catchaHook by TTU_HASAN
extract the zip file and open "ld53"
| Link | http://anonymoustrickster.itch.io/catchahook |
| Original URL | https://ldjam.com/events/ludum-dare/53/catchahook |
Ratings
| Overall | 1208th | 2.5⭐ | 22🧑⚖️ |
| Fun | 1191th | 2.425⭐ | 22🧑⚖️ |
| Innovation | 822th | 3.075⭐ | 22🧑⚖️ |
| Theme | 1164th | 2.8⭐ | 22🧑⚖️ |
| Graphics | 1027th | 2.675⭐ | 22🧑⚖️ |
| Humor | 1005th | 2.194⭐ | 20🧑⚖️ |
| Mood | 1068th | 2.816⭐ | 21🧑⚖️ |
| Given | 25🗳️ | 26🗨️ |
edit:its now public
Thanks for playing
Thanks for playing and feedback.
@realwangziyang really appreciate the suggestion . Currently
Working on adding more levels and optimizing some gameplay elements
Really unique gameplay idea, although the physics felt a little weird. It probably would have felt better if there wasn't so much drag or acceleration slowing the player down.
and for the feedback
The rope swinging mechanic is usually made interesting because you have to time the swing properly or you fail. Here, there didn't really seem to be any consequence (or at least I didn't notice any), you just click when its moving forward.
Going with the space theme, one idea might be using planets and gravity as the metaphorical 'rope', and you 'swing' from planet-to-planet, leaving the orbit of one planet, and entering (or crashing, or missing) the orbit of another planet. The challenge being you cannot adjust your aim, but have to time the 'swing'. And maybe on harder levels you could introduce asteroids and other space junk like you've done here.

Will incorporate the best in
Upcoming versions
Thanks again for sharing and being a part of the jam!