Congo Premiere by Slightly Ajar
Looking for a new career? Why not consider a position with the world-wide online megastore, Congo. Join the ranks of those with our elite delivery service for Premiere members. We use the newest cutting-edge technology, delivery drones, to deliver packages with speed and accuracy. Think you are capable of piloting one of these advanced pieces of technology? Give it a try on our new drone delivery simulator!
From the Developer:
With the exception of a couple months back in 2020 where I played around on Unity, I have only been doing game development since February 2023. This is really my first completed game, not counting prototypes I have played around with. I don't know why I thought I would give it a go in my first game jam with only a few months experience, but I figured it was just that, experience. Plus I felt that any feedback I receive can only help me in the long run, so please give any advice and feedback (good and bad) to help me improve. Thank you for playing my first game!
Apps Used - Unity 2021.3.18f1 - Affinity Designer 2 - Audacity - FL Studio 21
Ratings
| Overall | 615th | 3.558⭐ | 28🧑⚖️ |
| Fun | 435th | 3.596⭐ | 28🧑⚖️ |
| Innovation | 1072th | 2.72⭐ | 27🧑⚖️ |
| Theme | 40th | 4.5⭐ | 28🧑⚖️ |
| Graphics | 571th | 3.712⭐ | 28🧑⚖️ |
| Audio | 537th | 3.269⭐ | 28🧑⚖️ |
| Humor | 685th | 2.925⭐ | 22🧑⚖️ |
| Mood | 943th | 3.083⭐ | 26🧑⚖️ |
| Given | 18🗳️ | 32🗨️ |
I can't say that it's a bad game. It's neat, decently drawn, but that's not enough for it to be a good game.
Then it changes everything. In this case, execution accuracy and absence of bugs really come first!
Please continue in the same spirit. With this approach, success awaits you!
i loved the multiplayer not being implemented joke. keep at it!
@psychozz No need to apologize. I have the same thoughts about mechanics. I totally did not realize how much I would have to limit the scope due to the time limit. I appreciate the feedback!
@sevla @joaosilva22 @i-wrote-it-myself Thank you all for the feedback, I'm just ecstatic people are trying out the game!
@denissobolev @jeff-harper Thanks! The art could definitely use more depth in color, but overall I was pretty happy with it. I really went back and forth on what "my" style was, so I appreciate that you liked the art and now I know I can confidently refine that style for my next game.
The mechanics are very solid. I found myself replaying the level several times to try to beat my own record.
It seems to me that there is a luck factor as well. As apparently the delivery points can be anywhere on the map, it can be near or far, without giving you any benefit or harm related to distance.
The controls felt nice and gave about the right level of difficulty, although with it being a drone I would imagine it being able to also move left and right without turning?
One suggestion could be to award bonus time for hitting closer to the centre of the targets, e.g. +5 seconds for hitting the bullseye. This would make you have to think about whether to slow down and aim or just rush to the next target.
Overall a great game, well done!
@josephgallear Thank you for the feedback. I had 3 sets of controls I was trying to decide between:
1. Up, Down, Left, Right
2. Forward, Backward, Rotate Left, Rotate Right
3. Forward, Backward, Rotate Left, Rotate Right, Strafe Left, Strafe Right
It was a little bit of analysis paralysis and felt that option 2 was a good middle ground. I'm still not sure if that was the right decision. I'm sure there was a better balance that I didn't think of.
Simple game, simple mechanics, simple graphics but flawless execution! Well done! From intro to ending everything is very thoroughly done.
@synthol Nice score! Yeah I realized too late that I didn't have a pause to exit or restart the game. I am tempted to work on this one a little more to see if I can get multiplayer to work, but I am trying to finish up another project, so I will think on it a little more. Thank you for the feedback!
Overall a really polished good little game.
@magicstunts123 Thank you for the feedback. I originally had a drone noise, but I was having difficulty implementing them in a way that wasn't just a constant *droning* noise in the background. I wanted to do it to where the volume is increased when you first hit a key and then ramp down to a constant noise, but I couldn't figure out how to do it.