Personal Delivery Conglomerate™ by chybby

[raw]
made by chybby for Ludum Dare 53 (JAM)

cover_image.png

Welcome to your new job at Personal Delivery Conglomerate™.

You must perform the important task of sorting and delivering undelivered parcels.

Customers sometimes ask why we even have delivery drivers but we just take their constructive criticism with a smile. :)

Get to work.

"With Personal Delivery Conglomerate™, it's always personal®"

There are three days to complete - it should take less than 10-15 minutes to complete all three.

Controls: - W A S D to move. - Shift to sprint. - Space to jump. - Move Mouse to look around. - Left Click to pick up parcels/interact. - Right Click to rotate held parcels.

Made in Godot. All art, models and audio were made from scratch during the jam.

Ratings

Overall 325th 3.821⭐ 41🧑‍⚖️
Fun 357th 3.667⭐ 41🧑‍⚖️
Innovation 326th 3.654⭐ 41🧑‍⚖️
Theme 150th 4.333⭐ 41🧑‍⚖️
Graphics 655th 3.603⭐ 41🧑‍⚖️
Audio 307th 3.676⭐ 39🧑‍⚖️
Humor 153th 3.878⭐ 39🧑‍⚖️
Mood 307th 3.833⭐ 38🧑‍⚖️
Given 58🗳️ 89🗨️

Feedback

LDJam user 235971
02. May 2023 · 11:13 UTC
I love it! Super cute lil game, I love the idea of leaving the arranging up to the player, I personally went with alphabetically by surname, has a lot of potenital for a full game! It's a shame it isn't any longer
bastilo
02. May 2023 · 11:34 UTC
I was playing that game longer than I expected 😄 It was fun to manage my own little package shop. But it was a bit frustrating if the customers don't give you any clues. I was sorting my packages but very often I just had to scan all of them. A little bit more helpful clues, some more ideas and content and a bit polishing and this will be a great game!
DuncanT
02. May 2023 · 11:35 UTC
Really cool. I went with putting them all in numerical order near the scanner so I could scan them again easily. It got very messy :)
MarcoDeevil
02. May 2023 · 11:39 UTC
Great game to chill out, I personally arranged things.. just put them ALL under scanning machine, so it's easier to scan them. I had a fun incident when my "sausage from Poland "fell of the ledge and either I or my customer couldn't pick it up, it was hilarious.
![sausage.png](///raw/20a/33/z/5a90f.png)
Also love design of the customers! 5/5 in mood for me :)
JamesW
02. May 2023 · 11:45 UTC
Love the feeling of being free to roam in the room, throwing parcels, turn off switch, etc...

Has a great potential of being a great sandbox simulation game. Would love to play following parts if any in the future.

The cozy music is amazing, one thing might be improved is sound effects are a bit noisy to me.
Sodoj
02. May 2023 · 11:50 UTC
A neat little take on the concept, super polished and extremely well done. The only thing I'd change in a perfect scenario is tutorial, the plain text isn't the most exciting way to learn how the game works, but I understand you guys were under heavy workload already so I won't dock you points for that. Great stuff!
Christian Zommerfelds
03. May 2023 · 08:03 UTC
I loved the idea of leaving it up to the player to organize themselves! Humour was great :)

It's hard not to make this game feel like a chore (not sure what to suggest), I almost gave up at level 3 but then saw the plot twist :D Maybe if the controls were a bit easier (less physics, more automatic placement) then it might make the game a bit less like "work". I was also lacking some indication of how well of a job I'm doing (timer or customer happy face).

Overall great entry, enjoyed playing!
chaoli
04. May 2023 · 05:50 UTC
A nice simulator game! The customers look a little bit creepy 😄
SkuLLyY
04. May 2023 · 10:31 UTC
Nice gameplay. Loved the simple and polished mechanisms. Also the UI is pretty cool
bart_diepvries
04. May 2023 · 11:05 UTC
I really should not start a parcel shop :(
congusbongus
04. May 2023 · 11:29 UTC
The sound is just so cute. Love a bit of gibberish speech! The game is a bit slow paced and it was damn hard playing on a laptop, but with a bit of streamlining this could be pretty comfy, like a relaxing version of papers please. And yes the customers are unintentionally terrifying.
LDJam user 360310
04. May 2023 · 11:40 UTC
First of all, I want to thank you for the Mac build. As a Mac owner I cannot easily play and rate most of the games here, as they are built for Win desktop. Kudos for that!
Second, I enjoyed the simplicity of it! I would probably change the scanner to a portable one so you don’t need to bring the box to it every time, because the idea of the game is about being attentive, feels close to “Papers, Please!” game.
Anyway I had a heart attack on level 3 until I figures out how to solve it )) Great submission!
Sevla
04. May 2023 · 12:07 UTC
Thats a great game, beautiful graphics, sound, art and concepts well implemented. It's a little too hard to figure out what is to who, but kind of ok :)
Robertthebastian
04. May 2023 · 12:36 UTC
I really like this game. It's a cool concept and is well executed. I like the organisation side being quite open and not too prescribed it made me feel like I could actually improve upon my time by trying out new ideas and learning from previous rounds. I liked the hint system as well, reminded me of games like Not Tonight and Papers, Please... The randomisation of the names & addresses was a nice touch, it added another dimension to the organisation as it meant I could come up with mnemonic devices to remember where I put things. Even on day 3 the boxes were still unique (yes I checked...).
The controls are fun and are really tight as well which isn't always the case with physics based controls, I didn't find them frustrating or objects not interacting how I would expect. I enjoyed yeeting boxes across the room in a panic when they weren't what I needed...
If you're looking to build on it more, you could think about including an in-level time management component like the old time management flash games like diner dash - where customers would get angry and leave if you take too long.

