Flooding Fisherman by JoaoPBax
It's a game about trying to balance fishing to maintain your livelyhood and saving the people of your village during a flood disaster and delivering them to safety. Game at: https://pedrobax.itch.io/flooding-fisherman

What would you do if you had to choose between saving your fellow villagers or your boss’s aquarium fish? That’s the dilemma Mr. Zacarias faced. After an accident destroyed the floodgate of a reservoir and flooded the entire village, his boss demanded that he retrieve and deliver all of the fish to safety. Take control of Mr. Zacarias and his fishing rods to catch fish, rescue humans, and navigate your boat through the flooded village.
HOW TO PLAY:
"LEFT CLICK" to pick up/drop objects and people
Press "RIGHT CLICK" with rods in hand to charge your rod launch, release to let shoot the string
EACH ROD HAS ITS USE
BLUE ROD FOR FISHING, GREEN ROD FOR GRAPPLING BUILDINGS AND RED ROD FOR SAVING PEOPLE
TITLE SCREEN
GAMEPLAY

Game by:
Ana Britto - Art João Pedro Bax - Game Design and Programming Pedro Papa Paniago - Programming Artur Costa - Game Design and Narrative Sound Credits:
Veracruz - Quincas Moreira Your Love - Yung Logos
Bug fixes on Final2 version:
Fixed boat taking damage multiple times from one source of damage Fixed boat weight calculation adding multiple times from each object Fixed obstacle hitbox teleporting out of place Fixed boat hitbox using children’s trigger collider Fixed Zacarias’ walk cycle animation speed not speeding up correctly Fixed Water Shader displaying a black line at the corner of the screen Fixed Water Shader’s bump map not working correctly Bug fixes on Final3 version:
Fixed Rod priority in pickup action not working correctly ROD BEING TO HARD TO PICKUP FIXED IN FinalVersionV3
| Link | https://pedrobax.itch.io/flooding-fisherman |
| Original URL | https://ldjam.com/events/ludum-dare/53/flooding-fisherman |
Ratings
| Overall | 508th | 3.649⭐ | 49🧑⚖️ |
| Fun | 636th | 3.383⭐ | 49🧑⚖️ |
| Innovation | 426th | 3.533⭐ | 48🧑⚖️ |
| Theme | 1034th | 3.283⭐ | 48🧑⚖️ |
| Graphics | 80th | 4.511⭐ | 49🧑⚖️ |
| Humor | 558th | 3.136⭐ | 46🧑⚖️ |
| Mood | 379th | 3.772⭐ | 48🧑⚖️ |
| Given | 57🗳️ | 96🗨️ |
The art is simply beautiful. Animations looked extremely expressive, which made it even more fun for me.
I was a bit confused as to what the different rods were for in the beginning, but once I figured it out, it was fun. My favorite mechanic was dodging the rocks. I would suggest maybe introducing them one at a time. I also had to read the instructions on the webpage again to figure out how to actually shoot the rod instead of keep picking up and dropping. Would also be nice if there was an indication of progress, I don't know if its endless or if there's a goal, but I crashed my boat too close to a house and lost.
dodging rocks is fun with thoses rodes and the art style is beautiful, sweeet
The game looks awesome and the music matched it perfectly. The mechanics all felt unique. Cool stuff!
Maybe when I catched fish or people 5 times I can get a extra life.
I love how the menus were made, and the art overall is incredible. The game seems to be made with a lot of love and it shows. The game is also super fun to play, I like how it progresses from just fish to people then obstacles then everything together. Great work!
The sound was relaxing too and the gameplay was interesting.
In conclusion: Very good job and a beautiful game, thank you for that! :smile:
It was quite funny to gather fish and people on my Boat xD
It was still a really awesome submission though, so great job!
EDIT: just realized you wrote down in the description on the LD page the different uses of the rods. Apparently I didn't read far enough to see that. I don't really know if that's my fault or not... generally I think a game should be able to explain itself without the need for an explanation outside the game.
Loved the gameplay, but wasn't sure on what the goal was other than hoarding people and fish in my little boat like some sort of angry sea god.
It ended up being difficult picking up the right rod when needed.
Great entry team!
Maybe one point of feedback would have been making the different rods more distinguishable. Now each time I had to remind myself which color of fishingrod was used for what. Some extra attachements like you have on your gamepage would have been nice I think. :)
Otherwise really nice job! I liked it a lot :D
Great game you guys put together! I **really** liked the art style of the game! The mix of 2D and 3D + the shader + the stylised water gave the game a unique, beautiful look!
Couple of things as far as feedback goes:
- I was able to rotate the player model to be at 90d to usual rotation, I am not sure how I did it but I couldn't repeat it after trying again
- I think the game would benefit from using num keys 1,2,3 to access the fishing rods rather than picking them up from the boat as I think the game would just feel better with that...
Over all great game, and good entry, loved it, hope you guys continue to develop it!
-Tim