Delivery Boy by ZOMBIEBUST3R

--------------- ABOUT THE GAME ---------------
This is your first day as an intern. Your job is to deliver whatever the workers request from you. Efficiency is key so you better work fast because your performance is being rated by the second. If you drop below the minimum you will get fired.
Good luck!
Update 1.0.1:
Added difficulty selection at the start
Created HTML version

--------------- CONTROLS ---------------
- W and S to move Forward and Backwards
- A and D to turn Left or Right
- Escape to toggle pause

--------------- TEAM ---------------
Ángel Vázquez Rodríguez: 3D Artist
- Twitter: https://twitter.com/Sanja_3DArt
- Linktree: https://linktr.ee/Sanja_3DArt
Antonio Elías Zapata: 3D Artist
- Twitter: @TonyElias4
- Instagram: @korax254.
- 3d Artstation: @aeli.artstation.com
- Linkedin: @antonioeliaszapata
Daniel Bruna Triviño: Programmer
- Twitter: @Daniel_BrunaT
- Github: https://github.com/DanielBT-97
- Linkedin: https://www.linkedin.com/in/danielbrunatrivino63194b158/
Jordi Prieto Borrás: Sound
- Soundcloud: https://soundcloud.com/jordi-prieto-374897270
- Itch.io: https://innoboros.itch.io/
Raül Pla Ruiz: Technical Artist
- Twitter: @RaulPla_Art
- Linkedin: https://www.linkedin.com/in/raul-pla-ruiz-/
- Portfolio: https://raul-pla.art/
| Itch.io Page | https://danielbt-97.itch.io/ld53-delivery-boy |
| Original URL | https://ldjam.com/events/ludum-dare/53/delivery-boy-1 |
Ratings
| Overall | 420th | 3.724⭐ | 31🧑⚖️ |
| Fun | 581th | 3.448⭐ | 31🧑⚖️ |
| Innovation | 513th | 3.448⭐ | 31🧑⚖️ |
| Theme | 216th | 4.259⭐ | 31🧑⚖️ |
| Graphics | 285th | 4.138⭐ | 31🧑⚖️ |
| Audio | 217th | 3.845⭐ | 31🧑⚖️ |
| Humor | 334th | 3.5⭐ | 31🧑⚖️ |
| Mood | 461th | 3.672⭐ | 31🧑⚖️ |
| Given | 39🗳️ | 39🗨️ |
At first I was not too sure about how the character moved around in the world but it grew on me.
I also really enjoyed the music vibed to it pretty hard when moving things around, Tho I felt the difficulty a little lacking.
About the difficulty, we had a slightly harder version at first but after some testing done by friends they said it was very difficult so we tuned it down a bit. I might add a difficulty selector that will simply change how fast you start losing performance as well as how fast you lose it over time.
The NPCs give you request pretty quickly so you can cycle between a few to avoid wasting time walking a lot :)
The movement uses animation curves to move from one grid to the next (2 unity units). Initially it had a little pause between steps but the motion sickness was insane after a while, so decided to make it linear.
But then you don't really feel the grid without the pauses so getting the timing to quickly swap between moving and turning gets a bit complicated. I sometimes end up going one grid further than I wanted.

Still was actually playable (looked better in motion) and I had fun!
The webgl version was done afterwards, I had to change all the materials because we used a shader for the mats that did not work on WebGL but it is weird. None of us had a mac so could not test it. Now I'm curious what the hell went wrong there XD
Glad you managed to enjoy that still :)
We could have still tweeked the camera rotation more but we thought that with the fast paced movement an instant snap would disorient players.
Design is definitely our biggest weakpoint.
On a technical note, the webgl version stays gray for me, and the downloaded one is displayed in a reaaaally small window (4K screen + 200% windows zoom).
Well done overall!
M1 Mac SOC's are based on the ARM processors used in the iPhone. That means that like every mobile GPU out there **it uses Tiled Based Rendering, instead of rendering the screen all at once, it divides it on a grid, that's why the screen errors look like that.**
And of course, **Apple being Apple, decided that it didn't want to support Open Source graphic libraries, so OpenGL is not natively supported, same for WebGL.** So in order to work it translates the WebGL shader code to Metal (Mac's proprietary graphics library) and it seems that the compiler is buggy...
**If you're using safari, some people on the internet say to disable "WebGL on Metal" in the advanced settings.** Try doing that!
Anyways, I'm glad you had fun with the game :grin:
I think there is progress to be made with the gameplay though. The controls were difficult to master, being forced to move only in orthogonal directions in a 3D game was not convenient, especially due to the time to rotate. (A top down 2D game doesn't have this problem). Also the game starts with a lot of deliveries due and this amount doesn't change so the difficulty seems constant. After playing for 5 minutes I felt like nothing new was happening and so just quit. If there was an increasing number of deliveries such that the game is getting harder and harder, it would make it more interesting to survive as long as possible and make it less overwhelming when playing at first (e.g. if you start with a single delivery to do).
Other than that, great job! Your team knows how to deliver a beautiful 3D experience with immersive sounds.
@winter2277 Totally agree with the progression changes. As for the movement we knew it was probably better to play with a top down view but we did not want to repeat the same game we did last year. Thus we stuck with this style of movement which seemed interesting to play around with. The camera could be turned faster, that is true.
Thought the graphics and audio created a very fitting mood for the game.
Unfortunately I could never do more than a few tasks without being fired. I think the biggest problem for me was the controls. It felt frustrating and like I was constantly fighting it, and the difficulty of the game came from the controls and not so much the gameplay elements. It also felt pretty disorienting. With freely based movement instead of being locked to the grid, I think the game would be a lot of fun!
I can also see the potential for adding more micro-management tasks like actually having to make the coffee, or delivering packages to the right location rather than just pressing E.
Graphics are cool, I like how the employees are looking sideways at us.
The controls are sometimes a bit frustrating, I sometimes lost the game because I couldn't properly get in the room.
Great entry overall!
I love the aesthetics and audio, it's a game with a very neat art section and with a simple concept but hard to master, like a real job! I did have problems with the camera, turning 90 degrees more than I expected, but it's a matter of getting used to it.
Very good job!