Personal Delivery Conglomerate™ by chybby

Welcome to your new job at Personal Delivery Conglomerate™.
You must perform the important task of sorting and delivering undelivered parcels.
Customers sometimes ask why we even have delivery drivers but we just take their constructive criticism with a smile. :)
Get to work.
"With Personal Delivery Conglomerate™, it's always personal®"
There are three days to complete - it should take less than 10-15 minutes to complete all three.
Controls:
- W A S D to move.
- Shift to sprint.
- Space to jump.
- Move Mouse to look around.
- Left Click to pick up parcels/interact.
- Right Click to rotate held parcels.
Made in Godot. All art, models and audio were made from scratch during the jam.
Ratings
| Overall | 325th | 3.821⭐ | 41🧑⚖️ |
| Fun | 357th | 3.667⭐ | 41🧑⚖️ |
| Innovation | 326th | 3.654⭐ | 41🧑⚖️ |
| Theme | 150th | 4.333⭐ | 41🧑⚖️ |
| Graphics | 655th | 3.603⭐ | 41🧑⚖️ |
| Audio | 307th | 3.676⭐ | 39🧑⚖️ |
| Humor | 153th | 3.878⭐ | 39🧑⚖️ |
| Mood | 307th | 3.833⭐ | 38🧑⚖️ |
| Given | 58🗳️ | 89🗨️ |

Also love design of the customers! 5/5 in mood for me :)
Has a great potential of being a great sandbox simulation game. Would love to play following parts if any in the future.
The cozy music is amazing, one thing might be improved is sound effects are a bit noisy to me.
It's hard not to make this game feel like a chore (not sure what to suggest), I almost gave up at level 3 but then saw the plot twist :D Maybe if the controls were a bit easier (less physics, more automatic placement) then it might make the game a bit less like "work". I was also lacking some indication of how well of a job I'm doing (timer or customer happy face).
Overall great entry, enjoyed playing!
Second, I enjoyed the simplicity of it! I would probably change the scanner to a portable one so you don’t need to bring the box to it every time, because the idea of the game is about being attentive, feels close to “Papers, Please!” game.
Anyway I had a heart attack on level 3 until I figures out how to solve it )) Great submission!
The controls are fun and are really tight as well which isn't always the case with physics based controls, I didn't find them frustrating or objects not interacting how I would expect. I enjoyed yeeting boxes across the room in a panic when they weren't what I needed...
If you're looking to build on it more, you could think about including an in-level time management component like the old time management flash games like diner dash - where customers would get angry and leave if you take too long.
Good job! And also thank you for including a mac build :)
That said, I think the customers do look a little creepy (their eyes stare into my soul) - and the boss' talking sound has a similar frequency to the background music, so it blends and creates dissonance! I would either raise or lower the pitch of the talking substantially.
In any case, fun game. The customers are just the best - both creepy and cute at the same time! Music is very nice and adds to the mood. I wish the backroom was more detailed - some wall decorations or something like that to look at. But what can you expect from a corporate backroom :wink:
The core concept is solid and good for the game of this length - the game is just long enough for it to be fun and not become repetitive and feel like a chore (like a real job in a delivery company, I imagine). Perfect balancing :smile:!
I am an organization god!
Jokes aside this was a really neat idea for a game. Way too many people focus on the throwing boxes at doors aspect of delivery and not enough people focus on the getting the packages to the right people aspect. I really liked the sound effects on the boxes and the graphics were pretty good (especially the busy road outside that was a nice touch)
The only issue I found is that it was possible to get the package past the trigger. Having an invisible wall behind the trigger would be nice.
I found physics to be a little wonky under some conditions - but it is pretty much in every game where you pick up items.
Keep up the good work!