Good job! And also thank you for including a mac build :)
Aloya
04. May 2023 · 15:06 UTC
That's a very nice concept! I think it can become good product)
dungeoneer64
04. May 2023 · 15:26 UTC
Really fun! The music and art make for a cozy atmosphere, and that combined with playing around with the (slightly buggy) godot physics works well together! I like all the small touches like rattling sounds when you shake packages, and the interactions with the customers.
That said, I think the customers do look a little creepy (their eyes stare into my soul) - and the boss' talking sound has a similar frequency to the background music, so it blends and creates dissonance! I would either raise or lower the pitch of the talking substantially.
Mickxe
04. May 2023 · 15:51 UTC
Congrats on a well executed game! :)
oscarglo
04. May 2023 · 16:32 UTC
Cute and fun game, the physics make it both tricky and funny to play. The texture for the clients startled me at first... Other than that, great execution!
WooferRae
04. May 2023 · 17:43 UTC
ooo fun game, really enjoyed organising the packages and the physics of picking them up
Dan Allison
04. May 2023 · 17:45 UTC
This was a lot of fun. Things got chaotic for me a lot quicker than I'd like to admit but that only made things more interesting. I liked giving the player a few different options in how to organise stuff. Loved the art style, the character sprites gave me a good laugh when they first entered the building. Feels like there's a lot going on here so great job for a jam game!
chocoland.tv
04. May 2023 · 17:56 UTC
really cool game, it's really stressful and hard to keep track as a postal worker, insane, kudos, i loved the packages, very cool design, With Personal Delivery ConglomerateTM xD
InitialPosition
04. May 2023 · 18:04 UTC
Very fun game. I love that you split the game into warehouse management and retrieving the correct parcels, it felt like two minigames in one. Music is fantastic and I love the small voice bits, game is also very clean visually. I eventually accidentally clipped one of the boxes through the wall into the customer area and couldn't continue but it's very fun and a solid entry. If you developed this further and maybe even added a coop multiplayer I could see myself spending some money on this.
Ranzor
04. May 2023 · 18:40 UTC
Very fun game. A fairly common take on the theme but you made the most of it. I love that the seperation of the "sorting" phase and the "delivery" phase paces the game in a good way so that neither of the parts start to get boring before you move on to a different part.
Seraphyi
04. May 2023 · 21:18 UTC
Amazing! Really feels like I'm taking care of a postal office. Even though there is no timer I was felling rushed by the customers, maybe because I didn't do that good of a job sorting :) Very nice package art as well
BlazerDom
05. May 2023 · 00:39 UTC
Good experience, it would be interesting to see the full version. Not enough, some stickers on which you can write. But overall good job
fabula_rasa
09. May 2023 · 22:49 UTC
The ending just cracked me up :smiley_cat: I actually put a few packages on the shelf before I saw THE FLOOD :laughing:

In any case, fun game. The customers are just the best - both creepy and cute at the same time! Music is very nice and adds to the mood. I wish the backroom was more detailed - some wall decorations or something like that to look at. But what can you expect from a corporate backroom :wink:

The core concept is solid and good for the game of this length - the game is just long enough for it to be fun and not become repetitive and feel like a chore (like a real job in a delivery company, I imagine). Perfect balancing :smile:!
drazil100
10. May 2023 · 01:09 UTC
![Screenshot from 2023-05-09 19-58-19.png](///raw/320/3/z/5ba79.png)
I am an organization god!

Jokes aside this was a really neat idea for a game. Way too many people focus on the throwing boxes at doors aspect of delivery and not enough people focus on the getting the packages to the right people aspect. I really liked the sound effects on the boxes and the graphics were pretty good (especially the busy road outside that was a nice touch)

The only issue I found is that it was possible to get the package past the trigger. Having an invisible wall behind the trigger would be nice.
Jozef
13. May 2023 · 10:57 UTC
Very cute and innovative game, didn't realize that polish sausage would be clinking like glass :grin:
Tim Leach
13. May 2023 · 11:26 UTC
This was so much fun! I organised them vaguely in alphabetical order :sweat_smile: I loved the ending too! And the sounds of the objects moving around inside the packages was a fantastic touch :blush:
LDJam user 318832
19. May 2023 · 13:56 UTC
Really good at all. Little hard to remember the packages, but there are a gameplay of game, that very unusual. I like graphics and style. Good job!
zgragselus
19. May 2023 · 21:12 UTC
Very good entry, it is hard to keep remembering packages - but you can always scan it again.

I found physics to be a little wonky under some conditions - but it is pretty much in every game where you pick up items.

Keep up the good work!