinker until we get the minimum number of links ^\_^. I'd hoped the musical notes from the nodes would have created enough ambient music, but yeah, maybe something very low intensity tying it together would have been good (and probably only needed to be a few notes ^\_^).
@tomssuli Aww, sorry that you accidentally quit. Saving and loading state didn't quite make the cut during the jam -\_-. I guess that's the one risk of mobile is how easy it is to tap the wrong spot in this kind of game... I was definitely trying to capture a bit of a Factorio/Mindustry feel with the gameplay, combined with the simplicity of Mini Metro (which is also minimalist and about connecting nodes ^\_^).
@somnium Are you saying you discovered the extra links to increase speed on your own? That's good to hear! I'd hoped some would, but after a couple testers didn't I decided to put that hint in the description page, and maybe I should have added a hint about the victory condition too, but if you eventually figured it out, that's better than most people =).
Fun times! :sunglasses:
Read your comment above - I'm playing an awful lot of Factorio at the moment and this does do a great job of hitting a similar feel in a bit more of a simplified / abstract setting!
@jhax Thanks for playing, and glad you enjoyed it! And, yeah, I like the generative music feel to it. I originally had some more complex plans (start using the higher notes only when more than some number per second were being delivered or something, but I implemented the "simple" thing (each delivery simply plays a unique note based on shape), and it sounded pretty good. And I was almost out of time ;).
I like the sound scape the game creates.
One small thing: I was confused by zooming in and out on my trackpad, since apparently you have to move two fingers up and down, and now pinch them. :smile:
Awesome entry! :clap: